Hello,
as in the tittle. What do You think about adding some constant twitch drops to make RoR more popular. Twitch is pretty good place to make game more famous and attract new players. When drops were active there was around 1k viewers in RoR category on twtich while there is around 50 viewers now.
Rewards shouldn't be so "powerful". My main idea is to attract new players what should be beneficial for whole RoR community.
More Drops to make RoR more popular
Ads
- Toshutkidup
- Posts: 833
- Contact:
Re: More Drops to make RoR more popular
When you have more viewers watching then playing adding more frequent drops isnt a solution to expanding the player base. If you look at every drop ( 5 now I believe ) data that RoR has done.. you ALWAYS have more afk viewers then players playing. Sure it might help with pushing the game up on Twitch list of games, but just like Lazy Peon's video.. its a short lived bump. just my .02
First RR90 Slayer working towards the top of the mountain.I still solo, still run riposte.
Twitch:https://www.twitch.tv/toshutkidup
My Youtube http://www.youtube.com/c/Toshutkidup
Twitch:https://www.twitch.tv/toshutkidup
My Youtube http://www.youtube.com/c/Toshutkidup
Re: More Drops to make RoR more popular
Its pretty draining for the streamers to run 3-6 day twitch drop events. Everyone trying push the streams lenght to the maximum only to discover that soon as drop zombies are gone viewership is back to exact same numbers before the event.

For game benefit, running 1-2 day events, preferably shortly after new good patch is launched and necessary hotfixes happen, would be ideal. Promo the game frequently in moderated doses, show active development and progress being made and reinforce viewerbase convinction that game is improving with every patch, something many live service mmos currently fails to offer.
Before that happen RoR primary focus should remain to make T4 experience best it can be to get old time players that crumbled away over the years back into the fight.

For game benefit, running 1-2 day events, preferably shortly after new good patch is launched and necessary hotfixes happen, would be ideal. Promo the game frequently in moderated doses, show active development and progress being made and reinforce viewerbase convinction that game is improving with every patch, something many live service mmos currently fails to offer.
Sadly its not the time for RoR to attract new players. T1 experience, rvr, skill access, it all need big rework to begin look appealing to a new player.facundo7777 wrote: Tue Mar 29, 2022 7:50 am Rewards shouldn't be so "powerful". My main idea is to attract new players what should be beneficial for whole RoR community.
Before that happen RoR primary focus should remain to make T4 experience best it can be to get old time players that crumbled away over the years back into the fight.
Who is online
Users browsing this forum: Ahrefs [Bot] and 6 guests