Post#23 » Mon Jun 13, 2022 12:01 am
ekalime wrote: Sun Jun 12, 2022 8:16 pm
wonshot wrote: Sun Jun 12, 2022 6:52 pm
ekalime wrote: Sun Jun 12, 2022 5:59 pm
Animations must also be taken into account. Not all races have animations for all weapons. A knight may not know what to do with a dagger for example.
Speaking of which, the Butcher's cleaver axe seems to bug out most of the choppa animations to the point where he is just holding it and fistfighting. in itself its cool, but it makes it hard to interrupt animations in a game without castbars i guess.
The two handed sword is soooo pretty, almost that alone made me want to roll a 2handed knight or chosen!
Very nice cosmetic options overall, and big excitement for the game while its up good job Team!
Hm the cleaver should have been patched today to use axe-based animations. Did choppas check today or yesterday?
today after the maxhayman reset during the day
Bombling 93BW
Ping me when Battleobjectives are becoming meaningful to the oRvR game as an incentive & tool to spread out the players and the action.