Yes, a very good 6 man could wipe a WB of less skill back before aoe nerfs (on live). The key here is skill and organization. When the best guild WBs could obliterate 2-3 pug WBs in under a minute, standing together as a blob was a death sentence. If you don't want zerging then the easiest way is to give good players tools to bust zergs. But don't you worry, it will never happen here anyway. It was cried about massively on live which was way less of the pug heaven this server is.wachlarz wrote: ↑Tue Apr 12, 2022 10:03 amOo rly? So if i make group one dps one healer i can kill org. group or half wb. Truly balanced gameNekkma wrote: ↑Tue Apr 12, 2022 6:34 am The main problem is the weak aoe burst damage. Just make aoe damage meaningful again so an organized group can deal with 3-4 times their number. WB action was fun back then when the organized WB moved like a tight ball of death through wb after wb of less organized enemies. Make close quarters great again.![]()
Destro daily zerg
Re: Destro daily zerg
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Re: Destro daily zerg
destro puggers smug on forum when game is 40/60 primetime every day. just lock the pop at 5% difference. cant log overpop side after that. your friends are on and you cant log? too bad, tell them to play an alt with you
Re: Destro daily zerg
"Destro is much easier to play on because" :yates wrote: ↑Tue Apr 12, 2022 12:01 pm That isn't what they are saying dingus. Destro will win because of the numbers, but the reason for the numbers mostly is the culture. Destro is much easier to play on because is has a lot more people playing just trying to have fun. Order is full of sweaty manlets whose life revolves around this dead game. I play my Choppa and **** up I mostly get some good natured ribbing and maybe even some advice from a better player. If I **** up on my Slayer I get kicked immediately and get called all kinds of racist ****.
1. More effective classes to melee ball
2. More easy to play classes (gobs, chosen, mara, choppa, etc.)
3. More healers and tanks (because 1. and 2.) wich makes a very good environment for pugs
4. you just have to hide behind the 50 borcs and chosens and spam aoe
5. You dont lack healers in backline, and ones that can actually kite and be effective (shams especially)
6. pretty much every org guild is only playing destru side, or at least far more than order-side (probably because 1-5 as well).
All of those reasons leading to a snowball effect, where Order side pretty much nobody anymore is giving a **** to carry people, or teach them how to perform better, or wanting to lead pugs that wont follow anyway.
About you last statement it's not true ; I give advice about gameplay and builds everyday to people, they just need to have the will to improve, instead of just being carried silently and anonymously like 90% of the server pop. There are indeed less organized structures Order side, that doesnt mean there is less people willing to help. The ones refusing your help are either overbloathed with duplicates of same classes and want other (for instance more melee instead of more rdps), or narrow-minded players. Or they actually want solid 2-2-2 groups that wont melt instantly under insane melee aoe Destru is constantly packing, "because it's meta".
So either join a guild and be an active member who will try to improve by other shared experience, or try to be carried like other pugs, but the latter is rarely beneficial, wichever side you play (unless very good pug leader of course).
Order need more strong-minded players, not the ones throwing after the first drawback or because they think their classes are bad.
They also need to realize tanks and healers are more vital to game than dps, and start rolling thoses classes, instead of complaining Order is **** because lack of tanks/healers.
Be part of the solution, instead staying part of the issue.
Last edited by Fenris78 on Tue Apr 12, 2022 2:18 pm, edited 3 times in total.
Re: Destro daily zerg
and if they only play the one faction? too bad find another game ? ^_-
Re: Destro daily zerg
"Destro is much easier to play on because" :
based on which proof? Your opinion? Show us graphics and statistics and we might believe that.1. More effective classes to melee ball
you right because WL aoe specced or slayer skavenslayer require a title in rocket science to be played!2. More easy to play classes (gobs, chosen, mara, choppa, etc.)
that is not to blame to destro side.3. More healers and tanks (because 1. and 2.) wich makes a very good environment for pugs
so we remove those classes from game so your slayers are more happy?4. you just have to hide behind the 50 borcs and chosens and spam aoe
same as point 25. You dont lack healers in backline, and ones that can actually kite and be effective (shams especially)
maybe because order general community is trash in cooperation wise?6. pretty much every org guild is only playing destru side, or at least far more than order-side (probably because 1-5 as well).
