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motivation killer coppa pull and dps shamie ... ? overtuned?

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Sinisterror
Posts: 1119

Re: motivation killer coppa pull and dps shamie ... ? overtuned?

Post#21 » Wed Jul 13, 2022 3:23 pm

This is a bit Off topic but speaking about old times and marauder reminds me that Marauder still has 2 insanely Unique and HYPER OP morale 4's. Lashing Power & Forked aggression <3 Marauder had these same ones when game was released originally. Mara also had Crit dmg tactic ranging from 20%-180% + Crit dmg increase based on your health : D Mara could completely shut you down super fast and you can do nothing because you have 0 AP even after potions.

Also 8 Mara's Doing Forked Aggression at the same time means that everyone who attacks them will kill themselves, and it lasts for 20 seconds : D Same with Lasing power lasts for 20 seconds.

And Deadly Clutch <3 Heal debuffing 50% and getting 50% of those heals himself. Works with morale heals, potions and melee/lifetap heals which cant be Heal debuffed but mara still gets half of those heals. 1 Divine assault crit heals me 1800-2000 so Mara gets 900-1000 healthhimself and this was insanely amazing bevcause you could control your health amount very good and depending on your health your critical dmg is increased 20% every 10% health youve lost. Im pretty sure Mara has critted 3k Guillotine on my wp back in the day of aor=) Maybe it was Thunderous Blow?

Ah and ofc Mara also has 100 ft KD on disrupt, this class was/is amazing=) Sry for going off topi memory laning my life away.

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"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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wachlarz
Posts: 798

Re: motivation killer coppa pull and dps shamie ... ? overtuned?

Post#22 » Wed Jul 13, 2022 3:29 pm

Sinisterror wrote: Wed Jul 13, 2022 12:28 pm
madrocks wrote: Wed Jul 13, 2022 10:43 am Choppa pull argument, old and still valid. Not so sure about the dps shaman.
Motivation killer? Yes.
Does it get abused purposely? Most likely.

1st problem:
The pull mechanic itself causes players to glitch through keep walls, through fences, over fences, stuck/unstuck in keep doors and all kind of other objects.

2nd problem:
Runspeed bonus paired with the range of the pull. Either remove the runspeed boost or reduce the range to 30ft.

3rd problem:
To many pulls, it should just pull one player at mid cycle.

4th problem:
Destro has 3 pulls: broke marauder pull, magus rift, choppa pull
Order has 2 pulls: engi magnet, useless white lion pull that should be mirrored with the marauder version.



Now to dps Shamans.
Nice burst.
Not welcomed in "meta" warbands.
Has some nasty tactic combos that make it the ultimate kiter.
The cooldown of RUN AWAY tactic should be at 20sec if not higher.
Well Run Away wouldnt be an issue IF WL worked like it used to. Goblins have no counter now because WL doesnt have 10 sec snare anymore, Pounce is Sad Version of what it was:E It used to crit and it should crit and dmg was delayed by 1 second or so you could time pounce + CS and "one shot" someone, Now Pounce does dmg before you have even landed to target. Bring back mid-air pounce for WL and give Pets grp buffs/heals and revert pathfinding changes. If Fetch worked like it did there would be much less issues With goblins. Actually because Fetch and whole WL class is a joke of what it should be( Leonine Frenzy has 30 sec CD and doesnt do critical dmg like it used to and it is pet path 13 pts skill and pet is the whole crit mechanic for wl... Makes sense that WE has WB that doesnt require pet and has 10 sec CD and ofc they also have mini pounce now which is fun but whenever i remember how good and fun WL used to be, it kinda feels stupid that WE gets "Leonine Frenzy" with close to full uptime and pounce as well while WL Leonine Frenzy has 30 sec CD/lasts 10 sec vs Witchbrew 60 sec duration and petpathing is HORRIBLE I MEAN WHY IT STILL IS LIKE THIS:E

