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[ADDON] GCDsaver 1.0.6

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Talladego
Posts: 183
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Re: [ADDON] GCDsaver 1.0.5

Post#31 » Sat Feb 19, 2022 9:47 pm

Uploaded version 1.0.5 which (hopefully) should not break /assist.
(It appears hooking WindowGameAction was a bad idea.)

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saupreusse
Former Staff
Posts: 2479

Re: [ADDON] GCDsaver 1.0.4

Post#32 » Sun Feb 20, 2022 12:56 am

btbw2009 wrote: Sat Feb 19, 2022 7:09 pm
saupreusse wrote: Sat Feb 19, 2022 2:15 am but you cant deny it leaves the same sour taste as the NB checks did for the same reason.
NB banned with no reasons, just one developer woke up in bad mood and decrease pop of server by one third-quarter (cannot count correctly since NB agonized a few days and some ppl hope to have alternative to NB like sequencer but dont).
Now any API based addons can be banned with same reason - "no reason but im think it bad".
Stop reproduce this fault, enough of hackingtools and violation of game rules, bring love to players - allow NB and ANY API based addons since it use legal code. And stop make NSA-dream world in free for all game.
thats absolutely false but I aint catching the bait.

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Talladego
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Re: [ADDON] GCDsaver 1.0.4

Post#33 » Sun Feb 20, 2022 1:17 am

saupreusse wrote: Sat Feb 19, 2022 2:15 am This is my personal opinion:
(i have not checked out the addon yet, only read the short explanation).
Usually you would use the information that the ui provides (be it native ui or customized) and react according to it. For example checking your target for the "immovable" status effect before wasting your cc. This ofc is solely based on the decision of the player and therefore it has room for human error. These kind of addons take out this "human error" part of the gameplay, which is something that I'm not a fan of.
Do i think its cheating? No.
Do i think it gives an unfair advantage over people who dont use it? Most of the time no... but maybe in situations where using - and not wasting your cc is the factor deciding between a win or a loss.
I dont think this addon is a problem...but you cant deny it leaves the same sour taste as the NB checks did for the same reason.
I sort of agree with you but this game is 14 years old and was designed to be extended upon through the rather powerful API.
People have played it using pretty much the same helper addons for a very long time.
Changing that now, trying to turn the game into some esport venue doesn't make sense to me.
Of course that will cause friction among the player base.

If one were to design a new MMO game where player skill is emphasized then I agree there should be stricter control over the user interface and what's allowed.
Also I think it's not a very good use of the developers' time trying to block certain addons (and breaking others) when the outcome is just fewer players than before.

The addons I made were partly made to demonstrate the futility in this approach trying to dictate how players should play the game.

nonfactor
Posts: 160

Re: [ADDON] GCDsaver 1.0.3

Post#34 » Sun Feb 20, 2022 7:08 am

Secrets wrote: Fri Feb 18, 2022 4:59 pm Alright, now make one for time-duration dots and greyed out abilities using this and we can put NB back on and regain the playerbase that left because of it
Im actually really curious which devs exactly were so against NB. I even remember that wargrimmnir defended that addon (rightfully so).

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sullemunk
Addon Developer
Posts: 1233

Re: [ADDON] GCDsaver 1.0.5

Post#35 » Sun Feb 20, 2022 8:28 am

Think we should add back the /target api, game is not the same without it
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mynban
Posts: 203

Re: [ADDON] GCDsaver 1.0.5

Post#36 » Sun Feb 20, 2022 8:30 am

sullemunk wrote: Sun Feb 20, 2022 8:28 am Think we should add back the /target api, game is not the same without it
what was /target api function?

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sullemunk
Addon Developer
Posts: 1233

Re: [ADDON] GCDsaver 1.0.5

Post#37 » Sun Feb 20, 2022 8:53 am

mynban wrote: Sun Feb 20, 2022 8:30 am
sullemunk wrote: Sun Feb 20, 2022 8:28 am Think we should add back the /target api, game is not the same without it
what was /target api function?
You typed /target <name> to target that person (both friendly and hostile)
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fatelvis
Posts: 60

Re: [ADDON] GCDsaver 1.0.4

Post#38 » Sun Feb 20, 2022 1:52 pm

Talladego wrote: Sun Feb 20, 2022 1:17 am [...] trying to turn the game into some esport venue doesn't make sense to me. [...]
I think that's where the NB ban was misunderstood. For my understanding it was and is about not playing perfectly effective (like you would want to have it in an esport environment) but according to your own perceiption and decisions.
Most critics don't seem to get over the idea that not every button pressed and every cooldown spent has to be 100% useful and effective.
Everything needs to be used according to the situation and circumstances, maximizing the performance to gain an advantage to get more RP/loot, may it be by the own skill or addons doing the job.

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Scottx125
Posts: 974

Re: [ADDON] GCDsaver 1.0.5

Post#39 » Sun Feb 20, 2022 1:59 pm

This crap is going too far. These automatic addons need to be curtailed. It's essentially NB in the form of multiple addons to squeeze it through the ban piecemeal. If you want to learn to change tanks, heal a low target or not waste abilities by pressing one's where there's a GCD active. You need to practice and learn. Doing otherwise is completely against the competitive spirit of the game and one could argue cheating. It doesn't matter if the addon is available to everyone, the question is where does your own moral compass lie in regards to how the game should be played. And in my opinion, when you have an addon playing the game for you, no matter how little. It's removing the human element and creating imbalance in the favour of anyone who uses the addon.

Remove the fact that it disables abilities from being pressed and just greys them out and that'd be fine. Otherwise I think this addon should be banned.
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tvbrowntown
Suspended
Posts: 272

Re: [ADDON] GCDsaver 1.0.5

Post#40 » Sun Feb 20, 2022 2:28 pm

Scottx125 wrote: Sun Feb 20, 2022 1:59 pm the question is where does your own moral compass lie in regards to how the game should be played.
You're playing a game that has since been terminated by EA Mythic and is run by some guys on a server somewhere in Europe because if they hosted it in America they'd be slapped with the heaviest cease and desist notices for infringing on IP rights and possibly be in hellscape debt that would haunt their existence forevermore. Better reel that moral compass argument right back in.

This isn't an argument about morals so let's not try to gaslight everyone into thinking it is morally reprehensible to use an addon for efficiency. This doesn't automate for you. You press a button and it does or doesn't depending on a buff check. You won't use a spell later, you won't be able to keep pressing it and automate through a bunch of different spells. Other players who say they don't need this addon are not at a competitive disadvantage by not having it since they themselves are too good to require the use of an addon like this and will always check the CC immunities of their targets. No problem for anyone, really.

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