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13 gold bags and 1 blue bag for subjugator weapons

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tazdingo
Posts: 1259

Re: 13 gold bags and 1 blue bag for subjugator weapons

Post#11 » Wed Mar 09, 2022 6:10 pm

Morradin wrote: Wed Mar 09, 2022 10:17 am So, you have yours and you do not care if a new player has to work twice as hard to get his. More time for you to score some kils on ungeared lowbies.
That about right?

I am not up to date on modern terms, but that is called gatekeeping I believe.
wheres the line brother, at what point do we just give people sov for dinging 40? do you have any idea just how much to strength gap has been blunted since live? healers and rdps are fine in anything if they play smart, tanks are fine in conq which takes like 4 days to get and mdps have always been extremely gear and guild dependant. if you wanna wade into t4 and start taking heads well you are in for pain, everyone has to spec defensively and get the most out of their classes support capabilities until they're properly geared

it's also pretty disingenuous to call me out for killing ungeared lowibes when most of us are constantly rolling alts and go through this 4/5 times a year

i am not up to date on modern terms, but that is called paying your dues i believe

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Gravord
Posts: 410
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Re: 13 gold bags and 1 blue bag for subjugator weapons

Post#12 » Wed Mar 09, 2022 6:15 pm

Keep in mind any level char drop genesis currency, not restricted to 40/40 anymore. Meaning lowbies collect it and arrive to lvl 40 ready to buy.

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Barracuuda
Posts: 31

Re: 13 gold bags and 1 blue bag for subjugator weapons

Post#13 » Wed Mar 09, 2022 6:29 pm

Meliannia wrote: Wed Mar 09, 2022 12:49 pm hail all,
what's important for me is everyone is treated the same, no more 'lucky dip' cheating rng
it's no longer some get handed everything immediately by rng and others are cheated relentlessly by rng
this way everyone know what they will need to do and everyone needs the same amount and can plan accordingly
fine as paint

i remember i had to grind out my entire vanq set thru vanq tokens (this was even before the game went to easy mode and gave ppl free boots and gloves from AH or a main or guildy) the cheating game giving me 11 vanq helms in a row in gold bags NOTHING else. (apart from the day ofc when i finally got all my vanq gear from grinding it and ofc the next 2 gold bags were shoudlers and gloves, the cheating game knowing i now didnt need them anymore). I wouldnt wish this rng cheating on anyone so im glad its gone. Note Ive played 3.5 years have had 1000 gold bags and still never had a vanq chest drop..... whereas as some ppl got the chest on their first ever bag,,, im glad this has now ended.

I also recall needing genesis fragment and genesis remnant and the cheating game 'rng' giving me 8 genesis aspects and 8 genesis shards,, no remnants or fragments to be seen,. I wouldnt wish this on anyone, so im glad this is now gone

Luck should never ever replace merit or effort.

Ive never cared in any MMO whether its kill 10 orcs for a helm or kill 100 orcs for a helm or kill 10,000 orcs for a helm as long as its the SAME for all players.
Nothing worse in any MMos than 'ooh kill that mob and there is a 20% drop chance of the epic shield,',, and some people get it straight away in 5mins and others between 3 to 9 tries in 1hour and im there 3 days later 83 tries and still no shield drop due to cheating rng,

