Shaman/AM nerf?
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Re: Shaman/AM nerf?
Well shaman is actually way weaker than AM with respect to every aspect (utility, heling and dps) bit the difference is not big to warrant a real complaint imo. The problem is the divide with respect to other healing classes. Zeal/RP are must have for being well rounded while DoK/WP are mandatory for CoC/PoW. Shaman is only good for healing and even there it lags behind to both DoK and Zeal. I think that the new mechanic reported in some post earlier would really improve their (both sham and AM) healing output. I think that AM is in a good place for an utility PoV (are 24 moral pump, puddle with in debuff, aoe ap drain, blinding light m2 and othe stuff shared with shaman) while shaman could use a bit more utility, maybe with a focus on ap or aoe debuffs
Zputa
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Re: Shaman/AM nerf?
There is nothing wrong with current mechanics
If they would balance healers instead of chain nerfing am/shmy we’d be good
1 puddle
2 racial tactics (am actually got a buff and M1 nerf)
3. Drain
4. Lifetaps on the move (yep eov/fotg was to strong with cdr we all know that)
5. Morale (shmy am actually got a buff)
There 0 reason to copy zele / rp booring mech or simplify mecy to a point where it is ignoreable
If they would balance healers instead of chain nerfing am/shmy we’d be good
1 puddle
2 racial tactics (am actually got a buff and M1 nerf)
3. Drain
4. Lifetaps on the move (yep eov/fotg was to strong with cdr we all know that)
5. Morale (shmy am actually got a buff)
There 0 reason to copy zele / rp booring mech or simplify mecy to a point where it is ignoreable
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Shaman/AM nerf?
Shamans and am heal output is on par with zealot/rp so no need to buff there.
Their utilities and esp debuffs are pretty solid.
Yes, fix/redo the mechanic to be meanonfull, but overall healing output is pretty good .
Their utilities and esp debuffs are pretty solid.
Yes, fix/redo the mechanic to be meanonfull, but overall healing output is pretty good .
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: Shaman/AM nerf?
You mean with CDR you can perform slightly below other heals while being much weaker when it comes to mitigating damage with absorbs/ armor / clns
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Shaman/AM nerf?
I just hope that the people who claim that AM/Shaman bring the same value to a group as a Zeal/RP does, are not involved in the balancing process
AM / RP / Shaman / Zealot / WP / DoK
Re: Shaman/AM nerf?
Am heal output is good enough, their problem is survivability and heal under pressure which rp do much better. But if you let am and rp free cast they are pretty close even without ww.JohnnyWayne wrote: Sun Feb 25, 2024 11:28 amIf you think that, I am not sure if you know what you are talking about. You cant compete against 1 / 1.5 second heals while AMs/sham are a second longer. EoV/fotdg did that, on the cost of survivability, compared to RP. Now that advantage is dimished, it is time to buff AM survivability, shaman has a non cd hot that redueces incoming damage by around 10%.Nameless wrote: Sat Feb 24, 2024 4:17 pm Shamans and am heal output is on par with zealot/rp so no need to buff there.
Am/shamans got best debuffs within healers.
25% heal increase is good as it is but am/shamans got pretty good healing stuff as well
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: Shaman/AM nerf?
Am/shamans got best debuffs within healers
??
??
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Shaman/AM nerf?
The extra survivability shaman get is from Whazzat Behind You, the auto-detaunt tactic. But, honestly, i would gladly trade the tactic with AM's 3600 absorb M1. acorss the board i think that AM snd shaman have comparable survivability, with AM coming out on top due to the aoe detaunt giving 5s of no setback casting while shaman's aoe detaunt gives you... +5% disrupt?JohnnyWayne wrote: Mon Feb 26, 2024 7:08 amWhich completely misses my made point of AMs having too weak survivability for what they bring to the table.Nameless wrote: Sun Feb 25, 2024 4:52 pmAm heal output is good enough, their problem is survivability and heal under pressure which rp do much better. But if you let am and rp free cast they are pretty close even without ww.JohnnyWayne wrote: Sun Feb 25, 2024 11:28 am
If you think that, I am not sure if you know what you are talking about. You cant compete against 1 / 1.5 second heals while AMs/sham are a second longer. EoV/fotdg did that, on the cost of survivability, compared to RP. Now that advantage is dimished, it is time to buff AM survivability, shaman has a non cd hot that redueces incoming damage by around 10%.
Am/shamans got best debuffs within healers.
25% heal increase is good as it is but am/shamans got pretty good healing stuff as well
The biggest nerf to AM/shaman survivability is being stationary during FodG/EoV. CAsting on the move made you a slippery target, while now the short range makes you a sack of RP ripe for some charge+kd.
P.S. yeah, i know shaman also have Run Away, but the tactic is trash after the nerf and no one use it. Even if it wasn't trash it would be highly situational since Shaman is really starved for tactics. Finally, since there is no casting on the move and no damage skill from your ass the efficacy of the tactic is nowhere near its past glory.
Zputa
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Re: Shaman/AM nerf?
While this is managable in small scale and scenarios situation, this is a real killer in organized wb setup. You can't heal while repositioning - you make even less use of WW buff which got with nerf to it's uptime as well. Add to this all the problems with rvr fights and problems of FodG/EoV in general, like worse game performance during heavy fights -meaning you cant react that fast to getting interrupted, or your target dying and heal not going off and it kinda starts screaming NO for AM viability in such situations.Ysaran wrote: Mon Feb 26, 2024 9:30 am The biggest nerf to AM/shaman survivability is being stationary during FodG/EoV. CAsting on the move made you a slippery target, while now the short range makes you a sack of RP ripe for some charge+kd.
Re: Shaman/AM nerf?
I read somewhere that the last patches where just a first wave of changes, mainly focused on tanks and CCs and that two other waves will follows: one for dps and for healers. I hope that this problem will be addressed when it is time for the healer patchPROsiak wrote: Mon Feb 26, 2024 9:53 amWhile this is managable in small scale and scenarios situation, this is a real killer in organized wb setup. You can't heal while repositioning - you make even less use of WW buff which got with nerf to it's uptime as well. Add to this all the problems with rvr fights and problems of FodG/EoV in general, like worse game performance during heavy fights -meaning you cant react that fast to getting interrupted, or your target dying and heal not going off and it kinda starts screaming NO for AM viability in such situations.Ysaran wrote: Mon Feb 26, 2024 9:30 am The biggest nerf to AM/shaman survivability is being stationary during FodG/EoV. CAsting on the move made you a slippery target, while now the short range makes you a sack of RP ripe for some charge+kd.
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