How to get ROR population up.

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Scottx125
Posts: 974

Re: How to get ROR population up.

Post#111 » Mon Nov 01, 2021 8:26 pm

abezverkhiy wrote: Mon Nov 01, 2021 3:38 am
Scottx125 wrote: Mon Nov 01, 2021 2:03 am
abezverkhiy wrote: Sat Oct 30, 2021 4:35 pm You sound like a moron forgive me for rudeness. NB was banned in the end of May, population dropped in the end of May. People left. Not one or two but a healthy half. In Oceania scens begin to pop after midnight now. Who gives a horseshit if you and some stubborn dev think it is a cheat when the game is now fully playable during EU times only? No people - no RoR simple is that. You try to kill NB - you wiped half population. Well done, keep it this way and soon there will be none because people will not play it under current circumstances.
I don't like a lot of the devs decisions and lack of certain decisions. But Banning NB is not one of those decisions. Why play a game when you have an addon essentially play your class for you? Any addon IMO that does operations faster than a normal human could, or reduces the amount of mistakes a player could make, especially in a competitive environment. Is an unfair advantage.
This topic is not about unfair advantage NB gave. This topic is about loss of population. And population was lost because of that decision.

What's your idea to bring population back to where it was before end of May?
I could ask you the same thing. No point mentioning that NB's caused a pop drop, that's irrelevant. Only point in mentioning it is if it's going to be changed, and it isn't. My idea to bring pop back? Revert balance back to live or start a comprehensive balance change/update to make more specs viable and nerf the current meta, also probably not going to happen. IMO adding new content like LOTD and the elf city is a short term solution. Cities and ORVR need revamps to improve them as that's what most people spend their time doing. And that's what needs to be focused on. Not content that's going to be consumed and finished. But content that is constantly interacted with and replayed (city SC/PVE dungeons/ORVR campaign), and of course all these are directly affected and also effect the current balance and meta.
Last edited by Scottx125 on Tue Nov 02, 2021 1:40 am, edited 1 time in total.
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GrishnakBlagtoof
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Re: How to get ROR population up.

Post#112 » Mon Nov 01, 2021 10:14 pm

So to the Pro-NB crowd, we can't talk about it being a bit cheap and something that takes ALL skill out of playing your class, which is a perfectly valid point......but YOU can talk about it only when you wanna blame it for the population drop? The fact that you're saying this continues to show, there's no real point about keeping NB. If there was a legit reason to have the add-on, it would still be allowe, which is why you want everyone else that disagrees with you silent.

Can't have it both ways.

Big way to bring up the population? Keep Order as it is. It's STRONG. Just bring Destruction BACK UP to what it was a year ago before the widespread nerfs people talk about. This way, we'll have TWO strong sides at once. People will flood back in when they hear that.
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Grishnak Blagtoof
<The Blagtoof WarTribe>
Est. 1996

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ChicagoJoe
Posts: 254

Re: How to get ROR population up.

Post#113 » Tue Nov 02, 2021 1:55 am

GrishnakBlagtoof wrote: Mon Nov 01, 2021 10:14 pm So to the Pro-NB crowd, we can't talk about it being a bit cheap and something that takes ALL skill out of playing your class, which is a perfectly valid point......but YOU can talk about it only when you wanna blame it for the population drop? The fact that you're saying this continues to show, there's no real point about keeping NB. If there was a legit reason to have the add-on, it would still be allowe, which is why you want everyone else that disagrees with you silent.

Can't have it both ways.

Big way to bring up the population? Keep Order as it is. It's STRONG. Just bring Destruction BACK UP to what it was a year ago before the widespread nerfs people talk about. This way, we'll have TWO strong sides at once. People will flood back in when they hear that.
Didn’t you join in September? If so how are you commenting on NB?

Also you may have missed semi recent history pre multiple destro nerfs and moral nerfs destro was dominating order for well over a year and it was well documented and tracked that destro had won over 70% of cities. Balance is a difficult thing.
primary IB 8X, EN8X, WP7X, SL7X, KOTBS6X, and a bunch of under rr60 toons on order and destro with other classes.

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GrishnakBlagtoof
Posts: 115
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Re: How to get ROR population up.

