hello everyone
i will be honest i`m a bit stun with what i read here and this dont really make sense to me , so let try to break it down ,
in my opinion everything the choppa have is at a high cost compare the slayer and the marauder , the choppa really have anything free compare other class
let break it down
let start with the marauder
tactic (piecing bite ) bypass -50% armor ignored, what is the value of this tactic 14 ws=1%armor ignored mean 14=1%x50% =700 weapon skill free , do you realize guy ? a much weapon skill stats is free and how the class is so flexible to build because this tactic , and this free all your tactic slot compare the choppa have no choice to have tactic stats on it , and have hard time to play 2hander ??? the marauder have no downside + path of Monstrosity offer some healing free no target restriction better base damage for ability , i`m and have 0 probleme to breakdown every skill and ability and this out match the choppa with 0 cost and any penality for the marauder np all day, losta choppin

vs demolition 3 target vs unlimited 93 to 133 vs 138 no match , add tactic for more target extre chopping get -20% dps so your choppa rage only make you take more damage

on the top of this marauder buff with ferocious assault and mutated agressor

and more ...
the slayer have the same issue of the choppa with build they are not flexible
most of they tactic same with choppa need to have stats tactic
but what really help a lot the slayer is rampage to be able to bypass the cost of 75% parry and blocking is just insane ,
this is where a choppa lost a lot of dps and hit a wall , this is where slayer are able to push the front line on the battle field and drop the tank but not the choppa , choppa suck vs tank and struggle is support role too hold or pushing the front line
right now in my opinion the choppa is only the noob and casual killer on the battlefield , compare the slayer zerg ball
and to be honest is not easy to fix this with the minimal change to the game and with the less codding for the devloper ,
also he need to respect the mirrior class but also slayer need to have is identity same with choppa,
so i think is fair slayer will be the aoe monster and choppa the single target with (yer getting soft) and slasha in path of da savage the critical hit from (yer getting soft) is not op because you need to have a block of parry before also single terget are from close range compare aoe are from 30 feet , i`m pretty sure the dev are able to dps check everything in test server , choppa single target vs slayer aoe this is the minimal change to balance both class and dont change the slayer and minimal codding , thank you