Patch Notes 11/03/2024

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bw10
Posts: 345

Re: Patch Notes 11/03/2024

Post#11 » Mon Mar 11, 2024 5:38 pm

Dungeons dont need to be any harder in my opinion. Theres a reason a good chunk of playerbase doesnt want to run dungeons at all. They are extremely dull. The lockouts should be gone, too

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TrainInVain
Posts: 106

Re: Patch Notes 11/03/2024

Post#12 » Mon Mar 11, 2024 6:12 pm

Elf superiority confirmed

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anarchypark
Posts: 2085

Re: Patch Notes 11/03/2024

Post#13 » Mon Mar 11, 2024 6:15 pm

finally proc adjustment.
Let's see if they still kills in 3sec stun.
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Wdova
Posts: 718

Re: Patch Notes 11/03/2024

Post#14 » Mon Mar 11, 2024 6:19 pm

Thank You! This is exactly what a game with a dwindling population needs. Harder T4 starting dungeon.... :?
"Quickness is the essence of the war."

Sun Tzu

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kauyon1
Posts: 103

Re: Patch Notes 11/03/2024

Post#15 » Mon Mar 11, 2024 6:31 pm

Wdova wrote: Mon Mar 11, 2024 6:19 pm Thank You! This is exactly what a game with a dwindling population needs. Harder T4 starting dungeon.... :?
Hey hey hey. Harder Dungeons that people don't need to do more than 3 times.....
We went from no way to form a pickup GB group to a GB run every 10 mins to no way ppl will do GB again. Hope everyone got a ton of money and linis. It was fun.

What I really can't understand is the BL changes. People have to beg for a 3rd person right now to help them and I see maybe /5 twice a week try to form begging for hours. Why does this need to check on new players?

bw10
Posts: 345

Re: Patch Notes 11/03/2024

Post#16 » Mon Mar 11, 2024 6:37 pm

kauyon1 wrote: Mon Mar 11, 2024 6:31 pm
Wdova wrote: Mon Mar 11, 2024 6:19 pm Thank You! This is exactly what a game with a dwindling population needs. Harder T4 starting dungeon.... :?
Hey hey hey. Harder Dungeons that people don't need to do more than 3 times.....
We went from no way to form a pickup GB group to a GB run every 10 mins to no way ppl will do GB again. Hope everyone got a ton of money and linis. It was fun.

What I really can't understand is the BL changes. People have to beg for a 3rd person right now to help them and I see maybe /5 twice a week try to form begging for hours. Why does this need to check on new players?
Most people will run gb more than 3 times for weekly pve that is required to unlock sentinel ward/ring.

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Wdova
Posts: 718

Re: Patch Notes 11/03/2024

Post#17 » Mon Mar 11, 2024 6:46 pm

kauyon1 wrote: Mon Mar 11, 2024 6:31 pm
Wdova wrote: Mon Mar 11, 2024 6:19 pm Thank You! This is exactly what a game with a dwindling population needs. Harder T4 starting dungeon.... :?
Hey hey hey. Harder Dungeons that people don't need to do more than 3 times.....
We went from no way to form a pickup GB group to a GB run every 10 mins to no way ppl will do GB again. Hope everyone got a ton of money and linis. It was fun.

What I really can't understand is the BL changes. People have to beg for a 3rd person right now to help them and I see maybe /5 twice a week try to form begging for hours. Why does this need to check on new players?
Ye, but devs probably forgot that ppl who running Gunbad are if best in ANNIHILATOR/Ruin and want save crests for later sets.

But who cares. Let monster hit lick a truck because.. who knows? There are some high geared individuals who speed run this.
"Quickness is the essence of the war."

Sun Tzu

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Ninjagon
Posts: 499

Re: Patch Notes 11/03/2024

Post#18 » Mon Mar 11, 2024 6:55 pm

Good job guys. The procs were probably too strong.
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Vraal
Posts: 116

Re: Patch Notes 11/03/2024

Post#19 » Mon Mar 11, 2024 6:56 pm

"- Damage bonus tactics and buffs will no longer enhance the damage output of procs.

Damage procs are defined as tactics and buffs that activate additional damage through another ability or auto-attack. For example prayers, covenants, Flames of Rhuin, Frozen Touch etc"


Does this also effect Choppa/Slayer class mechanic? They are also percentual increases and worked on procs as well.
Vraal / / Khalik

trh382
Posts: 117

Re: Patch Notes 11/03/2024

Post#20 » Mon Mar 11, 2024 7:00 pm

bw10 wrote: Mon Mar 11, 2024 5:38 pm Dungeons dont need to be any harder in my opinion. Theres a reason a good chunk of playerbase doesnt want to run dungeons at all. They are extremely dull. The lockouts should be gone, too
These are good changes to boss difficulty

THe listed bosses hit less hard than trash mobs and it made them uninteresting

Gunbad is still quite easy with these changes

The ability "buffs" are simply the restoration of previously working abilities

In the previous state Gunbad was easily clearable with 5 DPS and 1 Healer. While I agree GB should be quite easy, this is a bit too easy imo.

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