Your healing amount doesn't really go up with gear all that much, what you tend to get more is survivability. Which is good, now willpower isn't completely useless. IT does add MORE healing, but you need a LOT of it to make an impact. What you really go in for however with the Triumphant set is the gear bonuses. Heal Crit is worth on average roughly double that of willpower for increasing your healing, and reduced chance to be crit is better than toughness (which works better on DoTs and frequent low damage ticks which aren't what do the most damage to you, big crits from sorcs or melee DPS do the most damage). So from the Tri set you get 6% crit heal (if you slot crit heal in the ring) and 5% reduced crit chance.diamond241 wrote: ↑Fri Nov 25, 2022 2:41 pm Thoughts on utilizing 5 Sovereign and 4 invader pieces? Also utilizing the 2x undying pieces for the extra toughness.
It should give you roughly:
+88 Willpower/+75 Willpower
+88 Wounds /+75 Wounds
+75 Toughness
I know you are giving up the talisman slot in the jewlry, but the 4 piece triumphant bonus doesn't seem like its great. I would rather stack more toughness for survivability..
Yes, you want to be tanky. But not at the expense of your healing. You have to find the right balance, and for me. That is as long as you're not getting focused, you should be one of the last people to die in your group/warband. Your survival comes from your positioning, healing, AoE detaunting at the correct moments, use of tactics and group members helping you. 80 toughness won't make much difference. And 2x Undying is standard.
Now if everyone went for pure stats and no critical chance. You'd be correct. Because there'd be no point investing in anti crit if nobody was critting. Problem is most DPS run high main stat, high crit builds. And considering Crit/Reduce crit is essentially additive/subtractive like toughness is to a main stat and considering the fact that Crit increase/decrease is twice as effective as the base stat. It's just more logical to go with the crit/anti crit. Plus nothing can counter heal crit so..

Now, I'll be honest I haven't crunched the numbers and someone could come up with the ultimate tanky/heal WP. That's entirely possible. I just don't feel like sitting there doing all the math as I'm happy with my build. If you do, here's some info you might want:
Crits are always initially without modifiers (base damage + 35% + a random range of 20% on top). When translated from 1% crit value to a main stat it's roughly 1% crit to 9 willpower, it's the same for other stats. That's the average amount of extra willpower to healing you'd require to make up for failing to hit that 1% crit over 100 heals at average crit healing. Toughness is the same, 1% reduce crit is equal to 9 toughness, as in how much toughness would you need to make up the same loss of damage if that 1% reduced crit didn't occur. In order to boost your heal bonus by 1, you need 5 willpower, or for dps, 5 strength.
So for a quick bit of math, that +75 toughness and willpower is roughly worth 8.3% reduced crit chance and 8.3% heal crit. The Tri set adds 6.5% reduce crit (and a tad more from ini) + 17.5% crit heal chance (with 4% crit gem in). You get far more bang for your buck. Then you slot toughness talis up the wazoo to make yourself more tanky. And go 3-4 futile strikes and 2-3 crit heal in renown. If you wanted, you could run full defensive with the glory weapons and book plus the reduced crit soul stone gem and event item. But that's overkill in my opinion. In high pressure situations I run close to -35% total negative crit (with linis and full FS) with 31% crit heal. In lower pressure situations I run closer to 36-39% crit heal and -20% reduced crit chance. Most main DPS get to 50%+ crit chance. And even if you had 60-70%, classes can debuff your ini or make it more likely for you to be crit hit or for someone to crit hit you. So the meta is avoidance > crit > main stat.