Recent Topics

Ads

Faction Imbalance

Let's talk about... everything else
Dajciekrwi
Suspended
Posts: 715

Re: Faction Imbalance

Post#71 » Fri Jun 23, 2023 10:30 am

Earthcake wrote: Thu Jun 22, 2023 1:18 pm
Andamarine wrote: Thu Jun 22, 2023 12:49 pm Career Stats from ORvR webside (filters Area-RvR, Include solo kills, from week 4 to week 22, timezones All, RR All), everyone can go and check it:

White Lion 1304x , kills 188k , assists 619k, DMG% 15M, died 105k , KD(median) 0,50
Marauder: 1125x , kills 93 k , assists 486k, DMG% 8M, died 75k , KD(median) 0,21

Everyone can see how OP was Marauder in last 4,5 months. WL with more than twice better KD ratio and nearly twice dmg done had better stats only because everyone playing Mara does not know how to play him. :D On server where current primetime is 500 ppl online and majority of organized/good players switch to both sides.
And how many dead ppl due to mara crowd control versus white lion crowd control in those 4.5 months ?
Should we also judge healers/tanks by their KD ratio to see if they are doing well ?
WTF You talking about ??
Carrer stat show simply relation DPS vs DPS . And Conclusion is VERY CLEAR! For You maybe Marauder should be compered to KotbS in CC category?
That the problem with Marauder- No true dps, no true tank, no truesupport, just pullmule for warband. This class simpoly not belong to Trinity oF RoR.
Imao Mara should be deleted, and this eternal cry about "im dead because Mara pull me into wb" will end. And after that any destro WB will kill nobody!

Ads
Sulorie
Posts: 7459

Re: Faction Imbalance

Post#72 » Fri Jun 23, 2023 12:19 pm

heybaws wrote: Fri Jun 23, 2023 8:22 am
normanis wrote: Thu Jun 22, 2023 7:48 am i dont mind inevitable doom works same as gtdc= pull random player.
Why? ID is never an issue if 1 of your mdd ignores all armor pen from enemy, 2nd runs with 10k hp+ and 3rd can just self punt from any unwanted engagement,
You want to compare a low CD dot, which adds notable damage on top of all other skills and activates numerous other procs with this?
You get pulled? So what? We should assume you have a tank nearby.

You really want to add tanks and healers to the comparison?
Last edited by Sulorie on Fri Jun 23, 2023 12:27 pm, edited 1 time in total.
Dying is no option.

Garamore
Posts: 442

Re: Faction Imbalance

Post#73 » Fri Jun 23, 2023 12:23 pm

Mara provides a good, survivable MDPS with average dps in warbands in monstro spec with a good aoe kd and interrupts, you need 1-2 in each wb. Mara pull is a little annoying but hardly game breaking, i'd insta swap it for wl pounce as all mdps need a gap closer. No good player dies to mara pull unless their wb/group is already running. In small scale destro have much better options. On the outside mara looks good with lots of tools but really its a jack of all trades and master of none and its weak dps means other classes are better to take. I've levelled a choppa and on the way with a we for this reason.
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

User avatar
Ninjagon
Posts: 534

Re: Faction Imbalance

Post#74 » Fri Jun 23, 2023 1:09 pm

Sulorie wrote: Fri Jun 23, 2023 12:19 pm You get pulled? So what? We should assume you have a tank nearby.
Oh "Dying is no option" man. In warband play, BiS White Lion (wich I have, and its nice tanky DPS), you will die in 2 seconds and nothing can save you, (defensive M1 included).

M1: Confusing Movements: Dodge and Parry all attacks for 7 seconds (works only from front).

