provide wrote: Tue Jan 25, 2022 9:38 am
Why are most arguments in this thread about order vs destro once again, when the proposed solution would clearly benefit the whole server, no matter which side has the upper hand at that moment.
If you put a limit on people that can join the fight in a specific map/region/whatever) this benefits the general gameplay no matter who has more numbers. A side effect would even be that those people who can't get in will play in other zones which created a whole new dynamic (which the server desperately needs imo).
The only party who could argue against this are the ones who prefer to just walk through zones, without the necessity to fight at all, just to get quick rewards.
So stop perceiving this as black and white, order vs destro and see the overall benefits we could get from it please.
Now kiss.
Just Imagine a 200 player cap:
If there are 500 Order and 200 Destro players Online,
there would be a great fight in a caped zone with 200 vs 200...
...one Zone would get crushed 200:0...
...the third zone would get crushed 100:0.
Of course there could be some mechanics forcing 150 of the 300 guys to play destro, but this will not happen, maybe 50 (or let it be 100) of them who already have destro toons would consider this, but 50 people would just log off and never look back.
Best proposals here are: Opportunities > restrictions, this is the best chance of getting things right. More and better emblems drop from players with higher AAO, more emblems in bags for defending keep/zones with AAO. Just plain rp is not enough, for you can get it elsewhere.