
Anyway, I'm back playing shaman and I wanted to know if my impression is shared thoughout the shaman/AM comunity. I also play AM and I think that what I'm writing is also true for AM. I want to start saying tha shaman is by no mean unplayable/useless/whatever. But still, I feel that in recent years the class has received many nerfs and very few buff. The most relevant nerf/buff are:
Reduced Moral gain from Ere We Go from 150 to 100 (nerf)
puddle radius reduced from 20ft to 15ft (nerf)
AP drain from 180AP-9s duration-10s CD to 140AP-7s duration- 15s CD (huge nerf)
EQB from ST to AoE (not realy, but you know what I mean) (minor buff)
Lifetap ignore healing bonus/debuff and don't benefit from heal crit (this can be seen as both a buff and a nerf, but to me is a nerf honestly)
Lifetap can't be cast on move (huge nerf, FoDG has way to short a range to be stationary)
Come back of WAAAGH! Frenzy (I think this balance out I'll Take that being stationary cast now)
Now, Shaman (and AM) has never been an overpowered healer and, by my experience, it has always been third pick after DoK and Zeal. I feel shaman require way more effort to obtain the same results than on DoK/Zeal. Personally, I think that shaman/AM deserves a little more love. I would really like to see FoDG range increase to 100ft since now is a stationary skill.
I like shaman/AM so much exactly because it is harder to play than DoK/Zeal, don't get me wrong. But still, the class mechanic is clunky and most of the time ignorable. Your lifetap as a pure healer is a waste of GCD and the reverse is true for pure DPS spec. An hybrid spec should let you leverage best the class mechanic, but then you need bis gear to even start thinking about going hybrid and then you will still have avarage damage and heal.
What do you think of shaman/AM? is in good/bad spot after the last couple of patches? what kind of changes would you like to see?