I find the blowout statistics incredibly troubling.
Over 50% of EVERY scenario in T4 is a blowout!
Over 80% of EVERY city scenario is a blowout!(a weakness in the data?)
This is completely unacceptable from any standpoint. How can there be this many awful games? I don’t find getting stomped fun and it’s only marginally better to do the stomping.
I’ve noticed that once destro starts forming up groups and begin to win more that suddenly the competent order leaves to do other things rather than losing. I’m sure the reverse occurs. I never mind losing if we had a good fight.
Perhaps a balance buff could be put in place. Losing by more than 200 adds 20% increased dmg and healing and increses RPs 20% as well.
Data Mining the Killboard Scenarios | Jan 2023
Ads
Re: Data Mining the Killboard Scenarios | Jan 2023
You are right this isn't normal, but I do not believe the dev are at fault here the default game never had good balance I think those data point are amazing to start the conversation between the community and the dev as to see what can be done reasonably to lower those insane winrate pourcentage and also decrease the siege inbalance between Destro and Order.
To me on a subjective point Destro feel extremely tanky in Sc, and more DPSish in ORvR. However the fact that the data point that order is in clear favor seems to be maybe due to most population being on the Order side? or maybe the actual combination on the Order side class make it too good compared to the amazing individual class power on the Destro side.
TL;DR
Maybe the order when in group are crazy strong.
The Destro are crazy good individually but they don't have a good synergy in group.
I don't know I just trying to mix in both what I've seens and feel during my gameplay and those stat.
Re: Data Mining the Killboard Scenarios | Jan 2023
These stomps are basically the statistics of tryharders farming casual, newbies, noobs and roleplayers on the server.
The skill gap between skilled tryharders and the rest is quite significant.
That is why you have tryharders 1k+ kills and less than 10 deaths, there is little to no challenge at all outside of being zerged which doesn't happen in scenarios.
For the discordant scenarios its draw of the luck who is on and knows how to play.
I still think these solo/duo scenarios shouldn't have been a thing in a game that needs teamplay gameplay to make it work, no one new learns how to play this game properly in solo/duo scenarios.
It only serves to have people complain about balance when they dont even play the game under proper circumstances, because there is certain classes that shine in those environments were there is unguarded, uncleansed and unhealed targets.
The skill gap between skilled tryharders and the rest is quite significant.
That is why you have tryharders 1k+ kills and less than 10 deaths, there is little to no challenge at all outside of being zerged which doesn't happen in scenarios.
For the discordant scenarios its draw of the luck who is on and knows how to play.
I still think these solo/duo scenarios shouldn't have been a thing in a game that needs teamplay gameplay to make it work, no one new learns how to play this game properly in solo/duo scenarios.
It only serves to have people complain about balance when they dont even play the game under proper circumstances, because there is certain classes that shine in those environments were there is unguarded, uncleansed and unhealed targets.
- GrishnakBlagtoof
- Posts: 115
- Contact:
Re: Data Mining the Killboard Scenarios | Jan 2023
This is quite telling....we aren't imagining things, Order attacking IC 200+ times while Destro attacking Altdorf a handful is the balance problem we on Destro have been talking about.
But just as recent as last night, I go to log in and get told Order needs more players by the login screen. That's ridiculous.
More renown buff won't matter if we can't kill anyone to get it. Rank 40 needs a gear level bracket. Let the Sov Order fight Sov Destro and see how that goes. Bet if you add a gear cap bracket, the numbers will even out more, pitting like-geared players to like-geared players.
Order is just flat dominating. And years ago when it was Destro "dominating" people went to Order....and none have come back...why?
The numbers don't lie....
But just as recent as last night, I go to log in and get told Order needs more players by the login screen. That's ridiculous.
More renown buff won't matter if we can't kill anyone to get it. Rank 40 needs a gear level bracket. Let the Sov Order fight Sov Destro and see how that goes. Bet if you add a gear cap bracket, the numbers will even out more, pitting like-geared players to like-geared players.
Order is just flat dominating. And years ago when it was Destro "dominating" people went to Order....and none have come back...why?
The numbers don't lie....
WAAAGH!!!

Grishnak Blagtoof
<The Blagtoof WarTribe>
Est. 1996

Grishnak Blagtoof
<The Blagtoof WarTribe>
Est. 1996
-
- Posts: 33
Re: Data Mining the Killboard Scenarios | Jan 2023
Congratulations for your data mining skills, development and accuracy!
Thank you for your time pulling this stats together!
Cheers!
Thank you for your time pulling this stats together!
Cheers!
