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Once fun Ironclad is now destro melee blob king of the hill

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Omegus
Posts: 1530

Re: Once fun Ironclad is now destro melee blob king of the hill

Post#41 » Sun Aug 15, 2021 11:57 am

GamesBond wrote: Sat Aug 14, 2021 5:25 pm We've reviewed and discussed the score generated by all the objectives in this scenario, as well as the 100 required kills for the live event. The middle objective will keep on generating the most points but not enough to guarantee a win. Side objectives would generated 3 points per tick, while the middle one would generate 4. The last discussion about the number of kills needed to complete the Live Event was a downgrade from 100 to 30 as there are many ongoing events and we'd like you to have a reasonable time for everything you prioritize.
Is that going live for this current event (i.e. a hotfix today or something) or for when the event comes back into rotation?
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arturziomas
Posts: 52

Re: Once fun Ironclad is now destro melee blob king of the hill

Post#42 » Sun Aug 15, 2021 12:59 pm

6v6 scenarios are bad, see dead ranked *shrug*
Tugtug 90 BO
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Tughug DoK, Tugrug Zealot, and some other Tug*ug chars ;p

Grious
Posts: 69

Re: Once fun Ironclad is now destro melee blob king of the hill

Post#43 » Sun Aug 15, 2021 3:24 pm

Omegus wrote: Sun Aug 15, 2021 11:57 am
GamesBond wrote: Sat Aug 14, 2021 5:25 pm We've reviewed and discussed the score generated by all the objectives in this scenario, as well as the 100 required kills for the live event. The middle objective will keep on generating the most points but not enough to guarantee a win. Side objectives would generated 3 points per tick, while the middle one would generate 4. The last discussion about the number of kills needed to complete the Live Event was a downgrade from 100 to 30 as there are many ongoing events and we'd like you to have a reasonable time for everything you prioritize.
Is that going live for this current event (i.e. a hotfix today or something) or for when the event comes back into rotation?
They hotfix'd the first part of this event line while it was running, I don't see why they wouldn't/couldn't do the same to part two. Though I wonder which part will be changed, Return to Ekrund was pretty straightforward in what needed to be fixed. This one could be changed in a few different ways to help fix the issue. The first and most obvious one would be reducing the kills from 100, but I think a better choice that would help the event in the long run would be removing that silly ass 6v6 restriction.

Yeah it's a t1 map, its small its got tight corridors, it can turn into a mess but over all I think the 'health' of the event will benefit from this. Yeah, 6v6, it's a thing some people like some people don't. People also don't like getting funneled into one way of play one way. What I can see happening is you'll have people who go against the grain and struggle vs premades enough to where they complete what's needed for the event and then they will just stop queuing for it, it'll turn into one of those SCs that almost never pop and make completing the event even harder. I know removing the 6 person limit does not remove the premades but at least you have a better chance at getting a 6man+ some spare change you can try to pick off for updates instead of just an unkillable wall of no fun.

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Fenris78
Posts: 869

Re: Once fun Ironclad is now destro melee blob king of the hill

Post#44 » Sun Aug 15, 2021 5:23 pm

250 kills for the event is just insane, you face now multiple issues :
- Having to solo kill or run with dps heavy group to ensure getting the kill credit
- Kills only counting in BV/MoM wich is a zone with about 1h life, at best twice a day if cities are pushed fast
- Alternative for kills is mourkain temple, where premades have reign (not pug sc)
- 6v6 with proper comp will never gives you a kill, so no Ironclad for that
- You have to find greenskins to kill, the ones that get all kiting/surviving tools available, making it even harder, and good luck finding one on most ironclad setups...
- When people finish those parts of event they likely wont queue again on those scs, making them harder and harder to complete over the time.

I have 3 toons to do the event and not sure if I'll manage to get the full kills on them before Halloween at this rate...

Suggestions : make every dwarf/greenskin scenario (or rvr zone) relevant for kills, or reduce kills to 100, or make all relevant scs pug only.

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Meliannia
Posts: 276

Re: Once fun Ironclad is now destro melee blob king of the hill

Post#45 » Sun Aug 15, 2021 9:02 pm

thank you o gms
common sense prevails
encouraging to be listened to, agreed with and action taken all very promptly

'Swords in the Wind!"

The Mel.

shoelessHN
Posts: 326

Re: Once fun Ironclad is now destro melee blob king of the hill

Post#46 » Sun Aug 15, 2021 9:12 pm

This has to be the same person that complains when their pug loses to destro every weekend right? Big brain order dominate scenarios that take 'tactics' and destro can only melee train? I feel like I've read this OP 5x now, everytime that pugging a weekend event doesn't go their way.

