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Xrealm imbalance quick fix

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CyunUnderis
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Re: Xrealm imbalance quick fix

Post#11 » Sun Jul 09, 2023 6:59 am

Garamore wrote: Sat Jul 08, 2023 11:52 pm Here we go again - the xrealmers claiming they xrealm for balance when really its to farm people in low pop forts.
Did you really take as an example the switching side for fort made by only one alliance of guilds ?

I agree with @Sulorie, if the dominant faction manages to push to a low pop fort, why the xlream WB should not switch side to prevent the PvDoor and to get a maybe balanced fort ?

If the xrealm didn't really aim to balance RvR, yesterday's primetime would have been terribly boring for Destruction: the Order was made up almost entirely of groups (6-24) of players who could cross-faction . They would have been blocked on the Destruction side by this suggestion, the RvR would have had a whole different flavor.

Maybe HoB should try xrealm, to see both sides of the coin ? Might be interesting to see, since you're coming in mid-late primetime.

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Bozzax
Posts: 2644

Re: Xrealm imbalance quick fix

Post#12 » Sun Jul 09, 2023 7:35 am

Going by behaviour and watching ppl/grs/guilds dodge unfavourable odds i would wager ppl joining the weaker side is mostly anecdotal (ofc there is an exception ot two)

Obviously droves of wh/we xrealm tho to surf aao
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Cyrylius
Posts: 404

Re: Xrealm imbalance quick fix

Post#13 » Sun Jul 09, 2023 9:43 am

It's quite puzzling to me how those xrealmer groups are often the most effective ones in the lakes at a given time, so much so that them swapping sides shifts the tides with such ease.
But let me also point out that levelling a fresh toon to 40 will take an organized group of players about a week, and that's amount of time they will need to make the second xrealm accounts active and battle ready. Will suck for people with multiple geared toons from both realms on one account, but ultimately it will be painful mostly for people who swap sides less frequently and play more casually.
RoR doesnt deserve being taken seriously.

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Phantasm
Posts: 739

Re: Xrealm imbalance quick fix

Post#14 » Sun Jul 09, 2023 10:08 am

I agree, xrealming is not issue here. Chasing easy rewards without engagement is. Keep flips and forts are meaningless to campaign and are only possible if one of faction is dominating. Xrealming naturally can extend that domination or eliminate. Now, what actually happens in EU primetime, more groups/warbands try to find a fight and eliminate domination, they looking for pvp, not keeps and forts, but when EU primetime is over, there is a harvest time, xrealm to dominant faction to take free keeps and undefended forts.
For me only solution is to eliminate rewards for talking keeps or fort after certain ratio of attackers and defenders has been reached. Lets say 2 vs 1. So if there is a fort with 100 attackers and less then 50 defenders, all rewards from attacking side count as pve so they get wartokens instead of warcrests, or... use same restriction as team did to LOTD with last patch:

Image

and adjust number to 24.

Garamore
Posts: 442

Re: Xrealm imbalance quick fix

Post#15 » Sun Jul 09, 2023 10:31 am

CyunUnderis wrote: Sun Jul 09, 2023 6:59 am
Garamore wrote: Sat Jul 08, 2023 11:52 pm Here we go again - the xrealmers claiming they xrealm for balance when really its to farm people in low pop forts.
Did you really take as an example the switching side for fort made by only one alliance of guilds ?

I agree with @Sulorie, if the dominant faction manages to push to a low pop fort, why the xlream WB should not switch side to prevent the PvDoor and to get a maybe balanced fort ?

If the xrealm didn't really aim to balance RvR, yesterday's primetime would have been terribly boring for Destruction: the Order was made up almost entirely of groups (6-24) of players who could cross-faction . They would have been blocked on the Destruction side by this suggestion, the RvR would have had a whole different flavor.

Maybe HoB should try xrealm, to see both sides of the coin ? Might be interesting to see, since you're coming in mid-late primetime.

Switch before - do some RvR - convenient how lockouts always finish just before fort. Im not against x-realming - just the timings of it and people not admiting the real reasons they want to do it. You could drop the lockout timer if they put in that you needed contri go get in fort. That way warbands could switch at any time they like. Still got the issue of swapping mid keep siege but at least that doesn't lock up the map and kill the game for 20-30 mins.
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

Rapzel
Posts: 452

Re: Xrealm imbalance quick fix

Post#16 » Sun Jul 09, 2023 10:38 am

Garamore wrote: Sun Jul 09, 2023 10:31 am
CyunUnderis wrote: Sun Jul 09, 2023 6:59 am
Garamore wrote: Sat Jul 08, 2023 11:52 pm Here we go again - the xrealmers claiming they xrealm for balance when really its to farm people in low pop forts.
Did you really take as an example the switching side for fort made by only one alliance of guilds ?

I agree with @Sulorie, if the dominant faction manages to push to a low pop fort, why the xlream WB should not switch side to prevent the PvDoor and to get a maybe balanced fort ?

