Hello. Ive been playing WAR since it was released to the last day and have been semi active in RoR 7+ years. My main Live WAR was DPS WP and after few months i made my first destro char healing shammy. Shaman is still my fav class to heal with and i do love dpsing with WP even though shield "ruined" it (Shield is too good for wp/dok to have). I played BLORC/SM/WE/WL/MARA/SQH/BW/ZE/WP/SHAM to at least rr80 few to rr100 and ive played ALL classes in RoR so i do have fairly comprehensive view on how things work. Ive been solo mostly though for last few years even though i love 4-12 parties but Nerfing powerful CC too much and increasing aoe cap to 24 makes it impossible or very hard to kill much bigger forces against you.
Way back in the day Most Armour debuffs were % Based and maxed at 75% but you had to use armour debuff skill 3-5 times it to stack up to 75%. Also Disorients were .5s-2s increase on cast times. These were somewhat reversed and this is first thing that needs to change, how Disorient effect works. They dont work on melee when they are % based but they definetely should work on them! If GCD is 1.5s then 50% Cast time Increase would be 0.75s and 25% 0.35s. Or just treat instant melee skills 50% = 0.5s and 25% = 0.25s.
That change would be very good for the game since it is super melee favoured atm so increasing melee skill casts by 05s is NICE. This change would make Chosen aura Corrupting Horror have everyone within 30ft have 0.25s increase to any skills, is it too much? if it is make it 25% chance when enemy within range use skills that they have that 025s increase. If Disorients were changed like this then Kotbs To Victory aura should reduce cast times by 025s for all party members within 100ft.
And Disorient changes would make Procs like Bewildering:"10% Chance on hit to increase cast times for 5 seconds by 50% " On dps zealot,magus,rp,engi should be brought back along with alot of procs(im sure more classes had Bewildering proc but those are the ones i remember ive used it on) 25% inc HD proc in Wpns should be accessible to /Magus/Blorc/DoK/Zealot/Sorc. Same for order WL/SM/WP/ENGI/BW. 25% inc HD proc shoud be very accessible on T4 Epic quest wpns espesially now when there is no Aoe HD. Imo Aoe HD should be given back to DpS Ze/RP.
About different kind of procs. Witchbrew for WE vs Leonine Frenzy on WL. Or how proc dmg used to work. SM/BLORC uses Skull Thumper/Blurring Shock and it crits, the proc on those skills procs as well AND before the critical hit that triggered it to proc. It should work like that now. WE has 2x hit finisher's and each hit could proc kissess so when WE used 2 hit finisher sometimes with luck 2 kiss procs as well, and this dmg came before the hits that caused those procs. Remove 1-2s ICD from most/all procs and make 0.5s ICD instead.
Leonine Frenzy was first skill that had 0.5s ICD added to it because it was too powerful without it. Witchbrew doesnt have ICD and you can have 100% Uptime with it. So WB shouldnt crit i think most agree to this. But Leonine Frenzy has 10 sec duration .5s ICD and 30sec cooldown, and dmg comes from Pet and that Pet is the Crit Mechanic for WL. LF should do critical dmg like it used to, and pounce should be usable from mid-air,higher ground and possible to do crit dmg 1s after you landed pounce. All skills that require avoidance to disarm/silence should ignore GCD like SH pet Disarm. Oh this is MUST pets should get all grp buffs/heals. Anything except ress or guard pets get as well.
Vanquisher/Oppressor and Old Imperator/Overlord are great examples of synergy. Lets say you were 2H SM/BO using 4 Oppressor/vanq and 2 imperator/overlord for 8% all Avoidances proc OR 8% Strikethru proc.
Those times had best synergies with sets/procs/skills. Ive been loving RARE synergy on my Magus in RoR with close quarters/4 Rare fortune .5s off cast times = 1s BOF & 0.8s FrF.
SM used to have Phantom's Blade " all your melee attacks have 25% chance to absorb 225 dmg " And this should be changed back. Heavens Blade was " all your melee attacks have 25% chance to reduce targets resistances by 180 " and that stacked with WoH making SM amazing Duo With dps WP because target had basically 0 spirit resis. I dont think that should be brought back at least that strong. Armour potion/Armour buff skill stacked with 700 or 800 armour procs that were available before LOTD insanity. This should be brought back. And Resis pot should stack with resistance buff.
https://imgur.com/a/NEWrUqg Some pictures added. This has been on my head for sometime, if you disagree with me on something can you explain why? And if you have suggestions pls post them=) PRAISE HAIL OLD WAR & ROR WAR<3
OLD QUOTE "The GCD on both AoR and RoR is 1.15 seconds. We know this is the case because the client allows abilities to be used 1.15s into the displayed 1.5s GCD as long as you get your timing right. If you invoke the ability too early, it will be blocked until the 1.5s GCD is up.
We previously had the server enforce the 1.5s GCD hard, and it resulted in client casts being cancelled." Live had 1.15 - 1.5 GCD as well, so obviously im for changin it back to 1.15!
Changing Features to Promote Skill Instead of AOE.
- Sinisterror
- Posts: 1186
Changing Features to Promote Skill Instead of AOE.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
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