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Coppa pull range !

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lumpi33
Posts: 443

Re: Coppa pull range !

Post#61 » Thu Apr 21, 2022 12:56 pm

WaaaghBoy88 wrote: Thu Apr 21, 2022 12:47 pm That applies for Rampage. We don't have it, and it shows in every conflict that isn't 1v1 that Slayer's are present in.
Then lower the damage of rampage and add the GTDC effects to it? You wont like it. I guarantee you.

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Akalukz
Posts: 1790

Re: Coppa pull range !

Post#62 » Thu Apr 21, 2022 1:13 pm

havartii wrote: Sun Apr 17, 2022 8:36 pm Order always complains about pulls, but they have classes with pounce. The game was designed to give an ebb and flow to the game to give it depth, not to mirror class abilities.
Can't squigs pounce?
Last edited by Akalukz on Thu Apr 21, 2022 1:23 pm, edited 1 time in total.
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Acidic
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Re: Coppa pull range !

Post#63 » Thu Apr 21, 2022 1:22 pm

lumpi33 wrote: Thu Apr 21, 2022 12:56 pm
WaaaghBoy88 wrote: Thu Apr 21, 2022 12:47 pm That applies for Rampage. We don't have it, and it shows in every conflict that isn't 1v1 that Slayer's are present in.
Then lower the damage of rampage and add the GTDC effects to it? You wont like it. I guarantee you.
Guess u don’t know what rampage does, it does not have damage, did u meant each time u hit someone with rampage on you heal the one you attack ?

lumpi33
Posts: 443

Re: Coppa pull range !

Post#64 » Thu Apr 21, 2022 3:24 pm

Acidic wrote: Thu Apr 21, 2022 1:22 pm
lumpi33 wrote: Thu Apr 21, 2022 12:56 pm
WaaaghBoy88 wrote: Thu Apr 21, 2022 12:47 pm That applies for Rampage. We don't have it, and it shows in every conflict that isn't 1v1 that Slayer's are present in.
Then lower the damage of rampage and add the GTDC effects to it? You wont like it. I guarantee you.
Guess u don’t know what rampage does, it does not have damage, did u meant each time u hit someone with rampage on you heal the one you attack ?
Then why do you cry about no damage? You know what I mean...

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Acidic
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Re: Coppa pull range !

Post#65 » Thu Apr 21, 2022 4:24 pm

lumpi33 wrote: Thu Apr 21, 2022 3:24 pm
Acidic wrote: Thu Apr 21, 2022 1:22 pm
lumpi33 wrote: Thu Apr 21, 2022 12:56 pm
Then lower the damage of rampage and add the GTDC effects to it? You wont like it. I guarantee you.
Guess u don’t know what rampage does, it does not have damage, did u meant each time u hit someone with rampage on you heal the one you attack ?
Then why do you cry about no damage? You know what I mean...
If you don’t know what you are talking about best to be quite or find out

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Evilspinnre
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Posts: 369

Re: Coppa pull range !

Post#66 » Thu Apr 21, 2022 5:01 pm

GTDC can be interrupted. Rampage can be shattered. People that can't think about how to counter things will just complain.
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Boursk
Posts: 515

Re: Coppa pull range !

Post#67 » Thu Apr 21, 2022 6:55 pm

Nerf slayers.
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sharpblader
Posts: 301

Re: Coppa pull range !

Post#68 » Thu Apr 21, 2022 7:02 pm

lumpi33 wrote: Thu Apr 21, 2022 12:18 pm
sharpblader wrote: Thu Apr 21, 2022 12:05 pm
rejndjer wrote: Wed Apr 20, 2022 12:26 pm

lmao. as main SW i think i'd put really well. but sure, nerf both choppa and slayer. choppa is MAIN destro dps, he shouldn't have best CC ability in game. which aoe pull most certainly is and if you don't realize that, then oh well. so remove pull from choppa and remove rampage from slayer, im fine with that.

I thought mara AoE KD and SH stun while moving were best cc in the game.

Both choppa pull and slayer rampage are good in WBs and 1v1. Both have their ups and downs but neither without counterplay.

Rampage can be shattered (but can also be covered). Slayers can bring huge damage pressure for their team through it.

GTDC gives free immunities but can become a critical interrupt. Choppas can exploit enemy positions for their team through it.

The only game mode where rampage shines and gtdc does not is in 6v6 where punts are so critical.
GTDC isn't just a CC. While you are in the air you are already being damaged by GTDC. See video I posted above. That's pretty huge if you ask me. Just stack a couple of choppas and people come flying in. And they are almost dead when they land. Like the AM in the video.

The immunities you are talking about is a very weak argument. You can still get knocked down after a pull and snared to not get away. Most of the time a pull is a dead sentence.

Im not against the pull mechanic in general but Im against the way it is being abused at the moment. Only one side having it makes it worse. When both side had that pull it would have nerfed long ago because it is just awful and fun taking. There was a reason they nerfed engi and magus pull into the ground. Yet GTDC is still there being abused on a daily basis.

I don't understand. How is it an abuse when it's completely random? One person dying in WB hardly makes a difference in a fort defense. You simply get rezzed and are back in the fight. While the only downside being is that you lose your morale, it is only detrimental if you're unlucky enough to die right before an enemy push.

At the highest level of play, playing around both the enemies immunities is critical to secure kills. So, using strategic punts is much more valuable than pulling random enemies

2 classes on order has pull too. The incident in the video is possible for magnet engineers to execute as well.

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sharpblader
Posts: 301

Re: Coppa pull range !

Post#69 » Thu Apr 21, 2022 7:09 pm

Repost
Last edited by sharpblader on Fri Apr 22, 2022 1:41 am, edited 1 time in total.

mekal
Posts: 208

Re: Coppa pull range !

Post#70 » Thu Apr 21, 2022 7:50 pm

Evilspinnre wrote: Thu Apr 21, 2022 5:01 pm GTDC can be interrupted. Rampage can be shattered. People that can't think about how to counter things will just complain.
whats easier to do interrupt which just about every single class can do from range or melee or shatter which few classes can do at melee only that can also be avoided
shatter is unreliable at best

please though once again as a destro player get rid of gtdc pull buff damage and let it be a normal aoe

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