LOTD Antizerg mechanic

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Acidic
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Re: LOTD Antizerg mechanic

Post#21 » Wed Jun 28, 2023 9:25 pm

wonshot wrote: Wed Jun 28, 2023 8:26 pm
Martok wrote: Wed Jun 28, 2023 8:13 pm
wonshot wrote: Wed Jun 28, 2023 7:23 pmFeel free to close this topic, there was not enough interest to actually debate this topic of the ingame mechanic.

Seriously?
Yes? I brough up a point about a game mechanic which I have always found to be too favored in one of the realms. Brough up points about this game mechanic and while its fine people adress some of the other areas of the LOTD gamemode there was never any debate about the posts for or against the OP. So whats the point? Im sure you can advocate for your stream and farm post-count somewhere else.
Ok taking the bait.
Here is the “black and white” destro advantages you talk about
“ Destro realm advantages used to be morale pumping to deal with the pressure of Order, but now pretty much relies on stronger crowdcontrol”

Let’s actually look at the things destro are reported to have as advantages
A) morals have been seriously nerfed in general
B) only tanks have this advantage but the order advantage in moral drain works versus whole wb. So there is not an advantage in morals, there are counters to it that actually give order the advantage. This means they have choices.
C) CDR on destro mean limits mele configuration, msh is only effective with a cdr. Order has this on tank so no issue mixing
D) choppa pull and ap buff VS ID and rampage, can’t think witch is better

I can see the order advantage, raw damage and healing buffs, but struggle to see proof of destro advantage that match up.(to be fair, I see u said used to be moral)

Only thing I can see is is kd which gives immunities, no immunities to damage/rampage
But hard to take a discussion on balancing an encounter without the realm balance being considered.
Last edited by Acidic on Wed Jun 28, 2023 9:34 pm, edited 4 times in total.

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wonshot
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Re: LOTD Antizerg mechanic

Post#22 » Wed Jun 28, 2023 9:26 pm

Martok wrote: Wed Jun 28, 2023 8:41 pm And the truth comes out:
Realm Watch isn't my stream. It is the server stream. It is designed and crafted to promote the server, the game, and the players. As such it is officially sanctioned by the server and those who run it and is hosted on the official Return of Reckoning Twitch page. It has nothing to do with me.

With that aside, I understand you brought up a specific issue in regard to the LOTD. By doing so you generated discussion about LOTD. This is good, even if all of it doesn't fit the exact parameters of your initial point. That is why I questioned your desire to have the thread locked because discussion about LOTD or any other aspect of this game is better than no discussion at all.

In addition there was nothing personal in my response targeted at you. Please, do you understand this?
First of all, Yes I am aware about what Realm Watch is as I kinda generated that idea in 2021(but couldnt follow it up as it's host due to having a guildleadership dropped in my lap and i had no motivation to juggle two such massive projects at once):
https://imgur.com/a/Xug0nE3
My slightly snarky comment was because this topic already saw derailing about:
- Forts
- Realm Bias winrate arguements
- Talking about specific abilities which in turn always leads to class mirror and arguments such as "..but they have X" etc.

Had any of these arguments been used in conjunction to the main topic that would be an other case however.
Not really any of the 3 pages of posts adressed counterarguements or showed interest in furthring the topic which was made. Instead it turned into every other RoR forum post where players bring their favorit viewpoint of the week into whatever weekly topic is showing trafic. Which I was just not looking for, hence asking for might aswel close it.
Useing yourself as an example here, since you happend to step up in the spotlight and post. You have posted 3 times in this topic and not once adressed the main topic, even after it was pointed out. So no. I dont actually think letting the topic remain open will be any possitive, or atleast not match the intention of the debate.
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Martok
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Re: LOTD Antizerg mechanic

Post#23 » Wed Jun 28, 2023 10:23 pm

wonshot wrote: Wed Jun 28, 2023 9:26 pmFirst of all, Yes I am aware about what Realm Watch is as I kinda generated that idea...

