Very nice overview of kiting with a ranged build. Sadly, it needs the mandatory scout tactic to get the needed speed, because your 3 "main" attacks from scout are static with cast time ; therefore you are mostly toasted if enemy get in melee range.
I play an aSW (Tanaryon, who had some good fights against your WE

), and I'd like to say that the aSW can be more brutally lethal than ranged build in same timeframe, but it also need to cut off from some offensive renown (so "only" a max of 45/50% crit without renown into crit chances since you cannot spec both melee and ranged crit), but overall a far better resilience against melee classes (high armor, high defenses, while getting overall lower average HP pool).
I can kill maguses and Shamans very reliably on that spec, as well as most WEs (saving your regen build wich I "only" dropped to around 20% HP on 1v1, thanks to your very high/lucky parry).
Unless they can kite me endlessly, as soon I get in melee range, the burst and avoidances are usually enough to kill them before they can gut me. :p
The only class that kill me everytime is Chosen (equally geared and skilled, maybe regen as well), because too much resilience (parry and magic resistances) wich cannot be overtaken despite 1k autoattacks... :p