The Ability System Rewrite and Provisional Patch Notes

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wildwindblows
Posts: 440

Re: The Ability System Rewrite & Provisional Patch Notes

Post#141 » Tue Aug 08, 2023 9:50 pm

lumpi33 wrote: Tue Aug 08, 2023 9:46 pm
wildwindblows wrote: Tue Aug 08, 2023 9:40 pm
ReturnOfReckoning wrote: Sun Aug 06, 2023 6:44 pm
- Piercing Bite - Armour penetration adjusted to 25% but converted to be additive with Weapon Skill and other armor penetration sources.
Will you remove Mutation Requirement from Piercing Bite tactic?
Why? Mara has like 14 abilities after the patch (1 more) that work with Piercing Bite tactic, including a strong finisher. WL has 2.
This is not answer of my question mate. All mara skills got PSM nerf again while no touch on wl. I lost all my hope and order biased confirmed one more time.
Last edited by wildwindblows on Tue Aug 08, 2023 10:08 pm, edited 1 time in total.

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juzzieb
Posts: 27

Re: The Ability System Rewrite & Provisional Patch Notes

Post#142 » Tue Aug 08, 2023 9:50 pm

That's a whole lot of terrible design choices right there.

You say the game is no balanced around solo play ok so what is it balanced around? Because the 4 worst classes (so bad that they find it hard to even find a spot in WBs) WH,WE,Engi and SW are all getting nerfed. It doesn't make any logical sense unless you are trying to balance the game around solo play which you constantly claim you are not. In that case, there are still so many bad design choices. IE the solo play game should be more about using your skills to counter enemy abilities rather than just straight paper scissors rock deciding victories which isn't fun for anybody. With skill, the WE could kite out the repel blasphemy using daggers/WB and on live their sever blessing had 100% strikethrough to counter it. In this version of the game they will have nothing...just paper that dies to scissors. Very boring gameplay.

I hope this patch never goes live. So much wrong here.

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wildwindblows
Posts: 440

Re: The Ability System Rewrite & Provisional Patch Notes

Post#143 » Tue Aug 08, 2023 10:23 pm

Huge PSM nerf for mara. This class wont be playable under these condition.

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tazdingo
Posts: 1253

Re: The Ability System Rewrite & Provisional Patch Notes

Post#144 » Tue Aug 08, 2023 11:44 pm

ismetto wrote: Tue Aug 08, 2023 5:15 pm - The ability to use passive abilities instantly (e.g. Sever Blessing),
- Use of skills from behind, (e.g. knocking WE/WH...), use of skills with immediate effect on strikes
I thought the sequencer was specifically designed to prevent stuff like this, all it does is skip CDs

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Stinkyweed
Posts: 464

Re: The Ability System Rewrite & Provisional Patch Notes

Post#145 » Tue Aug 08, 2023 11:53 pm

I logged in hoping these changes are implemented...I'll definitely give it a go when they are.
Stinkyweed SH
Prowl WE
Blob Chop
Babaganoush Sham
Fail CH
Negative Creep ZE
Motley Crue WH
Scratch WL

Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo

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Sinisterror
Posts: 886

Re: The Ability System Rewrite & Provisional Patch Notes

Post#146 » Wed Aug 09, 2023 3:22 am

3 years of a task and people not reading through the text and panicking is a bit funny : D Huge Respect for the RoR Staff!
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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dkill
Posts: 30

Re: The Ability System Rewrite & Provisional Patch Notes

Post#147 » Wed Aug 09, 2023 4:32 am

Lower the GCD to 1.2 please
Class dps need kill

Angelica- Witch Elf-83
Angellica -Sword Master 82
Angeliica- Witch Hunter 82
Angelicaa- ArchMage 80
Angielica -Rune Priest 50
Angelico- Black Orc 72
Angielico - Mara 80
Aangelica-Sorc 80

chookette
Posts: 175

Re: The Ability System Rewrite & Provisional Patch Notes

Post#148 » Wed Aug 09, 2023 7:46 am

Sinisterror wrote: Wed Aug 09, 2023 3:22 am 3 years of a task and people not reading through the text and panicking is a bit funny : D Huge Respect for the RoR Staff!
before denigrating people, look at the pad of information that has been posted. we can't reasonably expect readers to take anything away. either it was thrown around like that or it's voluntary but who knows why. wait and see if this is just a transitional step.