Make WL fetch 3 second cast that increases your and your pets speed by 25% while casting, and doesnt matter if pet didnt reach the target it will still pull. This is just Ridicls when you think what goodies Destro gets in snares, pulls and mobility. Just make WL like it was and Everything is fixed=) Also restricting tactic usage (surprise surprise taking away specs for no good reason) RoR.builders - White Lion I loved this build with Loner + revenge + AA haste + Critical dmg tactic. So when your pet died you didnt have to just afk 15 sec to get pet back. Still could do dmg with loner + Revenge! = 75% +dmg. Why these changes that just takes the fun or choices away for no good reason:(
all this for ONE tac of shaman ? And all off this work only for shaman ? rest of destro class dont have sham tac so we buff WL to couter all destro classes ?
idk why all cry about tac speed. if i remember correct its give 20% speed. All slows work 40 to 60% do U are slowed 20 to 40%. In melle 0 utility only if hitted from range U got 20% speed. U cry sh use this tac. they nerf it give 4 dps tac for shy. Now U cry shy make too much dmg.

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wachlarz
Posts: 798

Re: motivation killer coppa pull and dps shamie ... ? overtuned?

Post#23 » Wed Jul 13, 2022 4:00 pm

Sinisterror wrote: Wed Jul 13, 2022 3:37 pm
wachlarz wrote: Wed Jul 13, 2022 3:29 pm
Sinisterror wrote: Wed Jul 13, 2022 12:28 pm

Well Run Away wouldnt be an issue IF WL worked like it used to. Goblins have no counter now because WL doesnt have 10 sec snare anymore, Pounce is Sad Version of what it was:E It used to crit and it should crit and dmg was delayed by 1 second or so you could time pounce + CS and "one shot" someone, Now Pounce does dmg before you have even landed to target. Bring back mid-air pounce for WL and give Pets grp buffs/heals and revert pathfinding changes. If Fetch worked like it did there would be much less issues With goblins. Actually because Fetch and whole WL class is a joke of what it should be( Leonine Frenzy has 30 sec CD and doesnt do critical dmg like it used to and it is pet path 13 pts skill and pet is the whole crit mechanic for wl... Makes sense that WE has WB that doesnt require pet and has 10 sec CD and ofc they also have mini pounce now which is fun but whenever i remember how good and fun WL used to be, it kinda feels stupid that WE gets "Leonine Frenzy" with close to full uptime and pounce as well while WL Leonine Frenzy has 30 sec CD/lasts 10 sec vs Witchbrew 60 sec duration and petpathing is HORRIBLE I MEAN WHY IT STILL IS LIKE THIS:E

Make WL fetch 3 second cast that increases your and your pets speed by 25% while casting, and doesnt matter if pet didnt reach the target it will still pull. This is just Ridicls when you think what goodies Destro gets in snares, pulls and mobility. Just make WL like it was and Everything is fixed=) Also restricting tactic usage (surprise surprise taking away specs for no good reason) RoR.builders - White Lion I loved this build with Loner + revenge + AA haste + Critical dmg tactic. So when your pet died you didnt have to just afk 15 sec to get pet back. Still could do dmg with loner + Revenge! = 75% +dmg. Why these changes that just takes the fun or choices away for no good reason:(
all this for ONE tac of shaman ? And all off this work only for shaman ? rest of destro class dont have sham tac so we buff WL to couter all destro classes ?
idk why all cry about tac speed. if i remember correct its give 20% speed. All slows work 40 to 60% do U are slowed 20 to 40%. In melle 0 utility only if hitted from range U got 20% speed. U cry sh use this tac. they nerf it give 4 dps tac for shy. Now U cry shy make too much dmg.
What? : D I play both WL/Shaman and played them live as well, only thing i cried about is how **** WL is now compared to how it used to be. If your reading comprehension is at this lvl i wonder should i even bother to write anything. Everything i wanted back for WL has once been there, and YES it was counter to Goblins what did you think was? Goblins had permanent 30% Speed buff because in AoR it refreshed itself and didnt have any ICD so when im saying permanent, it was permanent if you were attacked, only thing that had a chance to make shaman/SHerder life a bit more annoying was 10 second snare with 5 sec cooldown and Pounce with no CD and BEST BURST IN THE GAME. Forget it : D I dont know why i bother, people just really want to misunderstand everything youve said and nothing moves anywhere. ROR FORUMS ARE SO GOOD=) IM SO HAPPY ABOUT THE STATE OF ROR=) ITS NOT GETTING HARDER AND HARDER TO FIND REASONS TO PLAY=)
I think U dont play a shaman. They nerf hard run away tac long time ago when "its best tac in the game" 2021 Edition

