I get the fact that they are ripping off bandaids to heal the wounds in a more reliable fashion, problem is that some wounds are more serious than others. Would be nice to know what the next step is, and the timeline for that as well.
If the timeline is, well when we get time, or it's not a priority, then the past 8 years of development has been for naught and fringe classeds that were "working" with the bandaid will be in limbo again as well as reintroducing significant realm balance issues. If you are going to rip the bandaid off, then do so completely to all changes/balance and start fresh and rebalnce from the beginning.
The Ability System Rewrite and Provisional Patch Notes
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Re: The Ability System Rewrite & Provisional Patch Notes
+ proc icd, bug fixes
- mara, engi, magus and sw getting their balls ripped off
in all seriousness i understand this is a preliminary patch
- mara, engi, magus and sw getting their balls ripped off
in all seriousness i understand this is a preliminary patch
Re: The Ability System Rewrite & Provisional Patch Notes
Total CHoppa NERF. No Rampage to compensate the ST dmg and nerf the most viable thing AOE.

Re: The Ability System Rewrite & Provisional Patch Notes
It is a 1.2 second cast if you have built up healing point, about half the time of a group heal. And that for the most powerful AoE heal in the game where all other AoE heals (group heal, martyrs) also require you to stand still. And yes good AMs and Shamans are topping healing in warband play.
Zumos - Member of Red Guard
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Re: The Ability System Rewrite & Provisional Patch Notes
I believe this was added due to the abilities both lack on kite, to make them more reliable and appealing as group/wb member, without that you couldn’t see more than 2 AM/Shamy per wb as morale buffer or insta rez. This change make them compete against Doks/WP for spot in a group or wb composition where Zealot and RP are almost mandatory (you can see everywhere how healers in most cases are Zealot-RP/ Shamy-AM in organize groups), something that never happened before.zumos2 wrote: ↑Tue Aug 08, 2023 1:56 pmIt is a 1.2 second cast if you have built up healing point, about half the time of a group heal. And that for the most powerful AoE heal in the game where all other AoE heals (group heal, martyrs) also require you to stand still. And yes good AMs and Shamans are topping healing in warband play.
Re: The Ability System Rewrite & Provisional Patch Notes
What is wrong with AMs/Shamans having to compete with DoK/WP? If I were to make a BIS warband right now I would probably run 0 WP/DoK. Also don't forget the slow puddles, which provide some great kiting tools for your whole warband.calipso wrote: ↑Tue Aug 08, 2023 2:28 pmI believe this was added due to the abilities both lack on kite, to make them more reliable and appealing as group/wb member, without that you couldn’t see more than 2 AM/Shamy per wb as morale buffer or insta rez. This change make them compete against Doks/WP for spot in a group or wb composition where Zealot and RP are almost mandatory (you can see everywhere how healers in most cases are Zealot-RP/ Shamy-AM in organize groups), something that never happened before.zumos2 wrote: ↑Tue Aug 08, 2023 1:56 pmIt is a 1.2 second cast if you have built up healing point, about half the time of a group heal. And that for the most powerful AoE heal in the game where all other AoE heals (group heal, martyrs) also require you to stand still. And yes good AMs and Shamans are topping healing in warband play.
Zumos - Member of Red Guard
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Re: The Ability System Rewrite & Provisional Patch Notes
Things I'm excited for:
-lowering stat coefficients and buffing base damage will be HUGE for gear gap issues. HUGE!
-wh/we nerfs to stealth, self heal abilities, and armor penetration. No more facetanking everything and staying 100% health at the end for you.
-bringing back RP/zeal aoe HD. 30% is not good for zeal when you have Chosen 25% always on auras, but its something at least.
-actual balance changes.
Things I'm not excited about
-SM getting a 2h long punt but not s/b. No mention of same for BO which needs it badly.
-the weeks and months it will take to unbreak everything and make the game feel balanced again. Server pop will take a nosedive because a lot of people won't read the wall of text and will just react to balance changes here.
Seriously, you need multiple large font bold messages stating that these changes are just a tracker, that they can and will change before it goes live, and that balance changes will come rapid and fast after everything goes live in a few months. People are now conditioned to think nothing will change for weeks and months and will rage quit if their favorite class feels substantially weaker. Improve your messaging and marketing or server pop will suffer. NA is already on life support as is right now...
-lowering stat coefficients and buffing base damage will be HUGE for gear gap issues. HUGE!
-wh/we nerfs to stealth, self heal abilities, and armor penetration. No more facetanking everything and staying 100% health at the end for you.
-bringing back RP/zeal aoe HD. 30% is not good for zeal when you have Chosen 25% always on auras, but its something at least.
-actual balance changes.
Things I'm not excited about
-SM getting a 2h long punt but not s/b. No mention of same for BO which needs it badly.
-the weeks and months it will take to unbreak everything and make the game feel balanced again. Server pop will take a nosedive because a lot of people won't read the wall of text and will just react to balance changes here.
Seriously, you need multiple large font bold messages stating that these changes are just a tracker, that they can and will change before it goes live, and that balance changes will come rapid and fast after everything goes live in a few months. People are now conditioned to think nothing will change for weeks and months and will rage quit if their favorite class feels substantially weaker. Improve your messaging and marketing or server pop will suffer. NA is already on life support as is right now...
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
Re: The Ability System Rewrite & Provisional Patch Notes
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Re: The Ability System Rewrite & Provisional Patch Notes
Spoiler:
Re: The Ability System Rewrite & Provisional Patch Notes
Will be fun to see you compete in wb healing with 2 enchantments removed per GCD per kniggit and low toughness on gear + lower armor then on livezumos2 wrote: ↑Tue Aug 08, 2023 2:43 pmWhat is wrong with AMs/Shamans having to compete with DoK/WP? If I were to make a BIS warband right now I would probably run 0 WP/DoK. Also don't forget the slow puddles, which provide some great kiting tools for your whole warband.calipso wrote: ↑Tue Aug 08, 2023 2:28 pmI believe this was added due to the abilities both lack on kite, to make them more reliable and appealing as group/wb member, without that you couldn’t see more than 2 AM/Shamy per wb as morale buffer or insta rez. This change make them compete against Doks/WP for spot in a group or wb composition where Zealot and RP are almost mandatory (you can see everywhere how healers in most cases are Zealot-RP/ Shamy-AM in organize groups), something that never happened before.zumos2 wrote: ↑Tue Aug 08, 2023 1:56 pm
It is a 1.2 second cast if you have built up healing point, about half the time of a group heal. And that for the most powerful AoE heal in the game where all other AoE heals (group heal, martyrs) also require you to stand still. And yes good AMs and Shamans are topping healing in warband play.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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