Then why attack me?

wonshot wrote: Wed Jun 28, 2023 9:26 pmNot really any of the 3 pages of posts addressed counter-arguments or showed interest in furthering the topic which was made. Instead it turned into every other RoR forum post where players bring their favorite viewpoint of the week into whatever weekly topic is showing traffic.

What follows is a true statement. In less than an hour I will be going live on Twitch to conduct my Podcast. One of the topics I had previously decided to discuss was this very thread and your ideas. Because on my Podcast I do that, discuss RoR related topics.

An open invitation has been extended since I first began broadcasting for anyone to come in and discuss a topic. I always post my discord link. If you want, drop by.
Welcome to Warhammer, No Fun Allowed!!

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Uchoo
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Re: LOTD Antizerg mechanic

Post#24 » Thu Jun 29, 2023 12:03 am

GTDC doesn't negate defenses, it spins you so your back is facing the Choppa. Position on this server cannot change until you land. This is easy to test, simply tell your friend to spin midair while mounted and you won't see their position change until after they land.

The result of this is that you can block and parry, but probably in the opposite direction you would like. You can always dodge and disrupt in all directions.
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Nameless
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Re: LOTD Antizerg mechanic

Post#25 » Thu Jun 29, 2023 3:36 am

Uchoo wrote: Thu Jun 29, 2023 12:03 am GTDC doesn't negate defenses, it spins you so your back is facing the Choppa. Position on this server cannot change until you land. This is easy to test, simply tell your friend to spin midair while mounted and you won't see their position change until after they land.

The result of this is that you can block and parry, but probably in the opposite direction you would like. You can always dodge and disrupt in all directions.
Afaik while into the air (even rabbit hopping yourself) you cant defend attacks no matter who you are facing which makes pulls and knockbacks even better and kinda meta. Displacing play huge role at current meta and at open field make destro blob kinda unstoppable esp at open spaces where rampage could be more easily countered by simple movement.

Before week or two there were a topic about fort defence side change. Where some elite destro wbs changed sides because the trill to be at weaker side and to got challenging fight. interesting that they forgot about that when lotd start and stick with destro. Lotd map layout just favour destro. Yes, orders are sloppy quite often, dont communicate very well but most ppl play both sides and I dont see destro tactical masterminds comming to order side and do any good at lotd.

Displacing meta is kinda huge and you can beat that primarily with more numbers which is kinda not working at lotd cos of the map mechanic. At the moment rampage is fixed (cos should not go tru morals and guard) and nothing else is changed order realm wont win fair number fight cos displacing is kinda huge atm.
So destro lotd win rate is kinda expected, nothing to wonder about.
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Acidic
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Re: LOTD Antizerg mechanic

Post#26 » Thu Jun 29, 2023 8:11 am

Nameless wrote: Thu Jun 29, 2023 3:36 am
Uchoo wrote: Thu Jun 29, 2023 12:03 am GTDC doesn't negate defenses, it spins you so your back is facing the Choppa. Position on this server cannot change until you land. This is easy to test, simply tell your friend to spin midair while mounted and you won't see their position change until after they land.

The result of this is that you can block and parry, but probably in the opposite direction you would like. You can always dodge and disrupt in all directions.
Afaik while into the air (even rabbit hopping yourself) you cant defend attacks no matter who you are facing which makes pulls and knockbacks even better and kinda meta. Displacing play huge role at current meta and at open field make destro blob kinda unstoppable esp at open spaces where rampage could be more easily countered by simple movement.

Before week or two there were a topic about fort defence side change. Where some elite destro wbs changed sides because the trill to be at weaker side and to got challenging fight. interesting that they forgot about that when lotd start and stick with destro. Lotd map layout just favour destro. Yes, orders are sloppy quite often, dont communicate very well but most ppl play both sides and I dont see destro tactical masterminds comming to order side and do any good at lotd.

