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Is reward model driving current population inbalance

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mekal
Posts: 208

Re: Is reward model driving current population inbalance

Post#131 » Thu Aug 24, 2023 7:06 pm

not reading anything besides the first post

rewards are not an issue we are given so much a fresh character can be semi bis in less than week if you know what youre doing

the problem imo is stagnant gameplay old players are tired of plyer versus door, there has been no change to how rvr works in something like 6 years

lack of new plyers and this is huge - elvui should imo be included with download and preinstalled it offers a great start point that EVERY player needs

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darbones
Posts: 2

Re: Is reward model driving current population inbalance

Post#132 » Fri Aug 25, 2023 6:31 am

mekal wrote: Thu Aug 24, 2023 7:06 pm rewards are not an issue we are given so much a fresh character can be semi bis in less than week if you know what youre doing
I don't know what game you're playing unless by bis you mean "bis at your level with bolster".

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Sinisterror
Posts: 1093

Re: Is reward model driving current population inbalance

Post#133 » Fri Aug 25, 2023 6:53 am

We need actual Tiers. Something like T1 for lvls 1-12. T2 13-26. T3 27-39 and you cant ding lvl 40 until you are rr 45. Vanq/oppressor should be new rr45 sets, conqueror and Red-Eye to lvl 30-35 etc. Lower all sets accordingly like devastator to r20rr20.

But with player amounts we have, probably should be T1 for 1-19. T2-3 for 20-39/under rr45 and T4 should be lvl 40/45. And Revert tactics to 11 20 30 and 40. So 3 tactics is most that T2-3 players can have.

Most fun in RoR for me was when max lvl was 35/rr40 with 3 tactics. And lvl 40 with Beastlord/Conq/Dominator were highest sets. When Tiers were fused that was the beginning of the end imo.

Some things need to be gated. You should get something from Fortress+City purple/blue bags that are Boe And Wpns/cloaks that have procs and cant get them anywhere else. These would be Bop ofc. Its weird how i miss the first iteration of city siege which end goal was PVE. Stage I was PvP and if you won, you got loot rolls, invader AND purple bag wpns with procs and 60 dps. Stage 2 was Warlord Lords, same thing but 63 dps with procs in purple bags. Then on the way to kill the king instance Heros and Lords dropped 66 dps wpns with procs and then to King itself and that dropped sovereign, nothing else.

I probably only miss the coordination and the " brotherhood " feelings and accomplising something super hard. I dont miss that if someone else on your side lost you couldnt get to stage II even if you beat stage I : D
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

Xtaziz
Posts: 37

Re: Is reward model driving current population inbalance

Post#134 » Fri Aug 25, 2023 9:45 am

mekal wrote: Thu Aug 24, 2023 7:06 pm elvui should imo be included with download and preinstalled it offers a great start point that EVERY player needs
This gonna be a bit offtopic but, elvui?
Akuraz|Kimochiii
www.twitch.tv/XTAZIZ

JohnnyWayne
Posts: 265

Re: Is reward model driving current population inbalance

Post#135 » Fri Aug 25, 2023 12:02 pm

He meant vinyui - elvui is wow.

Zxul
Posts: 1890

Re: Is reward model driving current population inbalance

Post#136 » Fri Aug 25, 2023 3:19 pm

What did I miss.
Rapzel wrote: Wed Aug 23, 2023 4:16 pm
Zxul wrote: Wed Aug 23, 2023 3:45 pm
And who exactly cares about 6v6, which is a tiny minority of population which doesn't matters. Especially in thread specifically about rvr.