Re: Data Mining the Killboard Scenarios | Jan 2023
Spoiler:
Also, does this data in terms of healing, dps etc differentiate between actual SC's and City SC's? Because in city SC's certain classes will inevitably perform better inflating/skewing the data.
Spoiler:
Re: Data Mining the Killboard Scenarios | Jan 2023
High scoring dps have higher win rates because to be a high scoring (melee) dps you need support, so those people played mostly in an organized group which made their damage insanely high.
Tanking and healing depends on others doing damage, meaning the more damage you take the more you can protect/ heal. And with a good team of dps you will rarely get a lot of damage incoming cause your kill event dps too fast.
There are a few healers in top10 win% chart, if you check that one.
Tanking and healing depends on others doing damage, meaning the more damage you take the more you can protect/ heal. And with a good team of dps you will rarely get a lot of damage incoming cause your kill event dps too fast.
There are a few healers in top10 win% chart, if you check that one.
RoR doesnt deserve being taken seriously.
-
- Posts: 606
Re: Data Mining the Killboard Scenarios | Jan 2023
Great read.
However issue (percentage of stomps i mean) is not in balance as is. Issue is to win in this game you need a) proper group composition that synergies well (be it 2-2-2 or 1-3-2) b) coordination within group (=good leader, who calls stuff quick and proper) c) personal skill (=proper GCD management). Those groups who achieve a+b+c will always inevitably win against groups that are missing one or more conditions or dont have some of them optimized properly.
In harsh reality we do have pugs with no healers and (or) tanks hence the result.
Some kind of different match making system would be cool to have, however it should be way more complex than just strict enforcement of 2-2-2 or gear brackets or whatever. Havent seen any reasonable proposal about match making system, everything that was discussed is a hard "no go", cause too many flows&cons.
As a first step someone somewhere here on forums proposed to make visible archetypes that are currently in q for all SC's separately. To that I would also add full 6 men groups q'ing by realms. I dont know but i guess ranked UI could be somehow expanded to make this happen. That would be a very nice start i feel. At least we will see if players are able to solve the issue themselves without putting hours into brainstorming of how match making system should be. I do believe they will. Also it would be easier for undergeared pugs to dodge, once they gonna see in UI that there are X 6men groups of opposite realms that are currently active and prevent solos from q'ing alone (i can imagine that there is nothing so frustrating to a beginner as constantly loosing SCs solo q'ing for whole evening, it drives all motivation to log away harshly). They will either do something else (pve, orvr, farming mats) or form (join) 6men themselves.
However issue (percentage of stomps i mean) is not in balance as is. Issue is to win in this game you need a) proper group composition that synergies well (be it 2-2-2 or 1-3-2) b) coordination within group (=good leader, who calls stuff quick and proper) c) personal skill (=proper GCD management). Those groups who achieve a+b+c will always inevitably win against groups that are missing one or more conditions or dont have some of them optimized properly.
In harsh reality we do have pugs with no healers and (or) tanks hence the result.
Some kind of different match making system would be cool to have, however it should be way more complex than just strict enforcement of 2-2-2 or gear brackets or whatever. Havent seen any reasonable proposal about match making system, everything that was discussed is a hard "no go", cause too many flows&cons.
As a first step someone somewhere here on forums proposed to make visible archetypes that are currently in q for all SC's separately. To that I would also add full 6 men groups q'ing by realms. I dont know but i guess ranked UI could be somehow expanded to make this happen. That would be a very nice start i feel. At least we will see if players are able to solve the issue themselves without putting hours into brainstorming of how match making system should be. I do believe they will. Also it would be easier for undergeared pugs to dodge, once they gonna see in UI that there are X 6men groups of opposite realms that are currently active and prevent solos from q'ing alone (i can imagine that there is nothing so frustrating to a beginner as constantly loosing SCs solo q'ing for whole evening, it drives all motivation to log away harshly). They will either do something else (pve, orvr, farming mats) or form (join) 6men themselves.
Ads
Re: Data Mining the Killboard Scenarios | Jan 2023
there's bunch of IC sieges because when destro attack altdorf there's a clear defender advantage during stage 1 for order. because of that funnel at that square, dont remember BO name. funny nobody mentioned this.
P.S. also most of order forts are taken when there's nobody online. maybe make forts not count for city score if less than 500 players on server are online or something like that?
P.S. also most of order forts are taken when there's nobody online. maybe make forts not count for city score if less than 500 players on server are online or something like that?
Re: Data Mining the Killboard Scenarios | Jan 2023
just remove rampage, problem solved
Who is online
Users browsing this forum: Amazon [Bot] and 4 guests