The game was more fun 2 years ago
- Evilspinnre
- Banned
- Posts: 369
Re: The game was more fun 2 years ago
I started playing 2 years ago
Evilspinnre - Nightmare/Daydream - Xrealmers Anonymous
80+ AM, WL, WP, BW, SL, SM, 50+ RP, SW, IB
80+ BG, Sorc, WE, Mara, Choppa, SH, 60+ Zeal, Shaman, Blork
https://www.youtube.com/user/EvilspinnrePvP
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80+ AM, WL, WP, BW, SL, SM, 50+ RP, SW, IB
80+ BG, Sorc, WE, Mara, Choppa, SH, 60+ Zeal, Shaman, Blork
https://www.youtube.com/user/EvilspinnrePvP
https://www.twitch.tv/evilspinnrepvp
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Re: The game was more fun 2 years ago
im not talking about win im talking about fun, sul please read!!!!!Sulorie wrote: ↑Tue Jul 26, 2022 10:22 pmMay you think less about "egofarmers" and more about how you can enhance your chances to win sc?penagos22 wrote: ↑Tue Jul 26, 2022 5:17 pm
another one who doesn't read, if you play as a pug you don't play because you don't leave your WC and if you do one you don't play either because you don't let them leave their WC, is it so difficult to understand?
I mean it is so difficult to understand that the egofarmers premades are killing the sc, they are systematically organizing to farm pugs to rank on the killboard without even worrying about doing the sc objectives, and if you make a premade you don't let them leave their warcamp because their classes only serve to farm disorganized people, I don't know about you but I enjoy the game more when the fight is close and I don't mind losing as long as I have fun, but honestly every time I go to "play" I only find frustration
One side doesn't lose because the enemy got a premade.
They lose because they make mistakes.
Re: The game was more fun 2 years ago
Win egofarmers is easy when you play a premade (or even with a 2-3 players premade)... if u push to the sorcs, they will run away cowardly and hide in the respawn. The problem is not win, the problem is the games against egofamer are not funny.Sulorie wrote: ↑Tue Jul 26, 2022 10:22 pmMay you think less about "egofarmers" and more about how you can enhance your chances to win sc?penagos22 wrote: ↑Tue Jul 26, 2022 5:17 pm
another one who doesn't read, if you play as a pug you don't play because you don't leave your WC and if you do one you don't play either because you don't let them leave their WC, is it so difficult to understand?
I mean it is so difficult to understand that the egofarmers premades are killing the sc, they are systematically organizing to farm pugs to rank on the killboard without even worrying about doing the sc objectives, and if you make a premade you don't let them leave their warcamp because their classes only serve to farm disorganized people, I don't know about you but I enjoy the game more when the fight is close and I don't mind losing as long as I have fun, but honestly every time I go to "play" I only find frustration
One side doesn't lose because the enemy got a premade.
They lose because they make mistakes.
Spoiler:
- sharpblader
- Posts: 298
Re: The game was more fun 2 years ago
Spoiler:
RvR: Irrespective of objective, RvR has always been about zerging. Sure the immersion breaks because it doesn't trigger city anymore, but it's more inclusive for players now.
SC: Players could not get their main set playing SC hence even if they wanted to play it they were highly demotivated because they could only progress for the weapons which were not even BiS for most classes.
PvE: Forcing players to farm PvE for a BiS item in PvP used to work to promote liquidity in all game modes. But with the number of runs that were needed, it just demotivated them.
City: Again, forcing players to do content for end game items is not fun. Especially when cities were popping at odd hours as one side dominated in number. Many players don't feel the game mode is fun enough. Today, even when a city is going on, you can see Warbands on both sides in the RvR lakes.
Ranked: No fault of the devs. The community killed it because of it's toxicity.
NB and new GCD: No player gets an unfair mechanical advantage now irrespective of their ping or skill.
Re: The game was more fun 2 years ago
I dont think you need that many changes tbh.
- NB is toxic and never should been a thing at all. Others games have even more buttons and no one needs it there as well.
- Dont allow pug vs premade sc. Never understood this; why have a server for a few premades cowardly zerg fests? It sucks the fun out for all casual solo players. And please dont come with your low IQ "jOiN a PrEmAdE ThEn!" -> if i only have time to spontaniously play 2scs, i wont join a PrEmAdE.
- Nerf rampage. I am playing mainly order and must aggree: it is mind dumbening that there is such an overpowered ability.
- dont work with punishing systems. If your fraction is outnumbering the opposite realm and you only geht low renown for your small scale roaming, you stop doing it. And with that the outnumbered realm loses its possibility of some "wins"
- Personal note: maybe have a friendlier outlook on this Servers Community. Over the years the few contacts with gms and devs were suprisingly marked by insecurities and people who seem to take things like the mere reporting of a bug outside of GitHub as a personal attack. Super unnessecary.
- NB is toxic and never should been a thing at all. Others games have even more buttons and no one needs it there as well.
- Dont allow pug vs premade sc. Never understood this; why have a server for a few premades cowardly zerg fests? It sucks the fun out for all casual solo players. And please dont come with your low IQ "jOiN a PrEmAdE ThEn!" -> if i only have time to spontaniously play 2scs, i wont join a PrEmAdE.
