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Most Played Careers (Order)

Chat about everything else - ask questions, share stories, or just hang out.

Poll: Which careers are the most popular?

Knight of the Blazing Sun
8
10%
Witch Hunter
8
10%
Bright Wizard
5
6%
Warrior Priest
17
21%
Ironbreaker
4
5%
Slayer
1
1%
Engineer
10
13%
Swordmaster
1
1%
White Lion
2
3%
Shadow Warrior
24
30%
Total votes: 80

dave2278
Posts: 143

Re: Most Played Careers (Order)

Post#21 » Tue Jul 21, 2015 12:31 am

Azarael wrote:
can't understand why rend winds was patched but engs. were not patched as well).
What?
Rend winds could be used on the move you patched it for Maguses but not for the engy is what he's saying
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Azarael
Posts: 5332

Re: Most Played Careers (Order)

Post#22 » Tue Jul 21, 2015 12:34 am

Checked and Firebomb is not castable on the move.

I really dislike false reports...

Coryphaus wrote:Out of curiosity what defines "minimum customization"?

We can already put in 5 points to any mastery tree


If their will be no changes made then sw's will continue to be an utter cheese broken class at least all other kds off the top I my head need some requirement like block and destro will continue to be at a disadvantage if you don't change some abilities to give them rkd a as well
The following I regard as potentially breaking:

Talismans, most specifically armor
Potions (because of their non-stacking nature, certain potions render some abilities less desirable or useless, which is completely unacceptable)
Any other element of the game which provides a class with abilities or functionality it cannot access from within its own skill or tactic trees

If any modifications are going to be made, we need to first know how the game works without any higher elements added into the mix, because it's far easier to deal with the above three than to try to balance classes, especially when the vast majority of potential changes will cause the client's information to become incorrect. If ruthless modifications have to be made to the item-based customisation in order to preserve the balance... my opinion is that they should be done, because class viability is more important than anything else.

dave2278
Posts: 143

Re: Most Played Careers (Order)

Post#23 » Tue Jul 21, 2015 12:48 am

Azarael wrote:Checked and Firebomb is not castable on the move.

I really dislike false reports...

Coryphaus wrote:Out of curiosity what defines "minimum customization"?

We can already put in 5 points to any mastery tree


If their will be no changes made then sw's will continue to be an utter cheese broken class at least all other kds off the top I my head need some requirement like block and destro will continue to be at a disadvantage if you don't change some abilities to give them rkd a as well
The following I regard as potentially breaking:

Talismans, most specifically armor
Potions (because of their non-stacking nature, certain potions render some abilities less desirable or useless, which is completely unacceptable)
Any other element of the game which provides a class with abilities or functionality it cannot access from within its own skill or tactic trees

If any modifications are going to be made, we need to first know how the game works without any higher elements added into the mix, because it's far easier to deal with the above three than to try to balance classes, especially when the vast majority of potential changes will cause the client's information to become incorrect. If ruthless modifications have to be made to the item-based customisation in order to preserve the balance... my opinion is that they should be done, because class viability is more important than anything else.
So that's what that means alright. I have a question for you and pets and how are you gonna do about them?
Are they a priority?
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Adelmar
Posts: 168

Re: Most Played Careers (Order)

Post#24 » Tue Jul 21, 2015 12:52 am

Azarael wrote:Checked and Firebomb is not castable on the move.

I really dislike false reports...

Coryphaus wrote:Out of curiosity what defines "minimum customization"?

We can already put in 5 points to any mastery tree


If their will be no changes made then sw's will continue to be an utter cheese broken class at least all other kds off the top I my head need some requirement like block and destro will continue to be at a disadvantage if you don't change some abilities to give them rkd a as well
The following I regard as potentially breaking:

Talismans, most specifically armor
Potions (because of their non-stacking nature, certain potions render some abilities less desirable or useless, which is completely unacceptable)
Any other element of the game which provides a class with abilities or functionality it cannot access from within its own skill or tactic trees

If any modifications are going to be made, we need to first know how the game works without any higher elements added into the mix, because it's far easier to deal with the above three than to try to balance classes, especially when the vast majority of potential changes will cause the client's information to become incorrect. If ruthless modifications have to be made to the item-based customisation in order to preserve the balance... my opinion is that they should be done, because class viability is more important than anything else.
Well said, and I agree wholeheartedly.

