While it is correct that it is not on demand and on the more rarely side, it's not like "Oh my god, you never have it up when you need it". If I'm on shield with IB, in a normal fight, shield of reprisal is always up.Sulorie wrote: ↑Thu Jan 11, 2024 9:36 amYou serious? Hardly anyone runs shield BG, because the KD isn't on demand. It's a meme and ofc annoying, if on the receiving end. The duration is based on hate, therefore different to "normal" CC. Man, you pulling stuff up which isn't even relevant to daily gameplay. We don't play the character builder game and the ones with strongest skills on paper win.lumpi33 wrote: ↑Thu Jan 11, 2024 9:17 am Hold on, you nerfed KDs on BWs and SWs but didn't touch the strongest KD in the game? The Spiteful Slam up to 5s KD of the BG? Even add a nerf to Stoutness of Stone? Alright, that is a strong give-away who is doing the balancing. Nerf everyone, especially the other realm but don't touch the own main toon and the other goodies on the main realm side. Seriously?...
Patch Notes 10/01/2024
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Re: Patch Notes 10/01/2024
#AllClassesMatter
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
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Re: Patch Notes 10/01/2024
Do I understand the Dok aura Covenant of Celerity correctly…..
All group mates within 100 feet of you gain a 20% chance to Cripple anyone that they damage, dealing 187 Spirit damage and reducing the victim's run speed by 20% for 9 seconds.
Does this mean that if I am playing a Sorc, SH shaman and I am in a Doks party and they are running this and I am standing 95 feet away from the dok and I cast a ranged AOE that damages anyone 100 away from me that theoretically I could snare any enemy 195 ft away from the dok ( if we were all lined up in the same direction)? So if this were coordinated with multiple AOE classes within the dok aura both short range choppa or long range Sorc you would have a 20% chance on any damage to the enemy at any range to snare them for 9 seconds?
If this is true might be time I finally re roll Destro.
All group mates within 100 feet of you gain a 20% chance to Cripple anyone that they damage, dealing 187 Spirit damage and reducing the victim's run speed by 20% for 9 seconds.
Does this mean that if I am playing a Sorc, SH shaman and I am in a Doks party and they are running this and I am standing 95 feet away from the dok and I cast a ranged AOE that damages anyone 100 away from me that theoretically I could snare any enemy 195 ft away from the dok ( if we were all lined up in the same direction)? So if this were coordinated with multiple AOE classes within the dok aura both short range choppa or long range Sorc you would have a 20% chance on any damage to the enemy at any range to snare them for 9 seconds?
If this is true might be time I finally re roll Destro.
Re: Patch Notes 10/01/2024
Per the SW knockdown nerf: how many classes with a knockdown ability have to go through a two step ability process to activate it and then have a 30 second cooldown? I think this is unique to the SW now.
If there is going to be this two step imposition, I think the knockdown should be reverted to the prior 3 second model. If not, then revert to the prior Eyeshot 2 second knockdown that has real range mobility.
The other clear question is how does this patch knockdown change improve the class? How does it make the SW more desirable for group play? How does it make the SW more effective? In either consideration I think the answer is it does not.
If there is going to be this two step imposition, I think the knockdown should be reverted to the prior 3 second model. If not, then revert to the prior Eyeshot 2 second knockdown that has real range mobility.
The other clear question is how does this patch knockdown change improve the class? How does it make the SW more desirable for group play? How does it make the SW more effective? In either consideration I think the answer is it does not.
Last edited by Orontes on Thu Jan 11, 2024 12:52 pm, edited 1 time in total.
Re: Patch Notes 10/01/2024
Both ranged knockdowns are now 2-step skills, SW has this and BW needs to apply ignite first, which the KD the n extinquishes.
Re: Patch Notes 10/01/2024
all dd kd should be 2 sec really, only tank should have 3 sec, as it was in 1.4.6 pre ninja change of 1.4.7

Re: Patch Notes 10/01/2024
Re: Patch Notes 10/01/2024
You call it a two step ability process, but VoN is off the global cooldown, so it is as fast as it was before. The reason it has shorter duration/longer cooldown is to make up for the fact it is a ranged knockdown, which obviously has its upsides to a knockdown requiring to be in melee. Speaking of, you still have a melee knockdown in Assault spec as well.Orontes wrote: ↑Thu Jan 11, 2024 12:31 pm Per the SW knockdown nerf: how many classes with a knockdown ability have to go through a two step ability process to activate it and then have a 30 second cooldown? I think this is unique to the SW now.
If there is going to be this two step imposition, I think the knockdown should be reverted to the prior 3 second model. If not, then revert to the prior Eyeshot 2 second knockdown that has real range mobility.
The other clear question is how does this patch knockdown change improve the class? How does it make the SW more desirable for group play? How does it make the SW more effective? In either consideration I think the answer is it does not.
Zumos - Member of Red Guard
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
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Re: Patch Notes 10/01/2024
Engi/Magus for turret spawn + knockdown, but with a 60 second cooldown since it's AoE

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