Imagine small scale scenario:
9K buffed BiS WL, full HP, the fight starts.
- first pull from choppa - you got some damage while in the air, you drop right in the middle of enemy
- WL use first insta heal pot (+2700 hp), + some hots from healer
- right after: second pull from another choppa (no cc imunity), more damage while in the air, which you cannot parry or dodge
- you will end up in the middle of the same enemy
- 1 sec later, you are dead

Then, you can finally "enjoy" the game :-)

This is not theoretical scenario. This actually happened in SC. And it will happen again.
Ninjamag - The Sorcerer. RETRIBUTION / DEVASTATION guild.
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
Spoiler:
Image

Sulorie
Posts: 7459

Re: Faction Imbalance

Post#75 » Fri Jun 23, 2023 1:38 pm

Ninjagon wrote: Fri Jun 23, 2023 1:09 pm
Sulorie wrote: Fri Jun 23, 2023 12:19 pm You get pulled? So what? We should assume you have a tank nearby.
Oh "Dying is no option" man. In warband play, BiS White Lion (wich I have, and its nice tanky DPS), you will die in 2 seconds and nothing can save you, (defensive M1 included).

M1: Confusing Movements: Dodge and Parry all attacks for 7 seconds (works only from front).

Imagine small scale scenario:
9K buffed BiS WL, full HP, the fight starts.
- first pull from choppa - you got some damage while in the air, you drop right in the middle of enemy
- WL use first insta heal pot (+2700 hp), + some hots from healer
- right after: second pull from another choppa (no cc imunity), more damage while in the air, which you cannot parry or dodge
- you will end up in the middle of the same enemy
- 1 sec later, you are dead

Then, you can finally "enjoy" the game :-)

This is not theoretical scenario. This actually happened in SC. And it will happen again.
The first you press is detaunt, not health potion. You already have hots on you, considering you are one of 2 DD in your party.
You were alone, when you got pulled to 2 choppas?
The pull isn't far enough that your tank can't keep track with you.
The pull is good when your enemy wants to get away, therefore you are already on offense. In any other case you pull enemy melee closer to their own targets or you pull misplaced enemy rdd.
When one team in SC is so weak, that the pull disrupts their play, they would lose without pull as well.
Let's assume double pull exists - never seen it - then it's lag related and not working as intended.

Range stagger/KD a fleeing single enemy and they are dead as well. So we want to remove them too?
In general you hit players who were too slow to move in the first place, when your side is pushing.

You make it sound as if it is all about a single pulled BiS Player vs whole enemy zerg.
How about your side generates pressure with slayers and spinning ballerina's and doesn't run away.
You have already lost, when pull has it's biggest effect.

Maybe, just maybe you are not supposed to survive full assist of whole enemy team, when there is only 1 grp supporting you. Cross heal isn't something many healers do, hell, some only display their own grp in UI.
Dying is no option.

User avatar
Cleo
Posts: 20

Re: Faction Imbalance

Post#76 » Fri Jun 23, 2023 1:42 pm

"I should not die when I get focused down" - White Lion

User avatar
Detangler
Posts: 1028

Re: Faction Imbalance

Post#77 » Fri Jun 23, 2023 1:53 pm

Ninjagon wrote: Fri Jun 23, 2023 1:09 pm
Sulorie wrote: Fri Jun 23, 2023 12:19 pm You get pulled? So what? We should assume you have a tank nearby.
Oh "Dying is no option" man. In warband play, BiS White Lion (wich I have, and its nice tanky DPS), you will die in 2 seconds and nothing can save you, (defensive M1 included).

M1: Confusing Movements: Dodge and Parry all attacks for 7 seconds (works only from front).

Imagine small scale scenario:
9K buffed BiS WL, full HP, the fight starts.
- first pull from choppa - you got some damage while in the air, you drop right in the middle of enemy
- WL use first insta heal pot (+2700 hp), + some hots from healer
- right after: second pull from another choppa (no cc imunity), more damage while in the air, which you cannot parry or dodge
- you will end up in the middle of the same enemy
- 1 sec later, you are dead

Then, you can finally "enjoy" the game :-)

This is not theoretical scenario. This actually happened in SC. And it will happen again.
1. GtdC causes immunity, so no second pull but ok.
2. Next time detaunt rather than drink a pot.
3. You can still block/parry/dodge in the air.
4. EVEN IF #3 is false, flight time on GtdC is about half a second. If you die in half a second its because you are in a mega blob without guard. You were gonna die anyways.

