ofc changing things back to 9 targets would also need to adjust heals or the damageCyrylius wrote: Thu Nov 10, 2022 2:22 amWell, as much as I agree with this sentiment I do acknowledge that other players want to kill something too. Also, if healers can sustain full 3 or 4 party aoe pressure then narrowing it down to 9 targets isn't gonna get you many kills either.normanis wrote: Wed Nov 09, 2022 9:07 pmthat why ppl need learn assist not just spam aoe and feel as top players. atleast before 2019 was assist my position from wb leader.Cyrylius wrote: Wed Nov 09, 2022 3:51 pm Bigger aoe cap works against the larger and less coordinated group, and that usually means the zerg. Can we agree on not changing that for no good reason? Aoe cap at 9 would make it borderline impossible to wipe an equal sized warband (not wholly impossible, but close) while changing very little in terms of blob countermeasures.
Do AoE Caps need a Rework? 24/All
Re: Do AoE Caps need a Rework? 24/All
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Re: Do AoE Caps need a Rework? 24/All
Aoe cap back to 9 asap. Maybe 12 rdps. Then all GCD/ICD's changed back to originals or 0,5s max ICD. After that we highest dps 1h should be 66-70dps and there should MUCH more Gear/Wpn proc abilities for all. Even if only Original T4 epic quest wpn procs are back, that alone would give MORE procs to all classess than we currently have.
REMOVE Shield DoK/WP and Adjust accordingly. Even if only shields were removed but everything else would stay the same, this would be so much better and not as op.
Aoe HD back to DPS RP/Ze even if no other class gets it(25% HD should be available to ALL classess in some form of WPN/GEAR Proc) This is needed.
REMOVE Shield DoK/WP and Adjust accordingly. Even if only shields were removed but everything else would stay the same, this would be so much better and not as op.
Aoe HD back to DPS RP/Ze even if no other class gets it(25% HD should be available to ALL classess in some form of WPN/GEAR Proc) This is needed.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: Do AoE Caps need a Rework? 24/All
In this case, I actually did read the OP and corrected their misconception in the first replyCyrylius wrote: Thu Nov 10, 2022 2:25 amStop pretending, you enjoy the forum madness as it is and you're just trying to look like you're actually reading all of this for genuine game discussionOmegus wrote: Wed Nov 09, 2022 4:34 pm If you ever wanted proof that people just post knee-jerk reactions to thread titles without actually reading the OP then this thread is all the evidence you need.

As for every post after: popcorn.gif
Zomega
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Gone as of autumn 2024.
Re: Do AoE Caps need a Rework? 24/All
9 Target AoE cap worked fine in Tier 3 when that was the end game. It was probably one of the more competitive times for all aspects of the game too. Never seen as many guild warbands since then.
24 Target means your positioning/posture doesn't matter. 9 target means it does. If the 50 man zerg in front of you can only hit some of your tanks/guarded dps and not your healers, you'll last longer.
I assume this was a problem due to funnels with large quanitity of players meaning you could never properly push keeps. Same stuff happened on live. No real solution to this but reworking the RvR mechanics.
24 Target means your positioning/posture doesn't matter. 9 target means it does. If the 50 man zerg in front of you can only hit some of your tanks/guarded dps and not your healers, you'll last longer.
I assume this was a problem due to funnels with large quanitity of players meaning you could never properly push keeps. Same stuff happened on live. No real solution to this but reworking the RvR mechanics.
Re: Do AoE Caps need a Rework? 24/All
Yes.Lileldys wrote: Thu Nov 10, 2022 11:58 am 9 Target AoE cap worked fine in Tier 3 when that was the end game. It was probably one of the more competitive times for all aspects of the game too. Never seen as many guild warbands since then.
24 Target means your positioning/posture doesn't matter. 9 target means it does. If the 50 man zerg in front of you can only hit some of your tanks/guarded dps and not your healers, you'll last longer.
I assume this was a problem due to funnels with large quanitity of players meaning you could never properly push keeps. Same stuff happened on live. No real solution to this but reworking the RvR mechanics.
I'dd add the probably best solution would be a dynamic AoE cap, but server-wise and balance-wise, it could quickly become a nightmare either way
Re: Do AoE Caps need a Rework? 24/All
Melee dps should be capped at 9-12 targets.
BW, sorc, engi and magus capped at 24.
BW, sorc, engi and magus capped at 24.
Re: Do AoE Caps need a Rework? 24/All
Simple fix to 24 aoe problem, make aoe healing wider ranger for same amount of numbers. Bolster the Dok Khaines Refreshment or Shammies Fury of Da Green maybe by little lower the cool down by couple seconds so it can match up the aoe damage. Only way to counter it is to use single target grps to eliminate healers doing aoe 24 heal.
Re: Do AoE Caps need a Rework? 24/All
I don't know why people are saying the AoE cap needs to be LOWERED. It needs to be REMOVED, just like the morale cap.
The current situation rewards zergs and punishes the underdog. There's no reason why that should be the case. AoE has very clear counterplay - spread out.
The only place where morale/AoE cap makes sense is in lord room fights, and in my opinion there needs to be some other mechanic in place that isn't as disruptive to the rest of the game as morale/AoE cap is.
The current situation rewards zergs and punishes the underdog. There's no reason why that should be the case. AoE has very clear counterplay - spread out.
The only place where morale/AoE cap makes sense is in lord room fights, and in my opinion there needs to be some other mechanic in place that isn't as disruptive to the rest of the game as morale/AoE cap is.
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Re: Do AoE Caps need a Rework? 24/All
3 pages in and people are still just reading the thread title.
Zomega
Gone as of autumn 2024.
Gone as of autumn 2024.
Re: Do AoE Caps need a Rework? 24/All
its just make ppl zerg more. more lags. it was fine with 9cap. it was buffed because x person like play all games aoe so he just make it happen also here.Caduceus wrote: Sun Nov 13, 2022 11:42 am I don't know why people are saying the AoE cap needs to be LOWERED. It needs to be REMOVED, just like the morale cap.
The current situation rewards zergs and punishes the underdog. There's no reason why that should be the case. AoE has very clear counterplay - spread out.
The only place where morale/AoE cap makes sense is in lord room fights, and in my opinion there needs to be some other mechanic in place that isn't as disruptive to the rest of the game as morale/AoE cap is.

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