Please fix Focus Mind Morale. It does not work as indended.
Non-morale pulls, interrupts have ruined cloth defensive specs.
Please fix Focus Mind
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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Re: Please fix Focus Mind
Focus Mind never state to ignore punts or pulls, didn't even do that on live
Ethreal Corque Urgiz Loxley Chilli Maduza
Re: Please fix Focus Mind
"For the next 10 seconds, you will remove and ignore any rooting, snaring, disarming, silencing or disabling effects. Your cast times are reduced by 50%, and you cannot be set back."
Disabling effects are knockdowns, staggers, etc. Pulls and punts still work.
"Cannot be set back" means that if you are attacked mid-cast then the cast bar will not partially or fully reset. This is what being "set back" means. Interrupts are something else entirely and Focused Mind does not make you immune to them.
Zomega: RR8x Zealot
Re: Please fix Focus Mind
I just wish it broke champ challenge like on live. Leaving a tank stuck in place cursing at you was fun.
Tourist SW 40/50+<Zaxxed> Discotec 40/40+<IRONIC>
Former Pragg/Badlands Destro Iron Rock/Badlands Order player.
Former Pragg/Badlands Destro Iron Rock/Badlands Order player.
Re: Please fix Focus Mind
Actually it should, but with the tank being able to move too after breaking it....after all ChCh is m1 and FM is m2
Rioz
Re: Please fix Focus Mind
The wording of ChCh is pretty on point considering how it should work. ChCh is only m1 because not being able to move as tank after using it, is a drawback in itself - as all other CC apply only on your target and not on yourself.
Dying is no option.
Re: Please fix Focus Mind
That's why i think if FM broke it, it should also break the self root on the tank.
Rioz
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- Parallell86
- Posts: 241
Re: Please fix Focus Mind
It makes you immune to snares and disabling effects, isnt that enough? Punts and pulls are more of a "relocating" crowd control. Instant cast abilities can still be used in the air which means you are not disabled. Taunt has interrupt built into it, maybe Focused Mind should make you immune to taunt aswell?Omegus wrote: ↑Sun Feb 27, 2022 9:09 pm"For the next 10 seconds, you will remove and ignore any rooting, snaring, disarming, silencing or disabling effects. Your cast times are reduced by 50%, and you cannot be set back."
Disabling effects are knockdowns, staggers, etc. Pulls and punts still work.
"Cannot be set back" means that if you are attacked mid-cast then the cast bar will not partially or fully reset. This is what being "set back" means. Interrupts are something else entirely and Focused Mind does not make you immune to them.
Re: Please fix Focus Mind
I was just explaining how the ability works to the OP and why punts and interruptions still work...Parallell86 wrote: ↑Tue Mar 01, 2022 6:25 amIt makes you immune to snares and disabling effects, isnt that enough? Punts and pulls are more of a "relocating" crowd control. Instant cast abilities can still be used in the air which means you are not disabled. Taunt has interrupt built into it, maybe Focused Mind should make you immune to taunt aswell?Omegus wrote: ↑Sun Feb 27, 2022 9:09 pm"For the next 10 seconds, you will remove and ignore any rooting, snaring, disarming, silencing or disabling effects. Your cast times are reduced by 50%, and you cannot be set back."
Disabling effects are knockdowns, staggers, etc. Pulls and punts still work.
"Cannot be set back" means that if you are attacked mid-cast then the cast bar will not partially or fully reset. This is what being "set back" means. Interrupts are something else entirely and Focused Mind does not make you immune to them.
Zomega: RR8x Zealot
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