Lol pve mobs do 3-4x the damage they used to, this is going to drive any new player away pretty quickly that doesn't realize they should avoid pve.
Lvl15 shadow warrior mob used 9s broadhead arrow, takedown, eagle eye, throat shot, and acid arrow. All abilities hitting for 4-6x what their auto attack (the old damage) used to hit for.
Patch Notes 09/12/2023
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Re: Patch Notes 09/12/2023
Minor bug- summoning magus discus now uses graphical and sound animation of summoning chaos horse for some reason.
Last edited by Zxul on Sat Dec 09, 2023 8:54 pm, edited 1 time in total.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
— Azeila, Alluress of Slaanesh
— Azeila, Alluress of Slaanesh
Re: Patch Notes 09/12/2023
Wrath is always AP starved, not RF starved. This essentially is a buff to Wrath by allowing the RF pool to be used to deal damage with.Specialpatrol wrote: ↑Sat Dec 09, 2023 7:56 pm Warrior Priest:
- Soulfire - Now costs 35 Righteous Fury instead of 35 Action Points.
- Judgement - Now costs 15 Righteous Fury, snare effect removed.
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Can you please provide some arguments for these changes to Wrath WP?
There's no reason whatsoever to have these abilities costing career resources instead of AP. It's a random and unneeded nerf to a class playstyle that didn't have much going for it to begin with. Silly changes are just that. Silly.
These abilities cost AP on live - and was a much needed way to build career resources. Please revert them to this.
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Re: Patch Notes 09/12/2023
Engi ability damage reduction. Magus ability damage increase.
All engi abilities that had knockdown don't seem to be working (yes, I posted on bugtracker)
Phospherous shells now breaks if hit
AOE build reduced to 4 attacks possible while moving
various other bugs and issues.
I remember when the ability rework as first announced the claim was made that the dev's intentions were to make engi "more mobile", a justification for removing all the turret effects.
It hasn't.
I know it's stated as just the implementation of the new ability system but then the patch notes indicate "balance changes" to all classes.
Afraid I'll watch the forums for further patches that HOPEFULLY will make my main enjoyable again.
Till then - See 'ya
All engi abilities that had knockdown don't seem to be working (yes, I posted on bugtracker)
Phospherous shells now breaks if hit
AOE build reduced to 4 attacks possible while moving
various other bugs and issues.
I remember when the ability rework as first announced the claim was made that the dev's intentions were to make engi "more mobile", a justification for removing all the turret effects.
It hasn't.
I know it's stated as just the implementation of the new ability system but then the patch notes indicate "balance changes" to all classes.
Afraid I'll watch the forums for further patches that HOPEFULLY will make my main enjoyable again.
Till then - See 'ya
Re: Patch Notes 09/12/2023
That's not true, dps WP dies when is RF starved or he is incapacitated to use RF skills in order to heal himself, but you constantly dodge the main point, which is the snare.Rydiak wrote: ↑Sat Dec 09, 2023 8:44 pmWrath is always AP starved, not RF starved. This essentially is a buff to Wrath by allowing the RF pool to be used to deal damage with.Specialpatrol wrote: ↑Sat Dec 09, 2023 7:56 pm Warrior Priest:
- Soulfire - Now costs 35 Righteous Fury instead of 35 Action Points.
- Judgement - Now costs 15 Righteous Fury, snare effect removed.
-------------
Can you please provide some arguments for these changes to Wrath WP?
There's no reason whatsoever to have these abilities costing career resources instead of AP. It's a random and unneeded nerf to a class playstyle that didn't have much going for it to begin with. Silly changes are just that. Silly.
These abilities cost AP on live - and was a much needed way to build career resources. Please revert them to this.
So, in the same context, you will get starved of HP faster than you will be able to catch any kiter, or any WE that tries to re-stealth, take distance in order to reset. <---it was already a struggle, reason why people are puzzled at the logic behind the snare change.
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- Posts: 11
Re: Patch Notes 09/12/2023
Have to agree with all of this.Xiruccio wrote: ↑Sat Dec 09, 2023 9:04 pmThat's not true, dps WP dies when is RF starved or he is incapacitated to use RF skills in order to heal himself, but you constantly dodge the main point, which is the snare.Rydiak wrote: ↑Sat Dec 09, 2023 8:44 pmWrath is always AP starved, not RF starved. This essentially is a buff to Wrath by allowing the RF pool to be used to deal damage with.Specialpatrol wrote: ↑Sat Dec 09, 2023 7:56 pm Warrior Priest:
- Soulfire - Now costs 35 Righteous Fury instead of 35 Action Points.
- Judgement - Now costs 15 Righteous Fury, snare effect removed.
-------------
Can you please provide some arguments for these changes to Wrath WP?
There's no reason whatsoever to have these abilities costing career resources instead of AP. It's a random and unneeded nerf to a class playstyle that didn't have much going for it to begin with. Silly changes are just that. Silly.
These abilities cost AP on live - and was a much needed way to build career resources. Please revert them to this.
So, in the same context, you will get starved of HP faster than you will be able to catch any kiter, or any WE that tries to re-stealth, take distance in order to reset. <---it was already a struggle, reason why people are puzzled at the logic behind the snare change.
If judgement were a snare and AP It'd be a big bonus. I'm happy enough just getting the snare back though.
- TrainInVain
- Posts: 75
Re: Patch Notes 09/12/2023
I saw a Uuuuuge performance increase after patch. I've played over year and a half and for the first time I'm now playing in real time. I actually clicked on boxes first, wasn't waiting while my character was at a door but kept getting you must be closer messages.
Handled some large fights much better than before.
Handled some large fights much better than before.
Re: Patch Notes 09/12/2023
New AM tactic gives a 15% less chance for path of asuryan abilities to be disrupted. The existing tactic discerning offense gives 10% to all abilities. WL/SOV give another 6% and genesis another 3%. Will these all stack giving the AM a 34% reduced chance to be disrupted ( plus whatever contribution from int). If so this will put most destro into the low single digits or negative chance to disrupt AMs. A little bit OP for my taste.
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Re: Patch Notes 09/12/2023
A tiny buff to a massive problem of a spec..Rydiak wrote: ↑Sat Dec 09, 2023 8:44 pmWrath is always AP starved, not RF starved. This essentially is a buff to Wrath by allowing the RF pool to be used to deal damage with.Specialpatrol wrote: ↑Sat Dec 09, 2023 7:56 pm Warrior Priest:
- Soulfire - Now costs 35 Righteous Fury instead of 35 Action Points.
- Judgement - Now costs 15 Righteous Fury, snare effect removed.
-------------
Can you please provide some arguments for these changes to Wrath WP?
There's no reason whatsoever to have these abilities costing career resources instead of AP. It's a random and unneeded nerf to a class playstyle that didn't have much going for it to begin with. Silly changes are just that. Silly.
These abilities cost AP on live - and was a much needed way to build career resources. Please revert them to this.
Spoiler:
Re: Patch Notes 09/12/2023
guys cone of fire reduced for a sorc with a range skill 100ft maximun is a kill, become a useless char ...
Cosmine / sorc
Wanka / mara
Scalvo / wpriest
Wanka / mara
Scalvo / wpriest
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