Sulorie
Posts: 7461

Re: motivation killer coppa pull and dps shamie ... ? overtuned?

Post#24 » Wed Jul 13, 2022 4:13 pm

Sinisterror wrote: Wed Jul 13, 2022 4:06 pm And i was talking about aor and goblins and that WL used to be COUNTER TO GOBLINS! And how WL nerfs in RoR means there are no counter to goblins anymore...
Both WL and gobbos were nerfed, so what? :)
Dying is no option.

Sulorie
Posts: 7461

Re: motivation killer coppa pull and dps shamie ... ? overtuned?

Post#25 » Wed Jul 13, 2022 4:34 pm

Sinisterror wrote: Wed Jul 13, 2022 4:22 pm

You are interesting dude, you could have pointed out something i said a bit more precisely but nope you just say " Both were nerfed" Which ive already said in some detail in this thread, so what? Well try to read what i wrote and maybe you get underlying theme of what im saying=) Doesnt really matter this just seems to be noice and for some reason i keep making noice myself today. Enjoy=)
I thought it was obvious, my bad.
You said WL toolkit against kiters got nerfed a lot to a point where gobbos have no counter anymore.
This is a false statement, as speed tactic got nerfed hard, together with the unreasonable effect area nerf for puddle.
There are plenty anti kite tools available to counter them.
Dying is no option.

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wachlarz
Posts: 798

Re: motivation killer coppa pull and dps shamie ... ? overtuned?

Post#26 » Wed Jul 13, 2022 4:40 pm

Sinisterror wrote: Wed Jul 13, 2022 4:06 pm
wachlarz wrote: Wed Jul 13, 2022 4:00 pm
Sinisterror wrote: Wed Jul 13, 2022 3:37 pm

What? : D I play both WL/Shaman and played them live as well, only thing i cried about is how **** WL is now compared to how it used to be. If your reading comprehension is at this lvl i wonder should i even bother to write anything. Everything i wanted back for WL has once been there, and YES it was counter to Goblins what did you think was? Goblins had permanent 30% Speed buff because in AoR it refreshed itself and didnt have any ICD so when im saying permanent, it was permanent if you were attacked, only thing that had a chance to make shaman/SHerder life a bit more annoying was 10 second snare with 5 sec cooldown and Pounce with no CD and BEST BURST IN THE GAME. Forget it : D I dont know why i bother, people just really want to misunderstand everything youve said and nothing moves anywhere. ROR FORUMS ARE SO GOOD=) IM SO HAPPY ABOUT THE STATE OF ROR=) ITS NOT GETTING HARDER AND HARDER TO FIND REASONS TO PLAY=)
I think U dont play a shaman. They nerf hard run away tac long time ago when "its best tac in the game" 2021 Edition
wtf ? yeah i know it has ICD of 10 seconds now and it's still must have for shammy. Not so much for SH because SH Has so much good dmg tactics after range was nerfed. And i was talking about aor and goblins and that WL used to be COUNTER TO GOBLINS! And how WL nerfs in RoR means there are no counter to goblins anymore... My shammy is called Badmagick in Aor And RoR and i play every **** class. Interesting how you think i would lie about playing some class i dont play and it tells more about you than me or what ive said. You havent said anything except doing that thing i said and you quoted it yourself : D " dont know why i bother, people just really want to misunderstand everything youve said" Enjoy=)
U write tac have no icd perma speed. In next post U write somthing other. So decide how this tac work. Then make a post and proposal for sham or wl.