Glad to see the back of it. Well done.,

Good riddance to bad rubbish.
Everyone wanted to, a lot at once, and to do nothing. And random is like the tonic in this cocktail.
(earned it!!! on the bag = get it, and part of the set is in it, but with a share of randomness, but for me it's better than a hopeless grind of 100500 crosses, and it doesn't matter what level of your game. It's hardly noticeable in the herd)
And I've been playing this game for more than 10 years (taking into account the official version) and fundamentally disagree with you, initially warhammer attracted players with a simplified system of equipment (the key is no pve grind or the necessary minimum, and the RvR system - where a drop in a PC or other useful actions were rewarded with a drop of a medal and a proportional quiver of RR from your contribution), and it was in RoR that the system for obtaining pp and loot was changed in favor of noobs (new players). I do not know why, And the administration always went to meet any wishes and cries of those who always lacked time or skill, good luck making their game useful, making kills of the opposite faction (this is the main way of earning rena and medals) As a result, we all came to the conclusion that you can just run 10-15 locks "useless wagon" without doing anything, but eventually get your golden bag (with a piece of the coveted set) as a result, a freelancer (solo player with great skill) but playing on certain classes does not get anything at all except funny numbers Renown 20 or 60...89.(example / HEALING on rvr off party(liching). Everyone wanted this equalization, and they got it. Everyone (in general, everyone) was given bags, and what kind of stupidity is complaining about randomness in loot. You were guaranteed a 1000% bag.
And on the other side there are really cool players/useful ones. some family, working, who could devote 2-3 hours a day to the game, the whole pvp loot system in ROR plays against them.
I'm not judging anyone. and I understand the developers (they want to find a middle ground, I think, I hope) But the new system is a very serious blow to the noobs (new players) and this has further increased the threshold for entering this game.( the difference between sovrer/ and duelist. mercenary, conq, vanquish is HUGE) and since the solo/gank and a number of other key game mechanics/and stats have been completely eradicated. this further increases the requirement not for the player's personal skill, but more for the time of his presence in the game. Classic AoR was simply and incredibly good because You sat down at the Game and broke into battle. Almost all of the equipment was very cheap and easily earned in 1-2 -3 weeks of non-strenuous play.Yes, 80+ sets always required (a well-coordinated group game), but there were analogues with a slight decrease, but easily accessible.

P.S. The nearest acceptable "Invader" by stats, what kind of stupidity is it to collect it for months, just a minium in order not to die from every FART of passing enemies
Barracuuda-DoK60+/Barracu-SH60+/Ru
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Stahn123
Banned
Posts: 90

Re: 13 gold bags and 1 blue bag for subjugator weapons

Post#14 » Thu Mar 10, 2022 10:35 pm

Rewarc wrote: Wed Mar 09, 2022 2:05 pm well its worse than expected LOL I'm out this change absolutly killed the game for me..
Yeah, I just came back after almost 6 months of being gone and this dropped. My primary toon was in a mix set of gear, having no full set while leveling up and such actually makes me go several sets BACKWARDS just to buy what I was already saving up for. I even had enough invander medallions to buy 1 or 2 pieces of whatever I wanted except chest while I was still building up towards Vanq, and this change completely screwed the months of grinding I put in while Destro was super outnumbered. It's a kick in the balls that I just don't need. Screw this nonsense.

Rewarc
Posts: 11

Re: 13 gold bags and 1 blue bag for subjugator weapons

Post#15 » Fri Mar 11, 2022 2:09 am

i skipped serval vanq/conq parts and I have to buy them now just to progress more towards Invader... The funny part is I alrdy have 4 invader pieces

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Morradin
Posts: 270

Re: 13 gold bags and 1 blue bag for subjugator weapons

Post#16 » Fri Mar 11, 2022 4:45 am

tazdingo wrote: Wed Mar 09, 2022 6:10 pm
Morradin wrote: Wed Mar 09, 2022 10:17 am So, you have yours and you do not care if a new player has to work twice as hard to get his. More time for you to score some kils on ungeared lowbies.
That about right?

I am not up to date on modern terms, but that is called gatekeeping I believe.
wheres the line brother, at what point do we just give people sov for dinging 40? do you have any idea just how much to strength gap has been blunted since live? healers and rdps are fine in anything if they play smart, tanks are fine in conq which takes like 4 days to get and mdps have always been extremely gear and guild dependant. if you wanna wade into t4 and start taking heads well you are in for pain, everyone has to spec defensively and get the most out of their classes support capabilities until they're properly geared

it's also pretty disingenuous to call me out for killing ungeared lowibes when most of us are constantly rolling alts and go through this 4/5 times a year

i am not up to date on modern terms, but that is called paying your dues i believe
Paying your dues = gatekeeping
And I have most likely deleted more rr50+ to 80+ toons to make room than you have leveled to 80. And in case you have missed the recent changes, renown gain has been reduced from what you and I had say three or even one year ago.