There are no groups in RvR? With the current population you run into more 6-12 mans than you run into full wbs.
And they blob up pretty fast. Not to mention, the 6 man in rvr hunt soloers, so like I said 6v6 doesn't matters.
Rapzel wrote: Wed Aug 23, 2023 4:16 pm
Zxul wrote: Wed Aug 23, 2023 3:45 pm See above- this thread is about rvr, not about 6v6 which is a minor niche which a very tiny percentage of population actually cares about.
First of all you present a scenario where it is 1 rdps in sov vs. 1 mdps in ruin with heal and guard, then when I call you out your response is "doesn't matter in RvR". Second of all punts and CC is still a huge part in WB play and in particular in wb vs wb, but then again PUGs.
Since apparently reading comprehension isn't your strongest side, I will explain again. "your healer will stagger the ruin melee dps healer, while your tank punt the ruin dps or their tank away"- nothing new about in last 15 years or so, you could do that back on live just fine. And still isn't relevant in rvr, which isn't 6v6 dueling. I repeat, 6v6 is a minor niche which a very tiny percentage of population actually cares about- you simply do not matter on a large scale.

"punts and CC is still a huge part in WB play and in particular in wb vs wb"- CC yes, however not in a way its used in 6v6. Punts- tanks here ain't Djolle (which still was burstable if you specced right), you ain't punting no one in 48+ vs 48+ fight- not to mention immunities.
Rapzel wrote: Wed Aug 23, 2023 4:16 pm
Zxul wrote: Wed Aug 23, 2023 3:45 pm Making stuff up really doesn't proves your point. Only point in which 100 could actually survive vs even a team was during uber procs + hidden lvl 45 era, which got nerfed on live pretty fast. +there was some more then usual bugged lotd talis time, which once again got nerfed long before live went down.

Back to the point, whatever is the skill lvl of the server, it doesn't changes the fact that RoR specifically nerfed the non team meta builds which could deal with premades. Rdps nerfs- burst, kiting ability of rsw/rsh, being a good example.
Making up stuff? What have I made up? A good 6 man can take down a full open WB, I've taken down certain guilds 18 mans with a 6 man and I am not even good at the game. Encouraging an even larger power creep is going to lower the amount of people required to kill a PUG WB, that cannot be too difficult to grasp?
Lets see- "Give back RR 100 and ojira and the hidden buffs, so that people can 3 man PUG wbs by facerolling something that usually requires a 6 man right now"- yep like I said, making stuff up right there. Didn't happened on live, except in specific situations (like I said specific procs, hidden lvl 45, endless absorb tank lotd talis, etc) which were nerfed pretty fast.

Good 6 man- thanks for proving my point- "builds which could counter the premades were intentionally nerfed, with the expected results that we see today".
Rapzel wrote: Wed Aug 23, 2023 4:16 pm What kiting ability of rSW? rSH had a tactic nerfed. What has been removed is Unshakable Focus which sure is a huge nerf sure, but how is that going to save PUGS from premades?
Changes to rsw builds so they can no longed permasnare and permakite, like they could back on live, which was pretty nice vs those 3 man pug killers which you mentioned. Wonder what happened to Tony, still have memories.
Rapzel wrote: Wed Aug 23, 2023 4:16 pm The best part is that you disregard the punts and CC part in my previous statement and try to make it sound like punting and CC is just for 6vs6, and in the next sentence you write "whatever is the skill lvl of the server" just proving my point that the majority including you have no idea what buttons you are pressing.
Like I said, reading comprehension. Go read again what did I post and why. As for "majority including you have no idea what buttons you are pressing"- I'm impressed by it almost as much as I'm impressed by you assuming that tactic commonly used in last 15 years or so is some great secret game knowledge that only a few best players on server know.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

