You are welcomeHugatsaga wrote: Wed Jul 05, 2023 10:56 am All the grudges, realm pride, salt and trash talking makes me feel like this game is far from dead.

You are welcomeHugatsaga wrote: Wed Jul 05, 2023 10:56 am All the grudges, realm pride, salt and trash talking makes me feel like this game is far from dead.
this tbh.Garamore wrote: Wed Jul 05, 2023 9:14 am
Simple solution is to make zones easier to take without having to take a keep. Current mechanism takes too long and can only be done if you really outnumber the opposition. This means people will have to come out and fight. Also get rid of the 3* upwards mechanisms adding to keep defense. No one is sieging a 3* keep with no aao unless its org wbs vs pugs.
nah,it will become wayyyyy too blobby and kill the roamers 100% if it goes only with kill counter.rejndjer wrote: Wed Jul 05, 2023 12:29 pmthis tbh.Garamore wrote: Wed Jul 05, 2023 9:14 am
Simple solution is to make zones easier to take without having to take a keep. Current mechanism takes too long and can only be done if you really outnumber the opposition. This means people will have to come out and fight. Also get rid of the 3* upwards mechanisms adding to keep defense. No one is sieging a 3* keep with no aao unless its org wbs vs pugs.
lately i just look at rvrstats to see what maps are open. most of the time it is dwarf/elf t4 map which make me sick. actually all t4 maps except praag and tm/dw to a certain extent. reason for that is that you cannot have good rvr there, especially on maps like cale/kv/bc. i'd like to play these maps from time to time, but due to them being pretty hard to siege for both teams, these maps are played more than 50% of time. whenever a t2 map comes online it gets locked in 1-2hours.
maybe add some kind of stalemate mechanic similar to how lotd is won? so you could still take zones as before via keep siege, but every kill/supply brought in would give points. whoever is first to get set amount of points locks the zone if they hold all BOs like in t1 maps.
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