And now with this unified crest system acquiring gear has been made harder. You need over 1,000 of the new crests to gear up with Ani and Ani/Merc level sc weapons. I spent all day on my WE, luckily using the xp reduction scrolls. I only went up 1 renown level. Three years ago when I last leveled up a WE, one day would see me gain three to four renown levels and that is without the 75% rr gain pots.
It makes absolutely zero sense. None. Sure, pay the dues, but this is insane.

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tazdingo
Posts: 1259

Re: 13 gold bags and 1 blue bag for subjugator weapons

Post#17 » Fri Mar 11, 2022 5:30 am

Morradin wrote: Fri Mar 11, 2022 4:45 am snip
devs already said they're gonna rebalance the numbers and remove the requirement to buy low level sets in order to continue getting higher level ones

Farrul
Posts: 645

Re: 13 gold bags and 1 blue bag for subjugator weapons

Post#18 » Fri Mar 11, 2022 6:41 am

Gravord wrote: Wed Mar 09, 2022 6:15 pm Keep in mind any level char drop genesis currency, not restricted to 40/40 anymore. Meaning lowbies collect it and arrive to lvl 40 ready to buy.
True but that's assuming you spend a lot of time levelingl up in RvR (The slow way). A fast leveling alt could reach 40 quickly then get Subj weapons within 1-3 gold bags.

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Gravord
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Re: 13 gold bags and 1 blue bag for subjugator weapons

Post#19 » Fri Mar 11, 2022 10:04 am

Farrul wrote: Fri Mar 11, 2022 6:41 am
Gravord wrote: Wed Mar 09, 2022 6:15 pm Keep in mind any level char drop genesis currency, not restricted to 40/40 anymore. Meaning lowbies collect it and arrive to lvl 40 ready to buy.
True but that's assuming you spend a lot of time levelingl up in RvR (The slow way). A fast leveling alt could reach 40 quickly then get Subj weapons within 1-3 gold bags.
Yes, when progression was based on stupid luck not actual contribution it could have happen. Also could have happen that less lucky players dropped 20+ cloaks or jewel parts nobody use.

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Fenris78
Posts: 869

Re: 13 gold bags and 1 blue bag for subjugator weapons

Post#20 » Fri Mar 11, 2022 4:19 pm

13 gold bags only dedicated to genesis currency only, meaning you are giving up war crests from them, and per subjugator weapon...

Even i you take only genesis from blue bags, that means 20 to 40 blue bags, only for one lv 40 weapon. I'm not even sure you can drop that much blue bags doing RvR from level 1 to 40, and be "ready" to buy subjugator at the end (not to mention genesis set as well).

Speakin about luck, yes I admit for a very small number of people, genesis was hard to get, but that was before pieces were available on 3 colors of bags ; then we cannot speak about "unlucky" when 3 bags out of 5 can drop you the piece you seek for (and you could buy it for 15 guild coins too).

Even after that, subjugator was about 2 to 5 different pieces, depending on class, so it's 20 to 50% chance to get the one you want on each bag.

Ultimately, you could always exchange the gear you needed from the smuggler, and you only had to catch the subjugator piece (for fortress weapon) when it dropped after that.
You were not gated before from acquiring stuff.

Now, justifying a 5 to 10 times increase in needed bags by "now everyone is equal versus luck" is a bit... unfitting, to say the least.


Subjugator/genesis prices could be halved for that matters, and grind will still be equal or greater than before (probably even more considering amount of war crests you have now to give up, since bags dont contain gear pieces anymore).

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