Rapzel
Posts: 450

Re: Is reward model driving current population inbalance

Post#137 » Fri Aug 25, 2023 6:03 pm

Zxul wrote: Fri Aug 25, 2023 3:19 pm
And they blob up pretty fast. Not to mention, the 6 man in rvr hunt soloers, so like I said 6v6 doesn't matters.
Great input. 6 mans blob up but don't matter in large scale when they blob up.
Zxul wrote: Fri Aug 25, 2023 3:19 pm Since apparently reading comprehension isn't your strongest side, I will explain again. "your healer will stagger the ruin melee dps healer, while your tank punt the ruin dps or their tank away"- nothing new about in last 15 years or so, you could do that back on live just fine. And still isn't relevant in rvr, which isn't 6v6 dueling. I repeat, 6v6 is a minor niche which a very tiny percentage of population actually cares about- you simply do not matter on a large scale.
My reading comprehension is fine, the issue is your complete absence of logic and coherency. In WBs you do punt tanks and you punt mDPS to get kills, I understand that your PUG wb maybe still spam AoE and blame GTDC/Rampage for the reason you are dying, but I will promise you that if your tanks start punting instead of HTL in the melee blob, thinks will be easier. But to be fair I don't expect you have this realization.
Zxul wrote: Fri Aug 25, 2023 3:19 pm "punts and CC is still a huge part in WB play and in particular in wb vs wb"- CC yes, however not in a way its used in 6v6. Punts- tanks here ain't Djolle (which still was burstable if you specced right), you ain't punting no one in 48+ vs 48+ fight- not to mention immunities.
Oh but you are. I spent most of yesterday afternoon/evening punting Formosa tanks in BC and TC.

Zxul wrote: Fri Aug 25, 2023 3:19 pm
Good 6 man- thanks for proving my point- "builds which could counter the premades were intentionally nerfed, with the expected results that we see today".
Here we go again, not replying with anything solid or concrete, instead "kiting was nerfed, I won't say what was nerfed but it was NERFED!!", "RDPS was nerfed!" "anti-premade builds were nerfed!", tell me one of these anti-premade builds that allowed PUG wbs to counter premade that would not be stronger in the hands of premades?
Zxul wrote: Fri Aug 25, 2023 3:19 pm
Changes to rsw builds so they can no longed permasnare and permakite, like they could back on live, which was pretty nice vs those 3 man pug killers which you mentioned. Wonder what happened to Tony, still have memories.
Image

https://web.archive.org/web/20081217044 ... aspx?id=18

They haven't touched it, if you want perma snare specc keen arrowheads, they have not touched the snare component since live, rather they buffed rSW to get a KD that did not require VoN. But maybe you'll wake up from your delirium and realise that I am not the one making things up.

Zxul wrote: Fri Aug 25, 2023 3:19 pm Like I said, reading comprehension. Go read again what did I post and why. As for "majority including you have no idea what buttons you are pressing"- I'm impressed by it almost as much as I'm impressed by you assuming that tactic commonly used in last 15 years or so is some great secret game knowledge that only a few best players on server know.
More incoherent ramblings from you.

Zxul
Posts: 1890

Re: Is reward model driving current population inbalance

Post#138 » Fri Aug 25, 2023 8:50 pm

Rapzel wrote: Fri Aug 25, 2023 6:03 pm
Zxul wrote: Fri Aug 25, 2023 3:19 pm
And they blob up pretty fast. Not to mention, the 6 man in rvr hunt soloers, so like I said 6v6 doesn't matters.
Great input. 6 mans blob up but don't matter in large scale when they blob up.
Reading hard much?

Rapzel wrote: Fri Aug 25, 2023 6:03 pm
Zxul wrote: Fri Aug 25, 2023 3:19 pm Since apparently reading comprehension isn't your strongest side, I will explain again. "your healer will stagger the ruin melee dps healer, while your tank punt the ruin dps or their tank away"- nothing new about in last 15 years or so, you could do that back on live just fine. And still isn't relevant in rvr, which isn't 6v6 dueling. I repeat, 6v6 is a minor niche which a very tiny percentage of population actually cares about- you simply do not matter on a large scale.
My reading comprehension is fine, the issue is your complete absence of logic and coherency. In WBs you do punt tanks and you punt mDPS to get kills, I understand that your PUG wb maybe still spam AoE and blame GTDC/Rampage for the reason you are dying, but I will promise you that if your tanks start punting instead of HTL in the melee blob, thinks will be easier. But to be fair I don't expect you have this realization.
Been quite a few years since I last led a rvr wb:P But to be fair I don't expect you to be able to read this- tanks won't punt anyone in 48+ vs 48+- too much dmg and immunities going around, and tanks- like I posted already- don't have here nearly the mitigation which they had on live.