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Sinisterror
Posts: 1119

Re: motivation killer coppa pull and dps shamie ... ? overtuned?

Post#27 » Wed Jul 13, 2022 4:45 pm

Sulorie wrote: Wed Jul 13, 2022 4:34 pm
Sinisterror wrote: Wed Jul 13, 2022 4:22 pm

You are interesting dude, you could have pointed out something i said a bit more precisely but nope you just say " Both were nerfed" Which ive already said in some detail in this thread, so what? Well try to read what i wrote and maybe you get underlying theme of what im saying=) Doesnt really matter this just seems to be noice and for some reason i keep making noice myself today. Enjoy=)
I thought it was obvious, my bad.
You said WL toolkit against kiters got nerfed a lot to a point where gobbos have no counter anymore.
This is a false statement, as speed tactic got nerfed hard, together with the unreasonable effect area nerf for puddle.
There are plenty anti kite tools available to counter them.
Yeah Run Away 10 sec ICD is hard nerf with puddle, but when i play with my shaman it feels good/smooth to play. WL feels like a shadow of what it was and i cant seem to enjoy WL even close to what i did back in its glory days! WL and DD WP was my 2 favourite melee dps in Aor (Witch elf close third) and shammy was my favourite healer and still is. These are ofc only my opinions. Sry for being a bit testy, been interesting day and im taking it out on RoR forums it seems. I have nothing against you or anyone ive talked today in forums.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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facundo7777
Posts: 402

Re: motivation killer coppa pull and dps shamie ... ? overtuned?

Post#28 » Wed Jul 13, 2022 5:05 pm

madrocks wrote: Wed Jul 13, 2022 10:43 am Choppa pull argument, old and still valid. Not so sure about the dps shaman.
Motivation killer? Yes.
Does it get abused purposely? Most likely.

1st problem:
The pull mechanic itself causes players to glitch through keep walls, through fences, over fences, stuck/unstuck in keep doors and all kind of other objects.

2nd problem:
Runspeed bonus paired with the range of the pull. Either remove the runspeed boost or reduce the range to 30ft.

3rd problem:
To many pulls, it should just pull one player at mid cycle.

4th problem:
Destro has 3 pulls: broke marauder pull, magus rift, choppa pull
Order has 2 pulls: engi magnet, useless white lion pull that should be mirrored with the marauder version.



Now to dps Shamans.
Nice burst.
Not welcomed in "meta" warbands.
Has some nasty tactic combos that make it the ultimate kiter.
The cooldown of RUN AWAY tactic should be at 20sec if not higher.
Agree

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facundo7777
Posts: 402

Re: motivation killer coppa pull and dps shamie ... ? overtuned?

Post#29 » Wed Jul 13, 2022 5:14 pm

Funny statement is that gobbo speed cannot be nerfed(especially on shaman which the most broken class imo) because Wl, ONLY Wl will somehow counter them...
Yeah its pretty unfair that could be single class which counter shaman... Shaman has to be superior vs all 12 classes not onyl 11 ;)

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wachlarz
Posts: 798

Re: motivation killer coppa pull and dps shamie ... ? overtuned?

Post#30 » Wed Jul 13, 2022 5:38 pm

facundo7777 wrote: Wed Jul 13, 2022 5:14 pm Funny statement is that gobbo speed cannot be nerfed(especially on shaman which the most broken class imo) because Wl, ONLY Wl will somehow counter them...
Yeah its pretty unfair that could be single class which counter shaman... Shaman has to be superior vs all 12 classes not onyl 11 ;)
funny statement is that gobbo speed was nerfed long time ago when dinosaurs live and ppl still write gobo is too fast and we need boost WL. And buff WL will affect sorc magus sh zealot and rest destro chars and ppl dont see this.

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