Recent Topics

Ads

The Ability System Rewrite and Provisional Patch Notes

The latest news from the battlefront.
Find out what the developers are working on.
Forum rules
Before posting on this forum, be sure to read the Terms of Service, Privacy Policy and Code of Conduct
nat3s
Posts: 453

Re: The Ability System Rewrite and Provisional Patch Notes

Post#291 » Fri Aug 18, 2023 4:23 pm

It's not nostalgia, live was just the better game, you had a strong progression hook up to rr100, better tactics and, whilst WH/WL were beasts, AM/Sham were not half as destructive to the meta. 2H tanks were move viable, Mara was just a **** on live though lol

EDIT: Also LOTD was more fun with the PQs.
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

Ads
lemao
Posts: 311

Re: The Ability System Rewrite and Provisional Patch Notes

Post#292 » Fri Aug 18, 2023 5:56 pm

nat3s wrote: Fri Aug 18, 2023 4:23 pm It's not nostalgia, live was just the better game, you had a strong progression hook up to rr100, better tactics and, whilst WH/WL were beasts, AM/Sham were not half as destructive to the meta. 2H tanks were move viable, Mara was just a **** on live though lol

EDIT: Also LOTD was more fun with the PQs.
Disagree, live balance was a complete mess compared to ror

Zxul
Posts: 1432

Re: The Ability System Rewrite and Provisional Patch Notes

Post#293 » Fri Aug 18, 2023 7:26 pm

nat3s wrote: Fri Aug 18, 2023 4:23 pm It's not nostalgia, live was just the better game, you had a strong progression hook up to rr100, better tactics and, whilst WH/WL were beasts, AM/Sham were not half as destructive to the meta. 2H tanks were move viable, Mara was just a **** on live though lol

EDIT: Also LOTD was more fun with the PQs.
Strong progression to rr100- agree, in ror you hit 40/42 or so, get the pve stuff for spec, and then get a very little progress till sov. At best, some specs need the extra 1-2 points from 50-70.

Better tactics- think there were some, don't remember which lol.

WL sucked on live, at least lately. Remember 2 WLs vs my 70ish dok, the WLs were running within 5 sec.

To speak of, loved my hybrid dps dok on live, so many nerfs here.

Dps AM as far as I remember was decent up to t3, but sucked in t4.

2H tank greatest problem was kiting SWs.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

nat3s
Posts: 453

Re: The Ability System Rewrite and Provisional Patch Notes

Post#294 » Fri Aug 18, 2023 8:14 pm

Hah yes, but DoKs were beasts on live though! Good here too.

Renown tactics anyone?

Also gear acquisition just felt better, maybe rose tinted spectacles, but didn't feel anywhere near as grindy.
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

User avatar
Ugle
Posts: 589

Re: The Ability System Rewrite and Provisional Patch Notes

Post#295 » Fri Aug 18, 2023 8:32 pm

Read the post, got my interest piqued.
Read the SH changes, got my hopes up.
Crashed down on the SW changes.
Read lumpy33s funny post on page 14, lauged out loud, then cried a bit.

May check forums again in a few months.

PS. Revert SH/SW to 1.4.8 live version. Doooiet

*goes back to sleep*
inactive

fontin
Posts: 43

Re: The Ability System Rewrite and Provisional Patch Notes

Post#296 » Sat Aug 19, 2023 4:51 am

nat3s wrote: Fri Aug 18, 2023 4:23 pm It's not nostalgia, live was just the better game, you had a strong progression hook up to rr100, better tactics and, whilst WH/WL were beasts, AM/Sham were not half as destructive to the meta. 2H tanks were move viable, Mara was just a **** on live though lol

EDIT: Also LOTD was more fun with the PQs.
besides the op warpforged gear, live was 10x better.

User avatar
Omegus
Posts: 1420

Re: The Ability System Rewrite and Provisional Patch Notes

Post#297 » Sat Aug 19, 2023 8:02 am

nat3s wrote: Fri Aug 18, 2023 4:23 pm It's not nostalgia, live was just the better game, you had a strong progression hook up to rr100, better tactics and, whilst WH/WL were beasts, AM/Sham were not half as destructive to the meta. 2H tanks were move viable, Mara was just a **** on live though lol

EDIT: Also LOTD was more fun with the PQs.
The pve side of Lotd isn't even implemented here yet. The current PvP event is not RoR's entire vision for Lotd :D

Live: if you didn't play dok/WP as a healer then why bother. Solo meta was eventually unkillable regen tanks and got so bad that informal 1v1 roaming events in closed zones were ruined by them. Lotd pocket items and the speed proc meta. Warpforged gear. Hidden ranks taking people up to r45 or r46. Gear gap so bad the mid tier scenario bracket had to be extended to a ludicrous range.

Live was great if you were ahead of the curve on a great class as the power you had was far greater than the power you would have here. For everyone else it was a horror show.
Zomega: RR8x Zealot

lumpi33
Posts: 423

Re: The Ability System Rewrite and Provisional Patch Notes

Post#298 » Sat Aug 19, 2023 9:09 am

Omegus wrote: Sat Aug 19, 2023 8:02 am Live was great if you were ahead of the curve on a great class as the power you had was far greater than the power you would have here. For everyone else it was a horror show.
I wouldn't sign that. RoR has it's own major downsides.

