1. Premades are made to kill. They don't care if you do BO, if they gonna farm you while you try to win by capping BO - its totally fine. For me, at least...Aethilmar wrote: ↑Tue Feb 14, 2023 2:00 am Missing a few other options:
1) Stop turning scenarios that prioritize objectives into ones that prioritize fighting in a box. Cairn and Thunder Valley used to require groups to move around and cap (Thunder Valley a bit too much tbh) but at least it forced the premades to make a choice between sticking together or losing by default. Once some of those premades get split into two's and three's they aren't so tough anymore.
2) (Faster) diminishing returns on repeat kills after some arbitrary (TBD) number. Sure they can kill you over and over but at some point it won't matter anymore.
3) Bounty system for team getting pumelled i.e. they get some multiple (2x, 3x, whatever) for the first kill after getting slaughtered for a while. Might encourage folks to keep trying just to get lucky.
Or some combination of the above. Or leave it as it is. I'm fine with surrender as it stands even if it is frustrating sometimes.
4.You can't make people want to fight so better to get a shot at new people than suffer with the teammates you got.
2. Kill for free then, it's more interesting than BO capping anyway. After all, if those premades wanted to running around those BO - rvr is usually do the trick.
3. I do like enemies with this mindset. Keep on trying, you can't get too much RR/warcrests/fun (or "fun", depends) after all.
4. Yes.