And a real thank you to the developers for the pleasure of playing this game
I rarely write on the forum, although I play a lot. I want to raise a very painful topic (specifically related to one class in the game White lion) on problems related to its pet.
I've been playing lion for a very long time and I've seen a lot of changes, both positive and not so much. I want to say at the beginning that I have conducted a lot of tests and measurements with this class, and I really like to play with this class and attach a lot of importance to "controlling the pet in manual mode". But at this stage, playing on WL (in certain builds) has turned into some kind of unimaginable unplayable process.
No matter how it may seem to players playing other classes or similar that it is not worth attention. But I will say that on the contrary, that WL (and I think SH too) has one of the key mechanics / tools of the class on the basis of which the gameplay is based and most importantly Build.
The worst thing is that the MAIN (very significant) skills are tied to PET - these are ALL controls (knockdown, silence), other important skills Flech (pull), one of the coolest tactics in the game (+50% dmg crit), other tactics +50% move speed PET (at the moment, this is a controversial tactic, it spends an important and expensive slot, and its action is currently completely shrouded in bugs).
Given that this is a PVP game, controls are of paramount importance when building a proper battle, skill rotation, switch Focus damage, etc.
Everyone who is involved in the game a little more than the rest, as well as those who play solo /SmollScale/ 6v6/ ranked /and 24v24 too will understand what it is about and support me, I could give and give detailed examples (but it will take a lot of text)
My main thought is that. That the class in this case is WL (this is a DD class, in standard DD builds it is very susceptible to incoming damage) even with full MANUAL control of the Pet, it turns out to depend on essentially random factors, bugs, exploits (as the game wants) and not on the player's ability to play this class well. Where Pet does everything he wants, but NOT what he needs.
And in a hot good fight with these breakdowns, a huge concentration of attention is required, how to monitor the course of combat and constantly monitor your pet, which can simply disappear (just like that, sent the pet to the target and he ran in the other direction and disappeared- as an example)
Take into account that this is a MELEE class, and he is 99% percent fighting on the front line and therefore receives the full range of incoming damage.
Therefore, I did not look at the SH problems so closely since it is the rdps and on the back line leading the fight\There is time for a break. He has a chance to make a mistake.,in a battle where fractions of a second are decided, MELEE dd does not have such a chance.

__________________________________________________________________________________________________
In conclusion, I want to say, Please solve the problem of PETs, do not deprive players of a variety of builds and the use of this class in various situations.
Do not passively set the bar for limiting the class and professionalism of the players, reducing everything to the only playable and primitive gameplay
(POUNCE + Whirling AXE) of this still outstanding class.
Thanks for your attention and understanding, I tried to put it briefly, so many parties and other classes with pets were not affected.
PS problems ( pet runs away, no matter what passive/ active mode it is in, pet slows down to a complete stop when approaching 2-5 feet to the target, pet got tangled in 3 trees, it's funny but the fact is, I was killed because I spent important gkd on the ability that I used pet, tactics bug +50% speed movement?, and much more.) maybe then remove the dependence on the availability of pet skills?(knock/silence/flash/50%crit damage) this is an option if the problems with the pet cannot be fixed technically.