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nat3s
Posts: 463

Re: The Ability System Rewrite & Provisional Patch Notes

Post#149 » Wed Aug 09, 2023 7:47 am

What I'd love to see:

* Changes that allow more variety in the solo meta. AM, Sham, WH and WE have ruled the meta for many years at this point. Be nice to see 2h tanks, mara/WL and so on be a bit more viable. Variety promotes longevity. I've maxed out my AM, Sham, WH and WE, I'd like a reason to play another class.

* Changes that allow RDPS to scale better and for all classes in general to have a bit more kill potential. Game is super defensive now to the extent it feels boring. Def outscales Off so heavily and it has created a boring meta/game/pvp experience imo.

* Reduced reliance on Slayers for Order. Cool class, love them, but they are increasingly the defacto standard. WBs and 2/2/2 teams just stack them which feels cheesy and causes dps players that play other classes to lose interest and leave the game. We need more classes to be viable.

* Regular meta shake-ups, resist that urge that has really ruined RoR in recent years to continually lobby and maintain the status quo. For me it's just a false economy, keeps the players playing those classes happy at the expense of longevity / game health. Dev team love to keep the same classes in the limelight but once players have "finished" mastering those classes, they just leave. Give us all a reason to stick around and switch to new classes regularly which take months/years to gear up etc. Create the evolving meta you see in the likes of WoW / LoL and so on to promote variety.

* Finally and probably most contentious, allow renown point scaling up to rr100. Allow much stronger power creep / progression. It provides a much stronger carrot to shoot for and a longer grind to perfect your char which keeps players engaged longer. Allow strong scaling offensive renowns to ensure kill potential is not harmed in the process. Stop pandering to those wanting parity quickly, whilst players think they want it, strong power creep such as you get in WoW just feels so good and provides a longer hook. Loved AoR live for this reason.
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

Sulorie
Posts: 7432

Re: The Ability System Rewrite & Provisional Patch Notes

Post#150 » Wed Aug 09, 2023 8:52 am

lumpi33 wrote: Tue Aug 08, 2023 9:04 pm I can already imagine playing ranged dps after the patch:

You hit melee dps for 0 damage (-300 tough)(-400 guard)(-10 laughed off)
Your Centuries of Training hits melee dps for 40 (-80 tough)(come on, 40 is pretty good for centuries of training)
Melee dps self heals for 40 (+300 overhealed)
Your targeted healer is out of range (65ft is enough, right)
You hit tank for 0 damage (block)(evaded)(disrupted)(-800 tough)(-10 shrugged off)
Your are pulled into the middle of the melee train (here it comes)
You use self knock back to escape (lol, nice try)
Your are knocked down (self knock back cancelled, hold still)
You are disabled
Melee dps critically hits you for 1500 (+in your face)(+roflmao)
Melee dps left hand critically hits you for 800 (+lolz)
Melee dps hits you with proc for 340 (+take that)
Melee dps hits you with another proc for 420 (+I love that)
Melee dps hits you with yet another proc for 250 (+One more)
Melee dps moral hits you and everything around you for 2500 damage (0 mitigated my friend)
You are snared
Tank critically hits you for 1200 with mighty three hit combo
Tank hits you with proc (yet another one)
Tank critically hits you for 1100 with mighty three hit combo
Tank hits you with another proc (because why not)
Tank hits you with yet another proc (eat it)
Tank critically hits you for 1300 with mighty three hit combo
You can't move
You die (why do you even play ranged dps *facepalm*)
You should become a story writer, you got some talent. :)
Dying is no option.

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