Is AP Drain Monstro Mara still good?
Is AP Drain Monstro Mara still good?
I'm trying to figure out a good 40/40 build. I keep getting yes and no answers in game but nobody explains why it isn't good anymore? I'm confused on how AP Drain Mara is no longer good can someone elaborate?
Ads
Re: Is AP Drain Monstro Mara still good?
As you can see on my description below, I don't play mara. But from the opposite side, I can tell you, that AP drain really gimps me hard.
Take it or leave it.
Take it or leave it.
Ninjamag - The Sorcerer. RETRIBUTION / DEVASTATION guild.
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
Spoiler:
Re: Is AP Drain Monstro Mara still good?
One of the big reasons Exhaustive Strikes stopped being used was because it turned out the tactic was bugged and was draining more AP over a shorter period than it should've been.
Patch notes from when it was fixed: viewtopic.php?t=45820&hilit=exhaustive
The old lockdown Sav/Monsro build for AP drain and morale drain no longer works as the AP drain was fixed and the morale drain was reworked and made pretty useless (now a morale stopper). On top of that, due to changes to how morale damage works, morale bombs are no longer meta so there's less incentive to drain morale en mass.
Instead, you're now speccing to try and do actual damage which means mixing Brutality with Monstrosity. From Brutality comes Growing Instability (crit damage tactic) and Mutated Aggressor (damage boost ability), and from Monstrosity you get Concussive Jolt (aoe knockdown), Mouth of Tzeentch (frontal cone interupt, very important for countering coordinated enemy channels), with some extra utility from Wave of Mutilation (AOE DoT with a weapon skill and initiative debuff). Main damage is Demolition (spam cone AOE) and Wrecking Ball (channeled AOE damage).
Your 3 main tactics are Feeding on Fear (crit chance boost), Growing Instability (crit damage boost) and Piercing Bite (armour bypass for mutated attacks, which is pretty much all of the useful ones in Monstrosity), and the final tactic being something like Brute Force (strength) if your stats are bad, or Jagged Edge (corp DoT on crit), or Flanking (bonus damage attacking from back or sides). I've heard of some people using the Insane Whispers tactic (cast time increase) for situations where healers will be blobbed up such as pushing into keeps, or using the Hulking Brute tactic (passive toughness and init) just to try and stay alive longer in huge fights, but I don't believe either are particularly common or meta. I could be wrong on that though.
At 40/70 and 40/Sov+2 it's possible to get useful stuff from all 3 trees if you're willing to give up Wrecking Ball.
Patch notes from when it was fixed: viewtopic.php?t=45820&hilit=exhaustive
The old lockdown Sav/Monsro build for AP drain and morale drain no longer works as the AP drain was fixed and the morale drain was reworked and made pretty useless (now a morale stopper). On top of that, due to changes to how morale damage works, morale bombs are no longer meta so there's less incentive to drain morale en mass.
Instead, you're now speccing to try and do actual damage which means mixing Brutality with Monstrosity. From Brutality comes Growing Instability (crit damage tactic) and Mutated Aggressor (damage boost ability), and from Monstrosity you get Concussive Jolt (aoe knockdown), Mouth of Tzeentch (frontal cone interupt, very important for countering coordinated enemy channels), with some extra utility from Wave of Mutilation (AOE DoT with a weapon skill and initiative debuff). Main damage is Demolition (spam cone AOE) and Wrecking Ball (channeled AOE damage).
Your 3 main tactics are Feeding on Fear (crit chance boost), Growing Instability (crit damage boost) and Piercing Bite (armour bypass for mutated attacks, which is pretty much all of the useful ones in Monstrosity), and the final tactic being something like Brute Force (strength) if your stats are bad, or Jagged Edge (corp DoT on crit), or Flanking (bonus damage attacking from back or sides). I've heard of some people using the Insane Whispers tactic (cast time increase) for situations where healers will be blobbed up such as pushing into keeps, or using the Hulking Brute tactic (passive toughness and init) just to try and stay alive longer in huge fights, but I don't believe either are particularly common or meta. I could be wrong on that though.
At 40/70 and 40/Sov+2 it's possible to get useful stuff from all 3 trees if you're willing to give up Wrecking Ball.
Last edited by Omegus on Mon Oct 31, 2022 11:18 pm, edited 2 times in total.
Zomega
Gone as of autumn 2024.
Gone as of autumn 2024.
Re: Is AP Drain Monstro Mara still good?
Zomega somehow almost said everything without (to my knowledge) having the class actually leveled. Fourth tactic slot can also be used for AP pump, if you are encountering problems with that.
You can still run utility marauder. It's just much less effective nowadays, and requires chop fasta to bypass the cooldown on swapping stances. If you really want to fit a rr60 marauder in endgame warband composition you can use one of those, but it's not that different from just going for damage.
You can still run utility marauder. It's just much less effective nowadays, and requires chop fasta to bypass the cooldown on swapping stances. If you really want to fit a rr60 marauder in endgame warband composition you can use one of those, but it's not that different from just going for damage.
RoR doesnt deserve being taken seriously.
Re: Is AP Drain Monstro Mara still good?
lenapakhi wrote: Mon Oct 31, 2022 1:42 pm I'm trying to figure out a good 40/40 build. I keep getting yes and no answers in game but nobody explains why it isn't good anymore? I'm confused on how AP Drain Mara is no longer good can someone elaborate?
I got this,...
- wildwindblows
- Posts: 489
Re: Is AP Drain Monstro Mara still good?
İf you want to drain ap, get 6piece warlard and use ap drain tactic.
Re: Is AP Drain Monstro Mara still good?
Right now, ap reg so slow, that dont need this tac or build
Ads
- Evilspinnre
- Banned
- Posts: 369
Re: Is AP Drain Monstro Mara still good?
A fresh 40 should run something like this:
https://builder.returnofreckoning.com/c ... 3,521,8428
Once better gear and rr you go this:
https://builder.returnofreckoning.com/c ... ,8435,8432
Jagged edge or flanking for 4th tactic
https://builder.returnofreckoning.com/c ... 3,521,8428
Once better gear and rr you go this:
https://builder.returnofreckoning.com/c ... ,8435,8432
Jagged edge or flanking for 4th tactic
Evilspinnre - Nightmare/Daydream - Xrealmers Anonymous
80+ AM, WL, WP, BW, SL, SM, 50+ RP, SW, IB
80+ BG, Sorc, WE, Mara, Choppa, SH, 60+ Zeal, Shaman, Blork
https://www.youtube.com/user/EvilspinnrePvP
https://www.twitch.tv/evilspinnrepvp
80+ AM, WL, WP, BW, SL, SM, 50+ RP, SW, IB
80+ BG, Sorc, WE, Mara, Choppa, SH, 60+ Zeal, Shaman, Blork
https://www.youtube.com/user/EvilspinnrePvP
https://www.twitch.tv/evilspinnrepvp
Re: Is AP Drain Monstro Mara still good?
Growing instability tactic is more valuable than mutated aggressor if you run fof. If you really don't want to drop MA you could probably drop wave on mutilation too. My point is, for a class with pretty constant 50% crit crit amplifier is an insanely good trade and should be prioritised above most skills.Evilspinnre wrote: Tue Nov 08, 2022 4:49 pm A fresh 40 should run something like this:
https://builder.returnofreckoning.com/c ... 3,521,8428
Once better gear and rr you go this:
https://builder.returnofreckoning.com/c ... ,8435,8432
Jagged edge or flanking for 4th tactic
RoR doesnt deserve being taken seriously.
Who is online
Users browsing this forum: Bing [Bot] and 14 guests