The best CC kits in a tank, why?

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tazdingo
Posts: 1253

Re: The best CC kits in a tank, why?

Post#21 » Mon Apr 01, 2024 6:26 pm

Apocaliptico wrote: Mon Apr 01, 2024 11:51 am
tazdingo wrote: Mon Apr 01, 2024 5:32 am
Apocaliptico wrote: Sun Mar 31, 2024 7:48 pm

Oh man... ok to you stay safe...

if you want to see a nerf in the extremely long standing class defining abilities of a particular class, make some effort to explain why. IB sucks, everyone knows IB sucks, but that means we should fix IB, not nerf BG
You are very worried about some kind of nerf in your class, you know how perfect it is and you are afraid of that happening. I tell you to stay calm, that won't happen. We're talking about why, and how about you help think about improvements to balance things out more, suggest some ideas on how and who in the order can have a super punt? Or perhaps return KD5seg to IB?

Stay calm please.

BG is not "my class" I play every tank. my suggestions are to fix IB as I have posted numerous times in many other recent threads about IB. you are the one who is completely partisan about nerfing one particular class/realm, not me

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Apocaliptico
Posts: 33

Re: The best CC kits in a tank, why?

Post#22 » Mon Apr 01, 2024 8:04 pm

tazdingo wrote: Mon Apr 01, 2024 6:26 pm
Apocaliptico wrote: Mon Apr 01, 2024 11:51 am
tazdingo wrote: Mon Apr 01, 2024 5:32 am


if you want to see a nerf in the extremely long standing class defining abilities of a particular class, make some effort to explain why. IB sucks, everyone knows IB sucks, but that means we should fix IB, not nerf BG
You are very worried about some kind of nerf in your class, you know how perfect it is and you are afraid of that happening. I tell you to stay calm, that won't happen. We're talking about why, and how about you help think about improvements to balance things out more, suggest some ideas on how and who in the order can have a super punt? Or perhaps return KD5seg to IB?

Stay calm please.

BG is not "my class" I play every tank. my suggestions are to fix IB as I have posted numerous times in many other recent threads about IB. you are the one who is completely partisan about nerfing one particular class/realm, not me
Ok man, no problem it is you opinion... ;)

Sulorie
Posts: 7432

Re: The best CC kits in a tank, why?

Post#23 » Mon Apr 01, 2024 10:06 pm

Ysaran wrote: Sun Mar 31, 2024 6:52 pm
Uchoo wrote: Sun Mar 31, 2024 6:09 pm I don't recall Cave-in ever being a 5s kd, it is a 5s DoT, though.

What 'cc base' are you referring to? Their only base CC is the 5s KD requiring a shield, M2 AoE kick, single target kick, and the single-target slow. Even fully built, I don't think the BG is considered to have a lot of CC, though it does have "strong" CC.
On Live Cave In was a 5s KD
Not 4 sec?
Dying is no option.

Dackjanielz
Posts: 294

Re: The best CC kits in a tank, why?

Post#24 » Mon Apr 01, 2024 10:45 pm

CyunUnderis wrote: Mon Apr 01, 2024 5:47 pm
Dackjanielz wrote: Mon Apr 01, 2024 2:55 pm lol literally in another thread someone said that order has some abilities that destro doesnt and when i asked what those were he never gave an answer.

The list of things destro gets that order doesn't is a mile long, both in terms of fun and functionality - its not even comparable.
The thread was lock so I didn't have the time to answer you.

