CyunUnderis wrote: ↑Mon Jan 15, 2024 1:27 pm
Gier wrote: ↑Mon Jan 15, 2024 10:49 am
Because this game isn't made only with group play in mind? You could que solo back in the day you can solo roam you can do tons of things solo. The developers never went out of their way saying "This is the right way to play this game".
If you look almost every skills of support classes (tanks/healers), you will see that their are oriented into group play (for example, AoE heal, guard, morales, ...). Sure, developers never said that grouping is the right way (or solo is the wrong way) to play the game but by design, the game is group oriented, no matter what you think. Of course, you can solo roam, do solo in which game mode you want but it will not change the fact that you'll play automatically with others players at some points (in SC/in RvR), whether you want it or not.
Gier wrote: ↑Mon Jan 15, 2024 10:49 am
You still don't address any of the issue of someone not having the time or just not wanting to play with others in the moment. There is ZERO downside to allowing solo players to que into a system with other solo players. The only thing it reduces is pugs getting stomped. And at the end of the day that's just permades wanting easy farms.
I think I am adressing this point : if grouping is fast and easy (thanks to tools in game), naturally players will join and leave parties when they have the time to do so. I don't mind grouping someone for 30mn if that allows my team to fill the remaining spot. It is just that a lot of players don't want to have social interactions and use the excuse of time, playstyle, etc ...
I see multiple downside by allowing solo players a weekly event :
- How do you balance PUGs SC ? Do you want it to be random or do you want it to be 2/2/2 ?
- If people are getting stomp in PUGs SC, because the opposite faction has one or two good balanced teams, it will not change the situation you'll see during Weekly SC against premade. So what is the next step ?
- This is development time used for one game mode when there are other game modes that require more attention.
Gier wrote: ↑Mon Jan 15, 2024 10:49 am
Because I've been having this conversation for years, I've never once had anyone on the other side make a good argument for WHY there shouldn't be pugs. Beyond the "It's meant to be played X way." Which lets be honest, isn't an argument. Maybe someone wants to pop on and play casually? Maybe someone wants to do a SC once or twice and and then log? Why do you not want these people to have that option? It's honestly enraging.
I don't mind people doing SC once or twice and then log off or PUGs. SCs can be here for that. But I don't think Weekly SC should be easier. If you want the rewards from this event, you have to invest a little more than a few SCs here and there. And if I recall correctly, developpers have already say that if you want the rewards for this kind of event, you need to play accordingly.
Gier wrote: ↑Mon Jan 15, 2024 10:49 am
Lastly the sad thing is already know I'll be replied too with "Well they should just make a group" As if I didn't explain or give reasons as to why this should be an option and way to be able to play the game. I guess I'm not here to pump up my own ego with a permade group crushing solo players and I just care about the game / server health more than most.
The PUGs SC is already here, and I'm not sure it is working that much (since they prevents duo to queue). But I don't see why it should be a Weekly PUG SC. The game became a lot more casual (on some good parts) and I think this is bad to lost more the teamplay aspect by giving more rewards into the PUGs SC.
From my personal experience, Weekly SC can be a lot of harder for the premades, especially when you need to face 2 premades and you have only one, or during 18v18 SC where your faction is pepe. For me, we should try more to raise the level of players on RoR, by making them play more in teams than solo. In this way, players will progress, work more on their team spirit and this will therefore allow for more interesting fights, for each faction.