The natural evolution of a RoR/WAR player is along the line of:
Solo - guild/warband - small scale - solo/Warband
In my opinion there are too many solo players with leech mentality (dominant side xrealming).
Back in the days, the 6man were a significant force in the RvR campaign thanks to tools like resolute defense, summoning stones, aoe cap 9 ppl, etc.
Click here to watch on YouTube
Click here to watch on YouTube
Now the role of the 6man comes down to gank, SCs and harassing pug WBs by stretching, kill and kite.
Spoiler:
Of course, there are some limitations that must be taken into account.
Obvious advantage of 6man is mobility and coordination power via discord.
- Let 6man extend these skills and add to their use summoning stones, but limiting to must have heal + tank in the group composition - to avoid monothematic groups like WH/WE.
- Another interesting feature can be a debuff effect on the enemy to aoe cap 3 targets for 20s. How to avoid it to being used in areas like fort gates is up to devs of course. Maybe form of item, proc, skill, pot or something else like Granted Ability for Party members - disabled for Warband groups.