Re: Destro daily zerg
I guess cutting the pop in half a year ago with NB ban is starting to effect the game in ways people brought up but got ignored... the people who you need are the Casuals and altoholics, they were the ones who weren't super hardcore and would start WBs and let any1 join while they played for a couple hours, the same ones who were told, "good riddance cheater" "we dont need those NB users anyways" "now the game can be fun", when bringing up valid arguments for NB. So they left and they not coming back, then their friends left, then guilds broke up, then no1 wants to log on a different realm or alt because of all the keys and memorization needed for all that.
So you're left with the solos and the hardcore organized WBs who've played together for years, you think either of those will let you join them? And now its come full circle and you are SURPRISED that things are playing out this way? Lol
So you're left with the solos and the hardcore organized WBs who've played together for years, you think either of those will let you join them? And now its come full circle and you are SURPRISED that things are playing out this way? Lol
Re: Destro daily zerg
The onesided dominance and bandwagoning went slightly out of hand with the weekly introduction, while i do thin the weekly is healthy it deffo still need tweaks or playerbase will flock to the dominant side.
Having it tied to participation so it doesnt promote zergsurfing gravy train, and tie it somehow so AAO is speeding up progression when you are on the underdog.
Right now AAO is doing nothing to help with the weekly, mostly its Destro chainlocking during EU noon and daytime. For one week it was order, and the result was the exact same as when destro dominated. players flock to the winning side or dont bother.
Incentive needs to addressed for underdog progression, I suggested a weekly tied to orvr influence a while back because that adresses progression scaling with AAO that way.
viewtopic.php?f=15&t=46932&p=498679&hil ... nf#p498679
While some of that suggestion is slightly implimented and some is outdated due to the direction the crests have taken, the core idea of tieing AAO into the weekly still stands to not incetivice only the domination side to progress, and instead have faster but harder progression on weekly with AAO.
Having it tied to participation so it doesnt promote zergsurfing gravy train, and tie it somehow so AAO is speeding up progression when you are on the underdog.
Right now AAO is doing nothing to help with the weekly, mostly its Destro chainlocking during EU noon and daytime. For one week it was order, and the result was the exact same as when destro dominated. players flock to the winning side or dont bother.
Incentive needs to addressed for underdog progression, I suggested a weekly tied to orvr influence a while back because that adresses progression scaling with AAO that way.
viewtopic.php?f=15&t=46932&p=498679&hil ... nf#p498679
While some of that suggestion is slightly implimented and some is outdated due to the direction the crests have taken, the core idea of tieing AAO into the weekly still stands to not incetivice only the domination side to progress, and instead have faster but harder progression on weekly with AAO.
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Re: Destro daily zerg
My 2 cent.
I am playing NA Destro.
In my opinion and I know not everybody on the destro side likes to hear that is that order achieves a lot with lower population.
Is it better organization, better classes, perfect WB‘s and therefor less pug WB‘s i don’t know but they do.
When I see 50/50 I know order pushes destro. Destro needs to defeat order much higher pop advantage of a minimum of 52/48 and order is still doing a great job, even if the pop is more to their disadvantage. Some could say numbers are a main contributor for current Orvr but order proofs daily that not everything is about number advantage.
BR
Messerjockel
I am playing NA Destro.
In my opinion and I know not everybody on the destro side likes to hear that is that order achieves a lot with lower population.
Is it better organization, better classes, perfect WB‘s and therefor less pug WB‘s i don’t know but they do.
When I see 50/50 I know order pushes destro. Destro needs to defeat order much higher pop advantage of a minimum of 52/48 and order is still doing a great job, even if the pop is more to their disadvantage. Some could say numbers are a main contributor for current Orvr but order proofs daily that not everything is about number advantage.
BR
Messerjockel
Re: Destro daily zerg
Thanks for the insult - but go up 2 posts and that's exactly what the poster said - but BS seems to be your strong suite.yates wrote: ↑Tue Apr 12, 2022 12:01 pmThat isn't what they are saying dingus. Destro will win because of the numbers, but the reason for the numbers mostly is the culture. Destro is much easier to play on because is has a lot more people playing just trying to have fun. Order is full of sweaty manlets whose life revolves around this dead game. I play my Choppa and **** up I mostly get some good natured ribbing and maybe even some advice from a better player. If I **** up on my Slayer I get kicked immediately and get called all kinds of racist ****.
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