"But my 6 man yesterday"- yep, I know, now go read it again.

Rapzel wrote: Fri Aug 25, 2023 6:03 pm
Zxul wrote: Fri Aug 25, 2023 3:19 pm "punts and CC is still a huge part in WB play and in particular in wb vs wb"- CC yes, however not in a way its used in 6v6. Punts- tanks here ain't Djolle (which still was burstable if you specced right), you ain't punting no one in 48+ vs 48+ fight- not to mention immunities.
Oh but you are. I spent most of yesterday afternoon/evening punting Formosa tanks in BC and TC.
And how many people were actually in that fight?

Rapzel wrote: Fri Aug 25, 2023 6:03 pm
Zxul wrote: Fri Aug 25, 2023 3:19 pm
Good 6 man- thanks for proving my point- "builds which could counter the premades were intentionally nerfed, with the expected results that we see today".
Here we go again, not replying with anything solid or concrete, instead "kiting was nerfed, I won't say what was nerfed but it was NERFED!!", "RDPS was nerfed!" "anti-premade builds were nerfed!", tell me one of these anti-premade builds that allowed PUG wbs to counter premade that would not be stronger in the hands of premades?
Any builds which allowed functioning without party synergy- rsw kiting which I mentioned, toughness builds- by not updating toughness sets in years (last decent magus toughness set for example in annihilator), general single target rdps burst nerfs, etc.

Specifically about kiting, since its still not clear to you- if a good enough solo rsw can kite and kill a 3 man+, like they could on live, the uber skilled 6 man which expect to be able to kill anything when having guard+ heals get upset.

Rapzel wrote: Fri Aug 25, 2023 6:03 pm
Zxul wrote: Fri Aug 25, 2023 3:19 pm
Changes to rsw builds so they can no longed permasnare and permakite, like they could back on live, which was pretty nice vs those 3 man pug killers which you mentioned. Wonder what happened to Tony, still have memories.
Image

https://web.archive.org/web/20081217044 ... aspx?id=18

They haven't touched it, if you want perma snare specc keen arrowheads, they have not touched the snare component since live, rather they buffed rSW to get a KD that did not require VoN. But maybe you'll wake up from your delirium and realise that I am not the one making things up.
As far as I remember it was something with stances, was done way back in the beginning of ror specifically to prevent sw permakiting. Feel free to backtrack sw changes over the years.

Rapzel wrote: Fri Aug 25, 2023 6:03 pm
Zxul wrote: Fri Aug 25, 2023 3:19 pm Like I said, reading comprehension. Go read again what did I post and why. As for "majority including you have no idea what buttons you are pressing"- I'm impressed by it almost as much as I'm impressed by you assuming that tactic commonly used in last 15 years or so is some great secret game knowledge that only a few best players on server know.
More incoherent ramblings from you.
If it is so hard to you to read, may I suggest the following?

https://www.udemy.com/topic/reading-comprehension/
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Rapzel
Posts: 450

Re: Is reward model driving current population inbalance

Post#139 » Sat Aug 26, 2023 6:17 am

Zxul wrote: Fri Aug 25, 2023 8:50 pm
Rapzel wrote: Fri Aug 25, 2023 6:03 pm
Zxul wrote: Fri Aug 25, 2023 3:19 pm
And they blob up pretty fast. Not to mention, the 6 man in rvr hunt soloers, so like I said 6v6 doesn't matters.
Great input. 6 mans blob up but don't matter in large scale when they blob up.
Reading hard much?

