Shortly after the killboard was released in April 2022 did I write a short essay about how one might be able to use the killboard statistics for insights into class and realm balance.
This forum post can be found here for those interested: viewtopic.php?t=48128
The code I was using for the statistical analysis can be found here: https://github.com/PaulPauls/ror-killboard-analysis
Yesterday evening I decided to again data mine the killboard over night and write out possible results this morning. The scraped killboard data encompasses scenario and city instance results from the 2nd of April 2022 up to the early morning of the 8th of January 2023. The scraped data is 3.2 Gigabytes in size but zipped up in a convenient 346MB file for anyone interested in checking the data or doing their own analysis.
The scraped killboard scenario data can be found here as a zip (faster to download and less strenuous for the RoR servers): https://drive.google.com/file/d/1E9ngRu ... share_link
I did not have the time or the interest in repeating a wide-ranging data analysis of all classes as I did the last time - even though class balance has not changed significantly since i last performed it - there is merely more data available now. I therefore largely reused the original code and will keep myself brief. I expect people will certainly use this data to speculate about game balance and I do think that to a degree it contains indications about such, however please feel free to check out the information that killboard data mining provides from the github repository. You'll see that this information is limited and obviously by nature does not include rvr performance data. Though I do think it is useful and interesting if taken with a grain of salt.
Realm Win Rate T4 Standard Scenarios
A 'stomp' by either realm was defined by if the opposing realm had less than 100 points and therefore received the minimal amount of crests from the scenario. The percentage behind the 'stomps' specifies the percentage of how many wins are actually stomps, e.g. 56% of all T4 standard scenarios that order wins are done so with destro players receiving the minimal amount of crests.
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Realm Win Rate T4 PUG Scenarios
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Realm Win Rate City Sieges
Since April 2022 Altdorf has been sieged 72 times, IC has been sieged 202 times
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Realm Win Rate Mid-Tier Standard Scenarios
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Realm Win Rate Mid-Tier PUG Scenarios
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General Fun Facts about the scenario slayings in the aforementioned time period
- 203.173 Scenarios have been played
- 3.400.253 Order players have been slain
- 3.369.994 Destro players have been slain
- 114.425 Unique characters (not accounts) have played in scenarios
- 21.255 of those characters have played regularly and a lot in more than 50 scenarios
Now, the crowning of the scenario stat kings:

Highest Win Ratio (minimum 50 scenarios played):
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Most avg Kill Damage (minimum 50 scenarios played):
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Most avg Deathblows (minimum 50 scenarios played):
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Most avg Protection (minimum 50 scenarios played):
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Most avg Healing (minimum 50 scenarios played):
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Furthermore, since I oftentime see people asking if scenarios are popping, here an overview of the average waiting times accumulated over the weeks, days or hours of the day, allowing among others to see if scenarios pop faster/slower than a couple of months ago or at what time they pop fastest:
Scenario Queue wait time T4
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Personal Feedback to RoR
Lately RoR has become incredibly toxic and bitter - particularly on destro side where I experienced it the most since I lately play mostly destro on my YodaXYZ twinks, though I certainly saw it on order too. I don't want to propose solutions or anything the like since I am sure the core of the problem is the availability of developer hours and community manager hours - since this is a free and volunteer-run game. And I am very thankful and grateful to those volunteers providing such a fun experience and that I understand what a monumental undertaking it is to run an MMO as volunteer devs. As usual would I like to point out that I'd be happy to help if I can.
However I would also like to point out that destro global chat - and I suppose order global chat as well - is incredibly hostile and bitter and oftentimes insulting to the devs themselves or anyone trying to defend the game. Oftentimes from the same players and usually spurned on when the realm imbalance is too great - rightfully blaming the ease of xrealming, class imbalances or the possibility of completely unfair playstyles like stealth-gank parties. It degrades into enormous bitternes that I am sure is not only driving new players reading it in global chat away in droves but is just not fun to be exposed to in a game that is intended to be fun in ones own free time. Trying to provide counter points and defending the game so that new or other players don't get exposed to it and leave is only met with more 'horde mentality' - putting those people on ignore results in the same negative effect for new players or others who just want to enjoy the game. I genuinely consider this lately a huge issue driving new players away.
You may be aware of this, you may not be and I'm sure a lot of players and devs probably disagree with me. I honestly do not know. But since I rarely use the forums since I don't like the time-based response ordering instead of an upvote-based response ordering (e.g. reddit) did I just think that I'd leave my personal feedback here as well.
Again, thanks for the hard work!
Cheers!