JohnnyWayne wrote: ↑Wed Oct 18, 2023 8:44 am
I don't even need to read through all of this wall of text (but I will) to see, that you play destro and no order. Your evaluation of classes is highly biased and I recommend to play the other faction aswell before you put out such posts.
Rampage is what it is because destro tanks in funnels can channel push their defensives into immortal levels. I hate that it is the core attribute of slayers and other melee classes fall off because of it. Rage dancing on the other hand, is an aspect of the class that i miss on my Choppa. Makes Choppa kinda dull in comparison. GTDC makes the game extremely toxic for order and changes evertyhing about funnels and open fields but is extremely useless in scs.
Personally I'd cap all defensive stats at 75% and remove rampage. Get choppas ID instead of GTDC (that skill has to go), move chop fasta to BO and mirror ww. Remove the exhaust on the ap reg skill and find something new for chop fasters slot. Slayer would get an no exhaust ap regen skill where rampage was.
For your Chosen / KTOBS evaluation - before you emphasize the spirit damage component on SW / BO and completely ignore it in this comparison. You also ignore that the 10% crit buff of 2h is something BG has aswell, but as a larger aoe effect and takes no tactic slot.
Your evaluation of IB vs BG is pretty skewed. The BG is better in 80% of all aspects and only sacrfices buffing allies and AP generation. BG gets an additional interrupt + AP drain instead. BG gets an actual AoE dmg skill, it's protection mechanic is nothing you have to specc into, it's ST burst support is not a 15 but 6 points skill, it's class mechanic automatically regenerates on hit (you gotta use a tactic for that on IB, imagine that...). SnB BG gets a shield channel - something only 2H SW has on order as far as i know, but in parry. The class mechanic skills the classes provides are completely different and mostly focused on offensive instad of buffing an ally. The difference in punt range was also not adressed at all.
Due to the nature of this asymmetric balance, it is extremely hard to keep an overview of the actual state. As long as you stay one sided in your evaluations and dont know the classes its hard to make point on balance evaluations.
"I don't even need to read through all of this wall of text (but I will) to see, that you play destro and no order. Your evaluation of classes is highly biased and I recommend to play the other faction as well before you put out such posts.
Well, first of all, to start with:
https://www.youtube.com/watch?v=mD7BcmAOqfs
The bias of cross-realmers (and potentially x-realmers) who think that one cannot legitimately talk about balance when not playing in the other faction makes me want to vomit. You're not recommending anything; you're passing judgment.
"Rampage is what it is because destro tanks in funnels can channel push their defensives into immortal levels. I hate that it is the core attribute of slayers, and other melee classes fall off because of it. Rage dancing, on the other hand, is an aspect of the class that I miss on my Choppa. It makes Choppa kind of dull in comparison. GTDC makes the game extremely toxic for order and changes everything about funnels and open fields but is extremely useless in scs."
Immortal levels??????????? No, you're just talking nonsense. By the way, Rampage is not meant to destroy the basic funnels (except potentially for a bus of Slayers, which is not supposed to be NORMAL). Order can funnel just as well as Destruction, and if that's not the case, I want concrete examples, not just an assertion straight out of thin air. It would be more sincere than your cross-realm hypocrisy.
"Personally, I'd cap all defensive stats at 75% and remove rampage. Get Choppa's ID instead of GTDC (that skill has to go), move Chop Fasta to BO, and mirror WW. Remove the exhaust on the AP regen skill and find something new for Chop Fasta's slot. Slayer would get a no-exhaust AP regen skill where rampage was."
Your idea is not too bad; I don't agree 100%, but it has the merit of being constructive, especially after what you said just before. It's appreciated.
"For your Chosen / KTOBS evaluation - before you emphasize the spirit damage component on SW / BO and completely ignore it in this comparison. You also ignore that the 10% crit buff of 2H is something BG has as well but as a larger AoE effect and takes no tactic slot."
Okay? I didn't understand where you were going with this, but okay.
"Your evaluation of IB vs. BG is pretty skewed. The BG is better in 80% of all aspects and only sacrifices buffing allies and AP generation. BG gets an additional interrupt + AP drain instead. BG gets an actual AoE dmg skill; its protection mechanic is nothing you have to spec into, its ST burst support is not a 15 but a 6-point skill; its class mechanic automatically regenerates on hit (you have to use a tactic for that on IB, imagine that...). SnB BG gets a shield channel - something only 2H SW has on Order, as far as I know, but in parry. The class mechanic skills the classes provide are completely different and mostly focused on offense instead of buffing an ally. The difference in punt range was also not addressed at all."
Grudge and Hatred are the same; you generate them naturally when you get hit, and when your defensive target gets hit too. So no, IB doesn't really need a tactic; it's a lie. Moreover, know that the BG's similar tactic is not as good. Yep, 10 Hatred when you get crit is worse than 30 Grudge when you parry (it's debatable, but it's my point of view).
None Shall Pass, yes, but it has a 30-second cooldown. IB can already have 100% block, and it can boost 25% parry for itself and its Oath Friend. Personally, I prefer something constant.
"Due to the nature of this asymmetric balance, it is extremely hard to keep an overview of the actual state. As long as you stay one-sided in your evaluations and don't know the classes, it's hard to make points on balance evaluations."
I believe that the most closed-minded people are those who claim to play in both factions. They are "one-sided," they don't want the game to change, even though they know (just like you) that there are balance issues. Don't give me any advice, especially not good ones. Having the inside scoop is not playing in both factions, my friend, and it's not a valid argument. On the contrary!"