Post#114 » Tue Nov 02, 2021 2:23 am

ChicagoJoe wrote: Tue Nov 02, 2021 1:55 am
GrishnakBlagtoof wrote: Mon Nov 01, 2021 10:14 pm So to the Pro-NB crowd, we can't talk about it being a bit cheap and something that takes ALL skill out of playing your class, which is a perfectly valid point......but YOU can talk about it only when you wanna blame it for the population drop? The fact that you're saying this continues to show, there's no real point about keeping NB. If there was a legit reason to have the add-on, it would still be allowe, which is why you want everyone else that disagrees with you silent.

Can't have it both ways.

Big way to bring up the population? Keep Order as it is. It's STRONG. Just bring Destruction BACK UP to what it was a year ago before the widespread nerfs people talk about. This way, we'll have TWO strong sides at once. People will flood back in when they hear that.
Didn’t you join in September? If so how are you commenting on NB?

Also you may have missed semi recent history pre multiple destro nerfs and moral nerfs destro was dominating order for well over a year and it was well documented and tracked that destro had won over 70% of cities. Balance is a difficult thing.
So because I came here in September, I couldn't POSSIBLY have done an actual TON of research and educate myself on the subject and know what I'm talking about? You're the gatekeeper now? I also noticed, instead of refuting what i said with your own facts, you decided to attack other things about me like my join date and my chosen Faction. Way to prove my points for me. :)

Yep, balance is difficult. But That doesn't mean it should exist just because "it was the other way last year, it's your turn now" kind of thinking, you know? :)
WAAAGH!!!
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Grishnak Blagtoof
<The Blagtoof WarTribe>
Est. 1996

abezverkhiy
Posts: 552

Re: How to get ROR population up.

Post#115 » Tue Nov 02, 2021 6:44 am

Scottx125 wrote: Mon Nov 01, 2021 8:26 pm No point mentioning that NB's caused a pop drop, that's irrelevant. Only point in mentioning it is if it's going to be changed, and it isn't. My idea to bring pop back? Revert balance back to live or start a comprehensive balance change/update to make more specs viable and nerf the current meta, also probably not going to happen. IMO adding new content like LOTD and the elf city is a short term solution. Cities and ORVR need revamps to improve them as that's what most people spend their time doing. And that's what needs to be focused on. Not content that's going to be consumed and finished. But content that is constantly interacted with and replayed (city SC/PVE dungeons/ORVR campaign), and of course all these are directly affected and also effect the current balance and meta.
And why are there people thinking that reverting balance back to live is a good idea? I do not want to see WP and WH reverted. Why would people rush back if they hear this? And making all the revamps you mention or new cities would require ennormous amount of resources. Probably will take too long and population may (or should I say will) drop further. Reverting NB is quick on the other hand.

At this very moment population online is 192. This is including T1, PvE, capitals. What's left for t4 RvR? 30 vs 30? Now tell me that reverting NB ban is not an option and we need to wait another year or two for all other implementations. What will be numbers then?
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=46354

emiliorv
Posts: 1341

Re: How to get ROR population up.

Post#116 » Tue Nov 02, 2021 9:38 am

Scottx125 wrote: Mon Nov 01, 2021 2:03 am
abezverkhiy wrote: Sat Oct 30, 2021 4:35 pm You sound like a moron forgive me for rudeness. NB was banned in the end of May, population dropped in the end of May. People left. Not one or two but a healthy half. In Oceania scens begin to pop after midnight now. Who gives a horseshit if you and some stubborn dev think it is a cheat when the game is now fully playable during EU times only? No people - no RoR simple is that. You try to kill NB - you wiped half population. Well done, keep it this way and soon there will be none because people will not play it under current circumstances.
I don't like a lot of the devs decisions and lack of certain decisions. But Banning NB is not one of those decisions. Why play a game when you have an addon essentially play your class for you? Any addon IMO that does operations faster than a normal human could, or reduces the amount of mistakes a player could make, especially in a competitive environment. Is an unfair advantage.
How TF is a UNFAIR advantage if the addon was accesible to EVERYONE??

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mynban
Posts: 203

Re: How to get ROR population up.