If the xrealm didn't really aim to balance RvR, yesterday's primetime would have been terribly boring for Destruction: the Order was made up almost entirely of groups (6-24) of players who could cross-faction . They would have been blocked on the Destruction side by this suggestion, the RvR would have had a whole different flavor.

Maybe HoB should try xrealm, to see both sides of the coin ? Might be interesting to see, since you're coming in mid-late primetime.

Switch before - do some RvR - convenient how lockouts always finish just before fort. Im not against x-realming - just the timings of it and people not admiting the real reasons they want to do it. You could drop the lockout timer if they put in that you needed contri go get in fort. That way warbands could switch at any time they like. Still got the issue of swapping mid keep siege but at least that doesn't lock up the map and kill the game for 20-30 mins.
So what you are suggesting are removing lock outs so there's no need to wait for 2 hrs? That would allow people to relog in the zones before.

But then again can you explain to me why with 20% AAO for destro in Caledor it ended up being a 160 vs 50 fort yesterday?

Garamore
Posts: 442

Re: Xrealm imbalance quick fix

Post#17 » Sun Jul 09, 2023 10:46 am

People have 2 accounts - one with destro, 1 with order. Can swap pretty quick. VPNs can change ip address etc therefore there's little the devs can do to stop it (other than ban it and ask people to report known rule breakers but that would be loads of admin, and lets face it most rules don't get enforced).

Therefore just get rid of it and put a simple rule that you need x amount of contri to get in a fort on both attacking and defending side and then you don't get the mass swaps before forts.

I actually don't think there's anything that can be done for the low pop times. That's down to some thirsty pvdoorers on order and no off peak destro wbs/guilds to stop them.
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

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Phantasm
Posts: 739

Re: Xrealm imbalance quick fix

Post#18 » Sun Jul 09, 2023 10:47 am

Rapzel wrote: Sun Jul 09, 2023 10:38 am
So what you are suggesting are removing lock outs so there's no need to wait for 2 hrs? That would allow people to relog in the zones before.

But then again can you explain to me why with 20% AAO for destro in Caledor it ended up being a 160 vs 50 fort yesterday?
Ill explain to you as I was there in Brodda organised waband. Cal started around 11:30 pm for EU, and fort just past midnight. Those who stayed for keep def logged off because our primetime was over and you know, people wake up in morning and have life. And tbh beside our 24 there were only pug players and some 6mans.
HOB was only playing scenarios or pve.

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Rapzel
Posts: 452

Re: Xrealm imbalance quick fix

Post#19 » Sun Jul 09, 2023 11:10 am

Phantasm wrote: Sun Jul 09, 2023 10:47 am
Rapzel wrote: Sun Jul 09, 2023 10:38 am
So what you are suggesting are removing lock outs so there's no need to wait for 2 hrs? That would allow people to relog in the zones before.

But then again can you explain to me why with 20% AAO for destro in Caledor it ended up being a 160 vs 50 fort yesterday?
Ill explain to you as I was there in Brodda organised waband. Cal started around 11:30 pm for EU, and fort just past midnight. Those who stayed for keep def logged off because our primetime was over and you know, people wake up in morning and have life. And tbh beside our 24 there were only pug players and some 6mans.
HOB was only playing scenarios or pve.
And what OP wants is just that, no possibility for any wb to relog to the defending faction when those numbers happen.
If they were adamant on defending the fact that when AAO is above 200% you can't log in to x faction or that ORvR works like forts then fine, but this suggestion is ONLY promoting that people stack on one side and play vs the door.

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Evilspinnre
Banned
Posts: 369

Re: Xrealm imbalance quick fix

Post#20 » Sun Jul 09, 2023 11:10 am

Garamore wrote: Sun Jul 09, 2023 10:46 am People have 2 accounts - one with destro, 1 with order. Can swap pretty quick. VPNs can change ip address etc therefore there's little the devs can do to stop it (other than ban it and ask people to report known rule breakers but that would be loads of admin, and lets face it most rules don't get enforced).

Therefore just get rid of it and put a simple rule that you need x amount of contri to get in a fort on both attacking and defending side and then you don't get the mass swaps before forts.

I actually don't think there's anything that can be done for the low pop times. That's down to some thirsty pvdoorers on order and no off peak destro wbs/guilds to stop them.
What you are advocating would only lead to more PvD forts without opposition. Nobody should get a fort for free, every side should have to work for it - they should be difficult. There are plenty of instances of people logging in just before one starts or wb events starting just before. Because they don't have contri they have to wait 45 mins for a fort to end before being able to pvp?
Evilspinnre - Nightmare/Daydream - Xrealmers Anonymous
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80+ BG, Sorc, WE, Mara, Choppa, SH, 60+ Zeal, Shaman, Blork
https://www.youtube.com/user/EvilspinnrePvP
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