- Nerf rampage. I am playing mainly order and must aggree: it is mind dumbening that there is such an overpowered ability.
- dont work with punishing systems. If your fraction is outnumbering the opposite realm and you only geht low renown for your small scale roaming, you stop doing it. And with that the outnumbered realm loses its possibility of some "wins"
- Personal note: maybe have a friendlier outlook on this Servers Community. Over the years the few contacts with gms and devs were suprisingly marked by insecurities and people who seem to take things like the mere reporting of a bug outside of GitHub as a personal attack. Super unnessecary.
Still want pig mounts for dwarves.
Re: The game was more fun 2 years ago
So this is about some sorcs, who make many kills and instead of dying, if enemy is pushing they manage to kite to safety and this frustrates those, who usually get farmed by them?!
On a different note, premades don't build to farm pugs. Not all people want to play on a randomized party setup and be at the mercy of matchmaking.
They organize themselves, which is highly encouraged in such a group depending game. Often it's friends who play since years who enjoy playing together.
The very nature of such games is matches becoming loop sided pretty fast, if not all in your group pulling their weight. You lose players and from there it snowballs.
Let's say it is the norm, that one side loses badly, if the SC objective reward you for playing your class efficient, this means killing the enemy.
It rarely happens that both teams are equally bad or good but usually even in this case it's mostly just a few team members who underperform and drop the score for their team.
Combine this with spread out objectives, where you can cap when the enemy is gone and it highly likely results in a pretty even score.
Teams often lose in fight because the only healer runs away to cap a flag or tanks don't stay with group in order to cap. The focus of some on objectives makes their team lose the fight and then the enemy recaps the flags anyway.
For the most part SC are about fighting and not capping flags faster than the enemy. A team better at killing dominates the game.
When you have a premade on both sides they usually farm the enemy team pugs, because it's easier kills.
People make themselves an easy target and from there the downfall begins for their team.
Dying is no option.
- CyunUnderis
- Posts: 505
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Re: The game was more fun 2 years ago
About the SC premade, this is not fun to be the premade farming PUG. You build your premade, go for one fight, and after that, everyone is waiting at the WC. When you go in a SC, you want to have some fights in closed area, without zerg, so it's great when you face another premade, or if you have a premade with you against 2 other premades (this is rare).
But there is a weird automatism about PUG players in SC against premade :
- "Oh no, I'm against a premade. I can't do anything"
- "Let's surrender"
- "Let's requeue"
- "Oh no, I'm against a premade. I can't do anything"
- ...
So, sure, let's create another post about premade in SC instead of building a party with /guild, /alliance, /5 or queueing for the .pug SC.
But there is a weird automatism about PUG players in SC against premade :
- "Oh no, I'm against a premade. I can't do anything"
- "Let's surrender"
- "Let's requeue"
- "Oh no, I'm against a premade. I can't do anything"
- ...
So, sure, let's create another post about premade in SC instead of building a party with /guild, /alliance, /5 or queueing for the .pug SC.
Re: The game was more fun 2 years ago
i think we should make another post about building a party with /guild, /alliance, /5, that will solve everything.
as someone here already said. sometimes you have 15-30 minutes of time, you wanna play few scs. you don't have time to look for premade, and why would somebody be in premade with you, if you're leaving after a game or two?
can't wait for winter to come, then you'll see that this isn't just a regular summer player drop.
as someone here already said. sometimes you have 15-30 minutes of time, you wanna play few scs. you don't have time to look for premade, and why would somebody be in premade with you, if you're leaving after a game or two?
can't wait for winter to come, then you'll see that this isn't just a regular summer player drop.
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- Posts: 702
Re: The game was more fun 2 years ago
Yep, true, cristal ice truth, pure and innocent like snowflake!rejndjer wrote: ↑Wed Jul 27, 2022 10:11 am i think we should make another post about building a party with /guild, /alliance, /5, that will solve everything.
as someone here already said. sometimes you have 15-30 minutes of time, you wanna play few scs. you don't have time to look for premade, and why would somebody be in premade with you, if you're leaving after a game or two?
can't wait for winter to come, then you'll see that this isn't just a regular summer player drop.
Re: The game was more fun 2 years ago
*Puts on tinfoil hat* Is this a member of the dev team on a sock account?sharpblader wrote: ↑Wed Jul 27, 2022 2:26 amCompletely disagree. Before:Spoiler:
RvR: Irrespective of objective, RvR has always been about zerging. Sure the immersion breaks because it doesn't trigger city anymore, but it's more inclusive for players now.
SC: Players could not get their main set playing SC hence even if they wanted to play it they were highly demotivated because they could only progress for the weapons which were not even BiS for most classes.
PvE: Forcing players to farm PvE for a BiS item in PvP used to work to promote liquidity in all game modes. But with the number of runs that were needed, it just demotivated them.
City: Again, forcing players to do content for end game items is not fun. Especially when cities were popping at odd hours as one side dominated in number. Many players don't feel the game mode is fun enough. Today, even when a city is going on, you can see Warbands on both sides in the RvR lakes.
Ranked: No fault of the devs. The community killed it because of it's toxicity.
NB and new GCD: No player gets an unfair mechanical advantage now irrespective of their ping or skill.
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