Hello, as we know dual wielding characters receive 10% parry increase, while great weapon wielders (2H) gets 10% strike threw, but is it a parry strike threw, block strike threw, disrupt strike threw or generic strike threw?
Also what is a hidden bonus for classes that don’t dual wield like SH, Zeal, Engi, WH, SW and SnB Tanks? Do they receive any bonus?
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Equipped weapon hidden bonuses
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Re: Equipped weapon hidden bonuses
- 2H melee weapons receive a 10% Block/Parry strikethrough. Afaik, this should also apply to Sorcerer, Magus, Shaman, AM and Runepriest staffs.
- 2H ranged weapons dont give any bonus (I guess because disrupt/dodge got already lower % than parry/block).
- "Hybrid" classes like engineer and SW/SH are wieling ranged weapon + melee weapon, and wont get native bonus.
However, SW and SH in their melee stances benefit from a 10% parry increase, as if they were wielding dual-melee weapons.
- WH/WE are considered wielding dual melee weapons, therefore benefiting from the 10% parry increase.
- SnB tanks / healers are not benefiting from either bonus (guess higher avoidances and block are already enough :p).
- Dual-wielind healers wont get any bonus because tome/chalice are not considered melee weapons.
- 2H ranged weapons dont give any bonus (I guess because disrupt/dodge got already lower % than parry/block).
- "Hybrid" classes like engineer and SW/SH are wieling ranged weapon + melee weapon, and wont get native bonus.
However, SW and SH in their melee stances benefit from a 10% parry increase, as if they were wielding dual-melee weapons.
- WH/WE are considered wielding dual melee weapons, therefore benefiting from the 10% parry increase.
- SnB tanks / healers are not benefiting from either bonus (guess higher avoidances and block are already enough :p).
- Dual-wielind healers wont get any bonus because tome/chalice are not considered melee weapons.
Last edited by Fenris78 on Thu Jan 12, 2023 12:16 pm, edited 1 time in total.
Re: Equipped weapon hidden bonuses
Ok thanks for the explanation, didin't know WH offhand weapons are treated the same way as WE.
Re: Equipped weapon hidden bonuses
All "ranged" attacks from WE and WH are considered melee attack, yes (saving dagger throw / Snap Shot wich are 65ft range and effectively ranged attacks, despite being unblockable for some reason, probably to be able to hit oil).Ruin wrote: Thu Jan 12, 2023 12:15 pm Ok thanks for the explanation, didin't know WH offhand weapons are treated the same way as WE.
Re: Equipped weapon hidden bonuses
I believe staff weapons were intentionally excluded from this.Fenris78 wrote: Thu Jan 12, 2023 12:11 pm- 2H melee weapons receive a 10% Block/Parry strikethrough. Afaik, this should also apply to Sorcerer, Magus, Shaman, AM and Runepriest staffs.
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Re: Equipped weapon hidden bonuses
Not sure if you consider it hidden or not, but shields provide block chance based on their block rating:Fenris78 wrote: Thu Jan 12, 2023 12:11 pm - SnB tanks / healers are not benefiting from either bonus (guess higher avoidances and block are already enough :p).
[Shield Block Rating / main attacker stat * 0.2] = Block Chance
(Capped at 40% iirc)
Source:
viewtopic.php?t=965&start=70#p140473
So a BIS shield with 400-460 BR would give about 8% block against a 1050 soft capped attacker, and about 30% against attacker with 300 or less in main stat.
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