I believe the developers (Mythic) balanced the game well enough through the various base/mastery abilities per class, as well as the set bonuses for gear (though some procs from Tyrant gear were ridiculous). When they added the RR trees, everything seemed fine as it helped bring another sense of progression/reward into your characters, but RD started becoming more and more commonplace until EVERYONE had it. It effectively screwed over RDPS/healers, which beforehand were far closer to balanced.

I'm just happy to read your response on your view of balance and how careful you guys seem to be implementing everything. Steady and careful will win the battle of balance here. Keep it up!
Adelmar (WH) - RR8X
Audari (WE) - RR7X
Contract (SW) - RR8X

User avatar
Azarael
Posts: 5332

Re: Most Played Careers (Order)

Post#25 » Tue Jul 21, 2015 12:55 am

Regarding LOS (in the context of pets, since that's what I assume you meant), fixing that is:

a) likely beyond my ability
b) probably a bad idea right now because of the current server issues. The "lag" is because the server's taking too long to process region updates, which is a bad sign. I've never worked on or even read trace code before, so I'm not sure about the cost, but I can't imagine it's cheap.
Adelmar wrote:I'm just happy to read your response on your view of balance and how careful you guys seem to be implementing everything. Steady and careful will win the battle of balance here. Keep it up!
Glad you approve!

dave2278
Posts: 143

Re: Most Played Careers (Order)

Post#26 » Tue Jul 21, 2015 1:02 am

Azarael wrote:Regarding LOS / pets, fixing those is:

a) likely beyond my ability
b) probably a bad idea right now because of the current server issues. The "lag" is because the server's taking too long to process region updates, which is a bad sign. I've never worked on or even read trace code before, so I'm not sure about the cost, but I can't imagine it's cheap.
Adelmar wrote:I'm just happy to read your response on your view of balance and how careful you guys seem to be implementing everything. Steady and careful will win the battle of balance here. Keep it up!
Glad you approve!
Thank for you responding to my question. Is it possible for you to add Scenario rewards or tokens for us to buy gear from the vendors?
It would be great for the pvp aspect and give a sense of reward for getting a blue weapon from a vendor and not getting lucky from a roll
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Kaitanaroyr
Posts: 484
Contact:

Re: Most Played Careers (Order)

Post#27 » Tue Jul 21, 2015 1:35 am

Changing a class before reaching tier four could have a very negative effect on combat in endgame and more worki could sit here can complain about mara pull+kd all day but no point.
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Wixxy 100 SM,Artemis,100 SW,Wannabeheals 100 WP,Rikashi 100 Kotbs,Whisper 100 WH,Whispers WH,Veioe 100 Zeal,Antzz 98WH,Kaitanaroyr100 WL,Sumtingwong RP,Saturn WP 80,hemorrhage 100 zeal

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kiraktikus
Posts: 2

Re: Most Played Careers (Order)

Post#28 » Tue Jul 21, 2015 2:21 am

Rune Priest not listed. :(

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Luth
Posts: 2840

Re: Most Played Careers (Order)

Post#29 » Tue Jul 21, 2015 7:37 am

Am i the only one, who never used resolute defenses? :|

Seriously, i would like to see all the abilities you can get through renown ranks cut out, as they bring more imbalance to the game imo.

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Telen
Suspended
Posts: 2542
Contact:

Re: Most Played Careers (Order)

Post#30 » Tue Jul 21, 2015 8:16 am

Renown abilities were just a cynical attempt by mythic to try to balance. Hoping that giving access to abilities outside class that would somehow allow the community to build balanced specs themselves. It didnt work. Also Trivial Blows was mandatory due to the new endgame gear crit bloat on bw/sorc mechanic without that gear everyone running around with -50% critdmg will just never die. You do need something to spend renown on though I did prefer the old renown spec options.
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