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GamesBond
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Re: Once fun Ironclad is now destro melee blob king of the hill

Post#47 » Sun Aug 15, 2021 9:21 pm

Omegus wrote: Sun Aug 15, 2021 11:57 am
GamesBond wrote: Sat Aug 14, 2021 5:25 pm We've reviewed and discussed the score generated by all the objectives in this scenario, as well as the 100 required kills for the live event. The middle objective will keep on generating the most points but not enough to guarantee a win. Side objectives would generated 3 points per tick, while the middle one would generate 4. The last discussion about the number of kills needed to complete the Live Event was a downgrade from 100 to 30 as there are many ongoing events and we'd like you to have a reasonable time for everything you prioritize.
Is that going live for this current event (i.e. a hotfix today or something) or for when the event comes back into rotation?
Grious wrote: Sun Aug 15, 2021 3:24 pm They hotfix'd the first part of this event line while it was running, I don't see why they wouldn't/couldn't do the same to part two.
We were able to adjust the scenario points instantly, as they do not require a restart. However, for the Live Event tasks, we need to wait for a server restart. Now since your tasks will be effectively changed if the reboot is now, tomorrow or in 2 days, we haven't placed it as a priority to trigger a server restart.


arturziomas wrote: Sun Aug 15, 2021 12:59 pm 6v6 scenarios are bad, see dead ranked *shrug*
Ironclad was tried out as 12v12 and it received a lot of negative feedback. The scenario is unplayable with 24 people. As Wargrimnir already mentioned, this scenario is not pug-friendly and that's a really honest and straight forward answer, you know better what to do now. Ranked is a different story.


Fenris78 wrote: Sun Aug 15, 2021 5:23 pm 250 kills for the event is just insane, you face now multiple issues :
- Having to solo kill or run with dps heavy group to ensure getting the kill credit
- Kills only counting in BV/MoM wich is a zone with about 1h life, at best twice a day if cities are pushed fast
- Alternative for kills is mourkain temple, where premades have reign (not pug sc)
- 6v6 with proper comp will never gives you a kill, so no Ironclad for that
- You have to find greenskins to kill, the ones that get all kiting/surviving tools available, making it even harder, and good luck finding one on most ironclad setups...
- When people finish those parts of event they likely wont queue again on those scs, making them harder and harder to complete over the time.

I have 3 toons to do the event and not sure if I'll manage to get the full kills on them before Halloween at this rate...

Suggestions : make every dwarf/greenskin scenario (or rvr zone) relevant for kills, or reduce kills to 100, or make all relevant scs pug only.
We've considered to slightly decrease the number of kills required, due to the fact that Ironclad is a 6v6 SC. Regarding the rest of your suggestions, they do not align with our plans for the event.


shoelessHN wrote: Sun Aug 15, 2021 9:12 pm This has to be the same person that complains when their pug loses to destro every weekend right? Big brain order dominate scenarios that take 'tactics' and destro can only melee train? I feel like I've read this OP 5x now, everytime that pugging a weekend event doesn't go their way.
That's absolutely right, it's the same person :D We listen to collective feedback though and since some of the above suggestions actually cater to most of the community, it was good to execute them. After all, we want people to enjoy the scenario whilst feeling the heat/challenge.

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Morradin
Posts: 265

Re: Once fun Ironclad is now destro melee blob king of the hill

Post#48 » Sun Aug 15, 2021 11:53 pm

For all those thinking that it is a pug vs premade issue, it is not.

Mid flag = 5 pts per tick
Other 2 flags = 2 pt per tick

So basically, if you hold the mid you win. It is another king of the hill scenario. No need to think beyond getting 4 tanks and 2 healers. Tanks sit on flag, healers hide somewhere, and group heal. Game over!

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normanis
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Re: Once fun Ironclad is now destro melee blob king of the hill

Post#49 » Mon Aug 16, 2021 8:49 am

if ironclad was only t1 sc than in t1 only aoe heal is rp/zealot and even than u need target someone. so adding ironclad into past 20 lvl when most healers got aoe heals. than u spam aoe heals behind textures. so sc was only for t1.
"give wh and witch propper aoe like evrywone has it!"

arturziomas
Posts: 52

Re: Once fun Ironclad is now destro melee blob king of the hill

Post#50 » Mon Aug 16, 2021 12:02 pm

GamesBond wrote: Sun Aug 15, 2021 9:21 pm
arturziomas wrote: Sun Aug 15, 2021 12:59 pm 6v6 scenarios are bad, see dead ranked *shrug*
Ironclad was tried out as 12v12 and it received a lot of negative feedback. The scenario is unplayable with 24 people. As Wargrimnir already mentioned, this scenario is not pug-friendly and that's a really honest and straight forward answer, you know better what to do now. Ranked is a different story.
Yeah I know exactly what to do, finished the event and never step foot in 6v6 scenario ever again. I wonder though if top/bottom BOs should give more points than middle, or maybe make it 12 man but delete middle BO all together? 6v6 is either a total stomp if you face poor souls that didn't make a premade or a snooze fest when both parties are about equal (and whoever can cap middle first wins)
Tugtug 90 BO
Tuglug 8x Shammy
Tugfug 8x SH
Tugpug 5x Choppa
Tughug DoK, Tugrug Zealot, and some other Tug*ug chars ;p

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