Kaelang wrote: ↑Fri Jan 28, 2022 8:55 pm
I would like to take some time to preface the point of the survey - and very briefly touch on what the purpose of it is as there's seemingly some opinionated views being spread as to what our intention is.
This survey was produced by the CM team - we are here to ensure player experience is optimal as well as relay information to the Development team and ensure correlation is achieved.
Cross Realming (at least what we're focusing on) is not fun for anyone. We aren't trying to stop you playing with friends. We aren't trying to stop you being able to play a side. What we're trying to stop, is the absolute stomping from one side and encouraging people to leave one side, to join the other to make it PvDoor.
If you think PvDoor is fun and enjoyable - then you may be upset with some of the ideas we have bubbling away.
If you want to return to playing PvP - then you'll probably like some of our (very early in development) prospect ideas.
Just to clarify, we do not want to stop you playing a side or playing with friends. We want to drop you picking a side and playing VS doors instead of other players. We want to bring the waaagh back to the game, and keep it there.
Additionally: These results will be used to research what YOUR thoughts are on it. YOU have a say in what happens, or what doesn't.
Hello, very nice explanation.
My 1st question, is there any data on how population shifts during some specific periods of RvR campaign progression ? If YES, great cause this should clearly show how ACTUALLY population does react/behave to the situation on the field. If NOT, then it should be somehow set to collect, so we actually have discussion based on facts NOT on personal player feelings like
Yesterday i had bad experience because we have been losing all fights, must be enemy side zerging a lot
My 2nd question, why or where this statement comes from
Cross Realming (at least what we're focusing on) is not fun for anyone.
For groups/guilds that actually does look for fighting it is fun. What fun is not is boredom stomping on enemy, PvDoor all day, because enemy has no numbers to contest anything. Most ppl if not all groups that i know of, when they about to form they look on population and based on that the decide which side to log, and they log the least populated. Action on field can shift very fast, losing side can very easly start losing ppl, then there are groups who will and want to switch to keep action going, any kind longer lockout will limit that ability.
Following above, do you actually believe that punishing/limiting ability to crossrealm is the path to increase PvP action and decrease PvD action ? If, so please explain because i completely cannot see that. If your answer is that ppl switch to winning side then i would like to see data reinforcing it.
Cheers.