Rapzel wrote: Fri Aug 25, 2023 6:03 pm
Zxul wrote: Fri Aug 25, 2023 3:19 pm Since apparently reading comprehension isn't your strongest side, I will explain again. "your healer will stagger the ruin melee dps healer, while your tank punt the ruin dps or their tank away"- nothing new about in last 15 years or so, you could do that back on live just fine. And still isn't relevant in rvr, which isn't 6v6 dueling. I repeat, 6v6 is a minor niche which a very tiny percentage of population actually cares about- you simply do not matter on a large scale.
My reading comprehension is fine, the issue is your complete absence of logic and coherency. In WBs you do punt tanks and you punt mDPS to get kills, I understand that your PUG wb maybe still spam AoE and blame GTDC/Rampage for the reason you are dying, but I will promise you that if your tanks start punting instead of HTL in the melee blob, thinks will be easier. But to be fair I don't expect you have this realization.
Been quite a few years since I last led a rvr wb:P But to be fair I don't expect you to be able to read this- tanks won't punt anyone in 48+ vs 48+- too much dmg and immunities going around, and tanks- like I posted already- don't have here nearly the mitigation which they had on live.

"But my 6 man yesterday"- yep, I know, now go read it again.

Rapzel wrote: Fri Aug 25, 2023 6:03 pm
Zxul wrote: Fri Aug 25, 2023 3:19 pm "punts and CC is still a huge part in WB play and in particular in wb vs wb"- CC yes, however not in a way its used in 6v6. Punts- tanks here ain't Djolle (which still was burstable if you specced right), you ain't punting no one in 48+ vs 48+ fight- not to mention immunities.
Oh but you are. I spent most of yesterday afternoon/evening punting Formosa tanks in BC and TC.
And how many people were actually in that fight?

Rapzel wrote: Fri Aug 25, 2023 6:03 pm
Zxul wrote: Fri Aug 25, 2023 3:19 pm
Good 6 man- thanks for proving my point- "builds which could counter the premades were intentionally nerfed, with the expected results that we see today".
Here we go again, not replying with anything solid or concrete, instead "kiting was nerfed, I won't say what was nerfed but it was NERFED!!", "RDPS was nerfed!" "anti-premade builds were nerfed!", tell me one of these anti-premade builds that allowed PUG wbs to counter premade that would not be stronger in the hands of premades?
Any builds which allowed functioning without party synergy- rsw kiting which I mentioned, toughness builds- by not updating toughness sets in years (last decent magus toughness set for example in annihilator), general single target rdps burst nerfs, etc.

Specifically about kiting, since its still not clear to you- if a good enough solo rsw can kite and kill a 3 man+, like they could on live, the uber skilled 6 man which expect to be able to kill anything when having guard+ heals get upset.

Rapzel wrote: Fri Aug 25, 2023 6:03 pm
Zxul wrote: Fri Aug 25, 2023 3:19 pm
Changes to rsw builds so they can no longed permasnare and permakite, like they could back on live, which was pretty nice vs those 3 man pug killers which you mentioned. Wonder what happened to Tony, still have memories.
Image

https://web.archive.org/web/20081217044 ... aspx?id=18

They haven't touched it, if you want perma snare specc keen arrowheads, they have not touched the snare component since live, rather they buffed rSW to get a KD that did not require VoN. But maybe you'll wake up from your delirium and realise that I am not the one making things up.
As far as I remember it was something with stances, was done way back in the beginning of ror specifically to prevent sw permakiting. Feel free to backtrack sw changes over the years.

Rapzel wrote: Fri Aug 25, 2023 6:03 pm
Zxul wrote: Fri Aug 25, 2023 3:19 pm Like I said, reading comprehension. Go read again what did I post and why. As for "majority including you have no idea what buttons you are pressing"- I'm impressed by it almost as much as I'm impressed by you assuming that tactic commonly used in last 15 years or so is some great secret game knowledge that only a few best players on server know.
More incoherent ramblings from you.
If it is so hard to you to read, may I suggest the following?

https://www.udemy.com/topic/reading-comprehension/
"Something with stances". Toughness sets = builds to counter premades. Thank you for your sacrifice to donate warcrests and rp.

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githappens
Posts: 97

Re: Is reward model driving current population inbalance

Post#140 » Sat Aug 26, 2023 8:24 am

Also, I'd like to add that weight of bags in oRvR is too low. Gold bag is often worth as much as 1h of SC spam (not including drops from kills, but mostly likely more kills will happen in SCs than RvR).

That doesn't help in keeping RvR alive and forces even more lowbie pugs vs BiS premades in SCs.

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