Next time you make a theoretical scenario like that please include all the tanks the Choppa gives immunity to so you have your guard with you for the next 30 seconds, or talk about how now no one can be punted off the Gates of Ekrund because of one Choppa that simply states "Its my best damage ability!!" when questioned as to why they continually use it in the middle flag. Cause that isn't theoretical. It happens in roughly 1/3 of all scenarios. And it will happen again.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable

User avatar
Vaul
Posts: 353

Re: Faction Imbalance

Post#78 » Fri Jun 23, 2023 1:56 pm

Kirss wrote: Thu Jun 22, 2023 9:02 pm How is the KDA calculated? is it a straight 1 1 1 or 1 1 1/2?
Not clear what you mean by 1-1-1 but it's (kills + assists ) / deaths. Feel I may be missing some gamer knowledge if you can elaborate on what 1 1 1 and 111/2 are for me I can implement those!
Deadlakes (Marauder)
Shoreditch (Zealot)
Vhannos (Chosen)

Ads
Dajciekrwi
Suspended
Posts: 715

Re: Faction Imbalance

Post#79 » Fri Jun 23, 2023 5:58 pm

Garamore wrote: Fri Jun 23, 2023 12:23 pm Mara provides a good, survivable MDPS with average dps in warbands in monstro spec with a good aoe kd and interrupts, you need 1-2 in each wb. Mara pull is a little annoying but hardly game breaking, i'd insta swap it for wl pounce as all mdps need a gap closer. No good player dies to mara pull unless their wb/group is already running. In small scale destro have much better options. On the outside mara looks good with lots of tools but really its a jack of all trades and master of none and its weak dps means other classes are better to take. I've levelled a choppa and on the way with a we for this reason.
I play mara 12 years -its my main and olny one character- and i can say one- "Look like they massacred my boy" - no resolute defence, no cleansing winds, justry miserable average pullslave, no chance to exisits outside the wb. Thats all folks

rejndjer
Suspended
Posts: 431

Re: Faction Imbalance

Post#80 » Sat Jun 24, 2023 5:00 am

Dajciekrwi wrote: Fri Jun 23, 2023 5:58 pm
Garamore wrote: Fri Jun 23, 2023 12:23 pm Mara provides a good, survivable MDPS with average dps in warbands in monstro spec with a good aoe kd and interrupts, you need 1-2 in each wb. Mara pull is a little annoying but hardly game breaking, i'd insta swap it for wl pounce as all mdps need a gap closer. No good player dies to mara pull unless their wb/group is already running. In small scale destro have much better options. On the outside mara looks good with lots of tools but really its a jack of all trades and master of none and its weak dps means other classes are better to take. I've levelled a choppa and on the way with a we for this reason.
I play mara 12 years -its my main and olny one character- and i can say one- "Look like they massacred my boy" - no resolute defence, no cleansing winds, justry miserable average pullslave, no chance to exisits outside the wb. Thats all folks
hey that's exactly what SW is as well. only less because it doesnt even have pull. and engie just a magnetbot that most order ignore as well. here's wild suggestion: buff sw/engi and magnus/mara, while nerfin other dps. now i get it that mentioned classes have some "cc", which makes them "unique" and blablabla. but fact of fact is aoe pull is best cc you can have on spam melee aoe meta, which you have right now. rampage is terribly OP on a class that has highest melee dmg potential in spam melee aoe meta. i also seen a lot of time that WL can literally insta-gib people in only 1-3 seconds, which is if it's ok for dps to have, then other dps should get increased dmg as well. is it so hard to agree on these simple facts?

Who is online

Users browsing this forum: Ahrefs [Bot], Bing [Bot] and 6 guests