Here is the list of interesting skills to mention that Order has but not Destruction (I will not list KD/punt difference) :
Spoiler:
All Dwarves

- Stoutness of Stone
- Ancestral Inheritance

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- Ancestor Fury (10% crit for IB & Oath Friend)
- Oathbound (20% parry for IB & Oath Friend)
- Powered Etching (AoE punt + 30% snare on Rune-Etched Axe)
- Avenging the Debt (Remove snares on IB & Oath Friend)
- Told Ya So! (AP pump for the party)
- Watch An' Learn (WS buff for IB + AP pump for Oath Friend)
- Stubborn As Stone (buff Corporal Resistance for IB & Oath Friend + buff % attack speed for IB - bug so Oath Friend also got the buff speed)

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- Rampage (buff strikethrough)
- Inevitable Doom (AoE pulse)
- Untouchable (M1 - 5sc 100% defenses)
- Fierced Smite (% damage crit the lower the HP Slayer has)
- Push For More (% attack speed depending on Rage)
- Gudrun's Warcry (party buff that reduce AP cost for 20sc)
- Spellbreaker (for the 2H enjoyer ...)

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- Rune of Battle (AoE pulse on target)
- Extended Battle (Increase AoE radius on Rune of Battle & Rune of Cleaving)
- Ancestor's Blessing (AP pump - Zealot also has it BUT Runepriest has in it in the good tree)
- Immolating Grasp (for the ST RP DPS enjoyer : snare on DoT - it has been bug during a long time where healers were not able to cleanse it because it was a damage type)

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- Cannon Smash (M3 - 1k8 damage + 1k4 armor debuff)
- Strafing Run (ranged AoE punt)
- Bugman's Best (small party heal HoT)
- Armor-Piercing Rounds (25% penetration armor buff - 10sc)
- Thunderer (10% penetration + AA on the move)
- If you compare to the mirror class Magus : the capacity to AA

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- Excommunicate (M4 - 1k8 AoE damage + 15sc no heal possible on target)
- Repel Blasphemy (5sc 100% parry)
- Burn Armor (AoE armor debuff - that was stacking with Rune of Cleaving's Armor debuff tactic but it has been ninja nerf or bugged)
- Encourage Confession (5% more crit on target with Bullet of Confession)
- Exit Wound (Damage + debuff WS/Strenght/Toughness)
- Burn Away Lies (DoT + Explosion)

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- Focused Mending (+15% heal on party)
- Destroy Confidence (Shatter enchantment + blessing)
- Laurel's of Victory (-20% crit damage for the party)
- Dirty Tricks (+5% crit for the party)
- Vigilance (50% reduction of damage taken)
- On Your Guard! (party reflect melee damage)
- Runefang (WS/Strength on parry)
- Slice Through (AoE snare - has been nerfed)
- Solar Flare (M4 - 1k2 damage & -1k8 morale)
- Emperor's Champion (M2 240 Toughness/Strength/Wounds)

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- The Burning Head (M4 - 1k8 AoE damage & 2k4 ST damage & -600 morale)
- Funnel Power
- Flashfire (Instant cast on disrupt)
- Fueled From Withing (Boost procs damage)
- Burn Through (Undefendable Fireball + Pyroclastic Surge)
- Stop, Drop, And Roll (ST KD)
- Smoldering Embers (chance to reapply Ignite, Boiling Blood and Slow Boil)
- Wildfire (DoT on AoE spells)

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- Sigmar's Grace (party wounds buff)
- Prayer Of Devotion (heal on hit - not totally like the DoK)
- Leading the Prayer (self heal on Prayer of Devotion heal)
- Sigmar's Shield (Heal on hit)
- Divine Aegis (M1 - Talon counter)
- Exalted Defenses (20% bonus heal on defense)

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- Winds of Heaven (M2 - jump + AoE snare)
- Bladeshield (M3 - Absorb + reflect 600 damage)
- Wall of Darting Steel (+ % defense channel)
- Crushing Advance (AoE interrupt)
- Blessing of Heaven (HoT on marked target)
- Intimidating Blow (debuff morale ST)
- The capacity to have Whispering Wind + Vaul's Tempering where you need 2 tanks for that Destruction side

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- Echoing Roar (360° AoE interrupt - the Marauder has a 180° AoE interrupt that is currently bug)
- Leonine Frenzy (pet immunity + damage/hit where SH only has a % bonus damage)

