WH and WE steath 30 seconds again
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
- vanbuinen77
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Re: WH and WE steath 30 seconds again
Buff shamans
Malificatium-Magus
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Unlimited-White Lion
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Unlimited-White Lion
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Re: WH and WE steath 30 seconds again
if rampage gets removed, fineToshutkidup wrote: ↑Sun Jul 31, 2022 8:37 am Overall they are fine. Only big change I think needs readjusting is the un defendable daggers for WE’s. Rest is fine.
Re: WH and WE steath 30 seconds again
Those are 2 different issues and can be resolved independently from each other as both affect different players. I couldn't care less if daggers were undefendable during a warband fight.inoeth wrote: ↑Sun Jul 31, 2022 3:10 pmif rampage gets removed, fineToshutkidup wrote: ↑Sun Jul 31, 2022 8:37 am Overall they are fine. Only big change I think needs readjusting is the un defendable daggers for WE’s. Rest is fine.
Dying is no option.
- Toshutkidup
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Re: WH and WE steath 30 seconds again
Removing rampage would be fine with meinoeth wrote: ↑Sun Jul 31, 2022 3:10 pmif rampage gets removed, fineToshutkidup wrote: ↑Sun Jul 31, 2022 8:37 am Overall they are fine. Only big change I think needs readjusting is the un defendable daggers for WE’s. Rest is fine.
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- Mordecaieth
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Re: WH and WE steath 30 seconds again
The classes perform well in their natural habitat. You can't stop grouping. A thing that is never talked about however, would be immune to fall damage on self knock back.
The only thing you can argue that is "broken" is when a stealthy self knocks off the bridge in DW or from somewhere in Caledor (just examples) that should warrant a small to large HP bar loss or instant death (depending on height).
I'm also pretty sure rdps can do it too, so keep that in mind.
The only thing you can argue that is "broken" is when a stealthy self knocks off the bridge in DW or from somewhere in Caledor (just examples) that should warrant a small to large HP bar loss or instant death (depending on height).
I'm also pretty sure rdps can do it too, so keep that in mind.
Re: WH and WE steath 30 seconds again
Or we just accept, that some classes have nice utility as situational life-saver.Mordecaieth wrote: ↑Sun Jul 31, 2022 5:19 pm The classes perform well in their natural habitat. You can't stop grouping. A thing that is never talked about however, would be immune to fall damage on self knock back.
The only thing you can argue that is "broken" is when a stealthy self knocks off the bridge in DW or from somewhere in Caledor (just examples) that should warrant a small to large HP bar loss or instant death (depending on height).
I'm also pretty sure rdps can do it too, so keep that in mind.
Dying is no option.
Re: WH and WE steath 30 seconds again
Good afternoon,
Please lets keep this civil and on topic.
Please lets keep this civil and on topic.
Re: WH and WE steath 30 seconds again
would be good in first lower hihgt axis for some abilities , it would fix tons of bug and reports.
"give wh and witch propper aoe like evrywone has it!"
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Re: WH and WE steath 30 seconds again
So, everyone want to nerf WE/WH.
Question? What are the other classes going to lose?
Can we finally get rid of over the top regen?
Can we finally have tanks that do not do damage as an mdps?
Can we finally nerf the OP never fail pull from mara?
Can mdps SQH finally take damage?
CAN WE NERF GTDC so it does not pull down from heights through walls and floors?????????????????
Or do we just want WE and WH to be easy kills again so we can feel superior?
Question? What are the other classes going to lose?
Can we finally get rid of over the top regen?
Can we finally have tanks that do not do damage as an mdps?
Can we finally nerf the OP never fail pull from mara?
Can mdps SQH finally take damage?
CAN WE NERF GTDC so it does not pull down from heights through walls and floors?????????????????
Or do we just want WE and WH to be easy kills again so we can feel superior?
Re: WH and WE steath 30 seconds again
Spoiler:
Also, a bunch of your list is Bugs, solo pug issues, or **** you made up after reading the forums for the what, 16months you've been on this server? Lol.
Yep that's a fantastic argument to attempt to balance the game from... either fix everything all at once or your just a loser trying to get easy kills.
Wh/WE are overtuned. They have been given a **** load of utility on this server. Changing stealth back to a timed ability or even allowing aome way to reliably break stealth wouldn't break the classes. They worked just fine for years and years getting plenty of kills both solo and grouped. Perma stealth is like magus/engi attack range. It was never intended to be a thing in Warhammer Online. Just cause RoR gave it to you, doesn't mean you need it, and it certainly doesn't make it balanced...
Try to be just a little bit realistic about your class, and at least try to limit your whataboutism.
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