It's not only the games fault, people just play it in a different way now. Do you know the game show "survivor"? It's still the same game show after all but people are playing it with a lot different and optimized strategies now. Same happened to this game. Even if you would roll back to live version you wouldn't get same game play as back then. People are more experienced now, more veterans, better communicating and coordinating, switch to overpowered classes way more quickly, minding more about their kills and deaths, etc, etc.

Overall Id say that the smaller group and solo fights are happening a lot less now. At the same time the amount of coordinated premade warbands increased. The first is a consequence of the latter. When there are many premades mowing over solos and small groups then there will be less solos, small groups or pug wbs. Then you have classes like WH/WE and dps AM/shaman that outshine everything else in 1:1 and small skirmishes. There is no point to try running solo with any other class. You will get jumped by stealthers and dotted up by AMs/shamans.

The thing is that roaming premades love to roll over masses of pug players. When the pug players leave the game so will the premades.

That being said the focus should be on new players, pug scenarios, pug groups, 1:1 and small skirmishes. They are keeping the game alive, not the premades that will just disappear when the game gets empty or too boring.

The synergies and survivability of premade warbands with 2/2/2 setup is far too good right now. You can't hurt them without good coordination, which pugs don't have. WHs/WEs and dps AMs/shamans are also far too dominant right now. They will destroy any other player in 1:1 with ease. Unless something is being done about these two things, people will not try to go out there solo or in small group trying to find fights - at least not for long. That's a major difference to how live once was. People do log off when they can't get kills and being non-stop stomped, either by warbands or dominant 1:1 classes. That's not a whine, that's a fact.

Omegus wrote: Sat Aug 19, 2023 8:02 am ... and the speed proc meta ...
So the speed proc meta is a problem in your opinion and the gits speed proc is not? Id like to understand your logic. With roaming premades speed procs/abilities would be more than welcomed for the solos and small groups to get away from approaching premades on horses.

Ads
K13R
Posts: 117

Re: The Ability System Rewrite and Provisional Patch Notes

Post#299 » Sat Aug 19, 2023 12:40 pm

lumpi33 wrote: Sat Aug 19, 2023 9:09 am
Omegus wrote: Sat Aug 19, 2023 8:02 am Live was great if you were ahead of the curve on a great class as the power you had was far greater than the power you would have here. For everyone else it was a horror show.
I wouldn't sign that. RoR has it's own major downsides.

It's not only the games fault, people just play it in a different way now. Do you know the game show "survivor"? It's still the same game show after all but people are playing it with a lot different and optimized strategies now. Same happened to this game. Even if you would roll back to live version you wouldn't get same game play as back then. People are more experienced now, more veterans, better communicating and coordinating, switch to overpowered classes way more quickly, minding more about their kills and deaths, etc, etc.

Overall Id say that the smaller group and solo fights are happening a lot less now. At the same time the amount of coordinated premade warbands increased. The first is a consequence of the latter. When there are many premades mowing over solos and small groups then there will be less solos, small groups or pug wbs. Then you have classes like WH/WE and dps AM/shaman that outshine everything else in 1:1 and small skirmishes. There is no point to try running solo with any other class. You will get jumped by stealthers and dotted up by AMs/shamans.

The thing is that roaming premades love to roll over masses of pug players. When the pug players leave the game so will the premades.

That being said the focus should be on new players, pug scenarios, pug groups, 1:1 and small skirmishes. They are keeping the game alive, not the premades that will just disappear when the game gets empty or too boring.

The synergies and survivability of premade warbands with 2/2/2 setup is far too good right now. You can't hurt them without good coordination, which pugs don't have. WHs/WEs and dps AMs/shamans are also far too dominant right now. They will destroy any other player in 1:1 with ease. Unless something is being done about these two things, people will not try to go out there solo or in small group trying to find fights - at least not for long. That's a major difference to how live once was. People do log off when they can't get kills and being non-stop stomped, either by warbands or dominant 1:1 classes. That's not a whine, that's a fact.

Omegus wrote: Sat Aug 19, 2023 8:02 am ... and the speed proc meta ...
So the speed proc meta is a problem in your opinion and the gits speed proc is not? Id like to understand your logic. With roaming premades speed procs/abilities would be more than welcomed for the solos and small groups to get away from approaching premades on horses.
Can't say I always agree with you. This is probably the best post I've seen in years on thus forum and I been here Nov 2014 as a pugger you see it now before that article game peak at 900 to 1200 concurrent players now you might get 600
Last edited by K13R on Sat Aug 19, 2023 1:01 pm, edited 1 time in total.

User avatar
normanis
Posts: 1325
Contact:

Re: The Ability System Rewrite and Provisional Patch Notes

Post#300 » Sat Aug 19, 2023 12:55 pm

not mention that on live 100rr ppl farmed all low characters (like now is diferent) u mixed 2 gears and mostly solo all. just need look some youtube videos 100rr dok dps or something in that stile. also previous gm team under azoreal said that there will be no so big gear diference between gears on ror. (cant say it is like that or not, after annihilator and ruin nerf lol who even whear ruin now for so long that u with ease kill full sov char) this all togather with all gear mix its just normal nerf aoe to9-12 or nerf abilities.
i would nerf sovereign, if gear like ruin get nerf
"Iron Within, Iron Without!"

Who is online

Users browsing this forum: Wiena and 2 guests