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- Enchanted Arrows (ignore resistances on FA)
- Guerilla Training (boost speed on switch stance)
- Barrage (morale drain on Vengeance)
- Lileath's Arrow (AoE 65ft damage)
- Split Arrows (reduce ranged on SFA & BHA but they are AoE)
- Takedown (KD on Vengeance)
- Leading Shots (% crit party buff)

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- Bolstering Boon (Realm moral pump)
- Funnel Essence (ST Heal channel)
- Golden Aura (Immunity on Shield)
- Blinding Light (M2 - 1sc build cast - even for melee)
- Mistress of The Marsh (AoE debuff init part - same for the AoE snare)
- Transfer Magic (AoE AP drain)
- Run Between Worlds (15sc CD AoE detaunt)
Again, maybe I miss some skills worth to mention, but you have a good idea of the differences between each realm.

Sorry for the off topic

thanks for the reply its a good list.

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Fey
Posts: 845

Re: The best CC kits in a tank, why?

Post#25 » Tue Apr 02, 2024 1:50 am

The, "Destro OP," posters are adorable. Keeps me coming back to this dinosaur of a forum. Gotta read something on the terlit.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

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Ysaran
Posts: 1302

Re: The best CC kits in a tank, why?

Post#26 » Tue Apr 02, 2024 5:48 am

Sulorie wrote: Mon Apr 01, 2024 10:06 pm
Ysaran wrote: Sun Mar 31, 2024 6:52 pm
Uchoo wrote: Sun Mar 31, 2024 6:09 pm I don't recall Cave-in ever being a 5s kd, it is a 5s DoT, though.

What 'cc base' are you referring to? Their only base CC is the 5s KD requiring a shield, M2 AoE kick, single target kick, and the single-target slow. Even fully built, I don't think the BG is considered to have a lot of CC, though it does have "strong" CC.
On Live Cave In was a 5s KD
Not 4 sec?
I remember 5s, but I may be wrong
Zputadenti

Dackjanielz
Posts: 294

Re: The best CC kits in a tank, why?

Post#27 » Tue Apr 02, 2024 8:13 am

Ysaran wrote: Tue Apr 02, 2024 5:48 am
Sulorie wrote: Mon Apr 01, 2024 10:06 pm
Ysaran wrote: Sun Mar 31, 2024 6:52 pm
On Live Cave In was a 5s KD
Not 4 sec?
I remember 5s, but I may be wrong

To my knowledge the IB in live had a giga punt like BG and the same 5s knockdown both achieved with high enough grudge, basically what BG has now.

User avatar
Ysaran
Posts: 1302

Re: The best CC kits in a tank, why?

Post#28 » Tue Apr 02, 2024 8:46 am

Dackjanielz wrote: Tue Apr 02, 2024 8:13 am
Ysaran wrote: Tue Apr 02, 2024 5:48 am
Sulorie wrote: Mon Apr 01, 2024 10:06 pm
Not 4 sec?
I remember 5s, but I may be wrong

To my knowledge the IB in live had a giga punt like BG and the same 5s knockdown both achieved with high enough grudge, basically what BG has now.
No, I'm pretty sure that on Live the punt was the same as in RoR and that Cave In was a flat 5s KD +DoT. But again, I may be wrong
Zputadenti

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nocturnalguest
Posts: 509

Re: The best CC kits in a tank, why?

Post#29 » Tue Apr 02, 2024 9:18 am

iirc kd was 5 second at first and then changed to 4 laters

Dackjanielz
Posts: 294

Re: The best CC kits in a tank, why?

Post#30 » Tue Apr 02, 2024 12:09 pm

nocturnalguest wrote: Tue Apr 02, 2024 9:18 am iirc kd was 5 second at first and then changed to 4 laters

infact now that i deeply think about it....the version that i saw was WAAAAAAAAAAAAAY back in pre alpha builds - remember those first ever screenshots we ever got of warhammer online?

Yeah i remember the punt and knockdown being both super strong with high grudge but yeah in later builds i think that was scaled back.

Guess they brought the idea back for BG.

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