Displacing meta is kinda huge and you can beat that primarily with more numbers which is kinda not working at lotd cos of the map mechanic. At the moment rampage is fixed (cos should not go tru morals and guard) and nothing else is changed order realm wont win fair number fight cos displacing is kinda huge atm.
So destro lotd win rate is kinda expected, nothing to wonder about.
So in your mind a pull which is has uptime of 30%, defendable, limited number of players affected and gives immunities has a significant advantage over combined rampage( uptime 66 if furious) and ID, no immunities.
The reality is GTDC is not a issue in open field except where you are running away (yes annoying) , when in a Zerg vs Zerg LoTD mode it’s only pugs pulling inside the blob organized warbands only use this when enemy is in small groups, running, or need to grab someone to build morals.
If you can see why killing one over extending dps in a Zerg fight swings the balance over negating all defensive skills of both dps and tanks let hear it in factual mode, not anecdotal random guy got pulled and died in a pug band.

Should be clear being pulled and dieing emotionally will produce the feeling that it was the pull but typically it was bad position and pull is incedental, quite often the pull is so short distance in Zerg fight that the granted immunity is a net benefit.

Garamore
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Re: LOTD Antizerg mechanic

Post#27 » Thu Jun 29, 2023 8:25 am

Nameless wrote: Thu Jun 29, 2023 3:36 am
I dont see destro tactical masterminds comming to order side and do any good at lotd.

The funny thing is, as ever with destro, there is no co-ordination in region chat, no actual plans made, no requests to group up or go here or there. Simply at the start the warbands spread (if i see enough are going temple ill go oblisek etc) and cap all bos on destro side before arriving at middle and then its down to 1-2 groups of people who back cap the bos throughout the event who get destro the win.

Compare with order where they don't cap their own side - rush middle - sometimes win, some times loose that fight, dont cap bos, get behind on score, people leave and then get farmed in war camp.

Drop the anti zerg mechanic and destro will still win as order are not doing the basics of actually capping bos
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normanis
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Re: LOTD Antizerg mechanic

Post#28 » Thu Jun 29, 2023 10:06 am

maby disable pulls in lotd. for 1-2 weeeks(colect results) , just for test was it pulls are blamed or not.
p.s pull in - dead because of camera and u get insta shot that why order try run away from it. offc some ppl are against nerfing gtdc because they are not constantly pulled into textures or in blob. imagine if destro need face stuck in textures or pulled from 200m(becaus eof how server thinks. there was already plenty videos from random ppl byt still ''work as intend'') and disable aoe 24 its game breaking. 12 is enugh
just advice join destro in lotd. = win. (order win in new year when most destro where celebreting new year) more order loose lotd , more ppl will join destro when lotd happens. u have bigger pool to complect 2/2/2 grps than if u need play with what u have. u have 1 healer in whole wb.......... just sit in wc after loose in midle. how u can camp obejtives if u are looosing in major fights. u win majosr fights u cap midle. move furter , defeat enemy at next spawn obeject move to wc and block there enemy (who didnt left) while athers cap rest objectives. (this is how destro doing. 3 wb merg while ather 12/18/6mens capping obejects) sounds easy byt again its works if u defeat enemy, if u cnat than prepera ppl will leave. like someone said in this thread most ppl dont even notice that lotd point scale icon. ppl are judjing after win/loose.
why ''balancer'' elitists dont help order on lotd campaign? because why sweat, easer stomp pugs
p.s.s add tyrant gear in lotd from special lotd warcrests what drop/quest in lotd (not scarabeus) maby order organized 6men will pay atention to lotd. order actualy win some lotd campaigns when its started (very long ago). dont know they expected new gear or weapon content. at moment its some 2 item rings when u have sentinel/triumph/warlord/sovy/invader with better stats
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Lilim
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Re: LOTD Antizerg mechanic

Post#29 » Thu Jun 29, 2023 10:17 am

After people went off-topic and the OP requested it.
/Closed

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