Order VS. Chaos Balance
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Re: Order VS. Chaos Balance
You can tell by the quality of posts in this thread that both the game and community is a bit of a joke to be honest with you mate. Just play what class you want, find a group of people you enjoy playing with and you can't go too wrong.
Anja - WP RR83
Doktuer - DoK RR78
Doktuer - DoK RR78
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- Sinisterror
- Posts: 838
Re: Order VS. Chaos Balance
I would add reduced aoe cap back to original 9 instead of 24 and bringing back AE HD for dps zealots/rp's (if shields get removed then 2hwp/dw dok as well) and ofc ORIGINAL GCD of 1.15s back. It was 1.15s-1.5s in Live AoR as well, just worked differently. you had to time skill right to get 1.15s GCD but no AP Regen. If you try to use skill too early/late it locked skills for the full 1.5s gcd. RoR has taken alot of small things that add up to too much lost imo.Detangler wrote: ↑Sun Nov 20, 2022 5:20 pm Outside of a few minor things, balance is pretty good overall. Even then, it's not hugely imbalanced and the more organized side generally wins. Remove GtdC initial pull, drop Rampage to 50% block/parry bypass and add a small ape damage component, give SW another melee aoe ability with a cooldown attached, and bring back 100%heals on kisses/bullet procs, and game is good.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: Order VS. Chaos Balance
All those affect both sides equally. I was just addressing balance between the sides.Sinisterror wrote: ↑Sun Nov 20, 2022 8:10 pmI would add reduced aoe cap back to original 9 instead of 24 and bringing back AE HD for dps zealots/rp's (if shields get removed then 2hwp/dw dok as well) and ofc ORIGINAL GCD of 1.15s back. It was 1.15s-1.5s in Live AoR as well, just worked differently. you had to time skill right to get 1.15s GCD but no AP Regen. If you try to use skill too early/late it locked skills for the full 1.5s gcd. RoR has taken alot of small things that add up to too much lost imo.Detangler wrote: ↑Sun Nov 20, 2022 5:20 pm Outside of a few minor things, balance is pretty good overall. Even then, it's not hugely imbalanced and the more organized side generally wins. Remove GtdC initial pull, drop Rampage to 50% block/parry bypass and add a small ape damage component, give SW another melee aoe ability with a cooldown attached, and bring back 100%heals on kisses/bullet procs, and game is good.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
Re: Order VS. Chaos Balance
order is currently plagued by 13k heal 8 dmg shield wps, it's awful. idk where they all came from at once
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