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LOTD Antizerg mechanic

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Phantasm
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Re: LOTD Antizerg mechanic

Post#11 » Wed Jun 28, 2023 12:12 am

Evilspinnre wrote: Tue Jun 27, 2023 10:32 am Order's biggest advantage is in funnels, which is why they win most forts.
Destro's biggest advantage is in open field, which is why they are better for RvR - numbers in LOTD multiply that
I understand logic behind orders advantages in funnels mainly by utilise slayers power of neutralizing destro tanks and their mitigation skills, but please can you draw a logic behind advantages of destro in a open field?

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Evilspinnre
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Re: LOTD Antizerg mechanic

Post#12 » Wed Jun 28, 2023 2:57 am

Phantasm wrote: Wed Jun 28, 2023 12:12 am
Evilspinnre wrote: Tue Jun 27, 2023 10:32 am Order's biggest advantage is in funnels, which is why they win most forts.
Destro's biggest advantage is in open field, which is why they are better for RvR - numbers in LOTD multiply that
I understand logic behind orders advantages in funnels mainly by utilise slayers power of neutralizing destro tanks and their mitigation skills, but please can you draw a logic behind advantages of destro in a open field?
Disruption via pulls (choppa and mara), as well as faster morale gain on tanks. Overall melee train is better as well with MSH bringing so much to the table vs only SL+WL for order
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Martok
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Re: LOTD Antizerg mechanic

Post#13 » Wed Jun 28, 2023 6:02 am

JohnnyWayne wrote: Wed Jun 28, 2023 5:30 amAlso, has anyone ever checked how long walkways between BOs are compared between order and destro? Just wondering.

Are you talking about actual distance between objectives in the LOTD?
Last edited by Martok on Wed Jun 28, 2023 6:25 am, edited 5 times in total.
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Martok
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Re: LOTD Antizerg mechanic

Post#14 » Wed Jun 28, 2023 6:28 am

The spacing isn't exact however each faction's primary area contains the same number of objectives at relatively equidistant points. In other words, the distances involved are not varied enough to be a concern.
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taktaal
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Re: LOTD Antizerg mechanic

Post#15 » Wed Jun 28, 2023 8:48 am

I think LotD has a problem with distance anyway because after the first 5 minutes you essentially have unlimited teleport mobility. As such, the zone is in effect smaller than ORvR or even scenarios because in those zones you need to ride to the other end. The BO teleports in ORvR only works for single players, and is immediately disabled by simple proximity of an enemy even when the flag is still your color. in LotD, teleports accept an entire warband, and are only disabled once the flag is flipped.

This means that it's quite hard for the underdog faction to wipe a single split off warband before reinforcements arrive mid-fight.

The zone itself is almost a perfect mirror with no obvious unbalanced points like in Caledor for instance.

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Martok
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Re: LOTD Antizerg mechanic

Post#16 » Wed Jun 28, 2023 5:31 pm

JohnnyWayne wrote: Wed Jun 28, 2023 3:50 pmI'm not talking about BO distribution on the map, but actual walk ways between the BOs. And removing the teleport might also snowball the entire event even more. I'm unsure about how to fix anything about this mess. Also devs don't seem to be willing to invest a lot of time into it.

At the risk of being accused of 'speaking for the devs' or 'being weird' just for speaking, I will say aspects of LOTD are being worked on. On every occasion which a LOTD instance has been aired on 'Realm Watch' (which returns this Friday, by the way), I have spoken about the need to be a bit patient with the specific development of the zone. It will come. The zone has excellent potential and the powers that be know this.

But even now, the zone is rife with opportunity for engaging game-play if players would simply appreciate the zone for what it is and adapt their strategies accordingly.
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wonshot
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Re: LOTD Antizerg mechanic

Post#17 » Wed Jun 28, 2023 7:23 pm

Feel free to close this topic, there was not enough interest to actually debate this topic of the ingame mechanic.
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Martok
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Re: LOTD Antizerg mechanic

Post#18 » Wed Jun 28, 2023 8:13 pm

wonshot wrote: Wed Jun 28, 2023 7:23 pmFeel free to close this topic, there was not enough interest to actually debate this topic of the ingame mechanic.

Seriously?
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wonshot
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Re: LOTD Antizerg mechanic

Post#19 » Wed Jun 28, 2023 8:26 pm

Martok wrote: Wed Jun 28, 2023 8:13 pm
wonshot wrote: Wed Jun 28, 2023 7:23 pmFeel free to close this topic, there was not enough interest to actually debate this topic of the ingame mechanic.

Seriously?
Yes? I brough up a point about a game mechanic which I have always found to be too favored in one of the realms. Brough up points about this game mechanic and while its fine people adress some of the other areas of the LOTD gamemode there was never any debate about the posts for or against the OP. So whats the point? Im sure you can advocate for your stream and farm post-count somewhere else.
Bombling 93BW
Ping me when Battleobjectives are becoming meaningful to the oRvR game as an incentive & tool to spread out the players and the action.

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Martok
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Re: LOTD Antizerg mechanic

Post#20 » Wed Jun 28, 2023 8:41 pm

And the truth comes out:

wonshot wrote: Wed Jun 28, 2023 8:26 pmYes? I brought up a point about a game mechanic which I have always found to be too favored in one of the realms. Brough up points about this game mechanic and while its fine people address some of the other areas of the LOTD game-mode there was never any debate about the posts for or against the OP. So what's the point? I'm sure you can advocate for your stream and farm post-count somewhere else.

Realm Watch isn't my stream. It is the server stream. It is designed and crafted to promote the server, the game, and the players. As such it is officially sanctioned by the server and those who run it and is hosted on the official Return of Reckoning Twitch page. It has nothing to do with me.

With that aside, I understand you brought up a specific issue in regard to the LOTD. By doing so you generated discussion about LOTD. This is good, even if all of it doesn't fit the exact parameters of your initial point. That is why I questioned your desire to have the thread locked because discussion about LOTD or any other aspect of this game is better than no discussion at all.

In addition there was nothing personal in my response targeted at you. Please, do you understand this?
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