Post#117 » Tue Nov 02, 2021 9:42 am

emiliorv wrote: Tue Nov 02, 2021 9:38 am
Scottx125 wrote: Mon Nov 01, 2021 2:03 am
abezverkhiy wrote: Sat Oct 30, 2021 4:35 pm You sound like a moron forgive me for rudeness. NB was banned in the end of May, population dropped in the end of May. People left. Not one or two but a healthy half. In Oceania scens begin to pop after midnight now. Who gives a horseshit if you and some stubborn dev think it is a cheat when the game is now fully playable during EU times only? No people - no RoR simple is that. You try to kill NB - you wiped half population. Well done, keep it this way and soon there will be none because people will not play it under current circumstances.
I don't like a lot of the devs decisions and lack of certain decisions. But Banning NB is not one of those decisions. Why play a game when you have an addon essentially play your class for you? Any addon IMO that does operations faster than a normal human could, or reduces the amount of mistakes a player could make, especially in a competitive environment. Is an unfair advantage.
How TF is a UNFAIR advantage if the addon was accesible to EVERYONE??
The same way buffhead, tether, enemy and discord is an unfair advantage.

emiliorv
Posts: 1341

Re: How to get ROR population up.

Post#118 » Tue Nov 02, 2021 9:47 am

mynban wrote: Tue Nov 02, 2021 9:42 am
emiliorv wrote: Tue Nov 02, 2021 9:38 am
Scottx125 wrote: Mon Nov 01, 2021 2:03 am
I don't like a lot of the devs decisions and lack of certain decisions. But Banning NB is not one of those decisions. Why play a game when you have an addon essentially play your class for you? Any addon IMO that does operations faster than a normal human could, or reduces the amount of mistakes a player could make, especially in a competitive environment. Is an unfair advantage.
How TF is a UNFAIR advantage if the addon was accesible to EVERYONE??
The same way buffhead, tether, enemy and discord is an unfair advantage.
LOL

Alt+Z is the way to play....Default UI is a unfair advantage...

Anything that is accesible to everyone is a UNFAIR ADVANTAGE....

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Amdus
Posts: 118

Re: How to get ROR population up.

Post#119 » Tue Nov 02, 2021 11:48 am

GrishnakBlagtoof wrote: Tue Nov 02, 2021 2:23 am So because I came here in September, I couldn't POSSIBLY have done an actual TON of research and educate myself on the subject and know what I'm talking about? You're the gatekeeper now? I also noticed, instead of refuting what i said with your own facts, you decided to attack other things about me like my join date and my chosen Faction. Way to prove my points for me. :)

Yep, balance is difficult. But That doesn't mean it should exist just because "it was the other way last year, it's your turn now" kind of thinking, you know? :)
All the "addons" that function like nerfed buttons are called "scripts" elsewhere and banned in every single MMO that has ever existed. If people doesn't want to understand something so simple, don't even bother arguing. They'll pretend that they are experts on online gaming and all of that, but most of them are just doing that, pretending. Anyone that has played atleast 2 MMO knows that automated gameplay=ban, doesn't matter if it's "multiboxing" """"software"""", "sequence" """"""Scripts"""""" or "Fishing addons", using any of those means account termination in any MMO. But all those self-appointed "hardcore gamers" are still making a big fuss out of something that has been repeated multiple times that it would go away at some point. Let's focus on trying to bring up positive ideas and ways to improve instead of spiraling about NB, or "buff X order class because Y", which are the most common topic derails going on.

Arek4
Posts: 20

Re: How to get ROR population up.

Post#120 » Tue Nov 02, 2021 2:38 pm

Right, there is no need to fumble with the balance (this is for old players, and they will always handle it). Think about how to attract new players these days?
The times of classic MMROPGs are over. New generations of players don't have time to tediously and time-consuming acquiring armor and weapons.
New players can now be attracted by an attractive approach such as:
1 / Mentor system - the old player can donate a set of armor and weapons because
has a lot of different coins for different levels, of course such a set
could not be sold, destroyed, etc.> I would like to have, for example, a personal healer or guard depending on what character I play
1 / Guild armory system and weapon storage
The new player in charge of the guild receives armor and weapons from the guild for each level.
If he quits the game or changes the guild, he remains "naked". The player seems to borrow armor and weapons even at the beginning of the game. And he can take his time to level up quickly by fighting open rvr
This is an outline of an idea and can it be implemented? I am not an IT specialist.
But if it was possible, there would be an influx of new players, the fight in open rvr would be more even

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