AOE dot builds?

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Zimzammer
Posts: 14

AOE dot builds?

Post#1 » Wed Apr 03, 2024 11:55 am

I love playing dot heavy classes in mmos (moonkin/shadow priest etc) but they seem to be very limited/weak in this game.
AM/Sham is pretty much single target only.
Engi has a semi dot build (2 aoe dots with a melee one then some ST with longer cds) but it got nerfed with the turret change (dots no longer tick faster).
SW has one with tactics (BHA+Flame+Shadow sting is your dot stack) but it has a gimped ranged and got nerfed recently and you need 2 tactics to make it work (aoe on BH+duration on Flame+BHA).
BW also probably has a build available to them but has to get in melee to get it's full effect from the looks of it.

From my time playing pre 40 it looks like a lot of dot abilities are locked behind a cd (dot lasts 9s 10s cd type of deal) meaning you can't spread them properly, have a short durtion (9s dot, really?) so you can't apply good aoe pressure because they fall off so fast, have a short range (65ft or even melee), but more importantly they generally feel weak and don't put that much pressure if the healers are competent. None of them can be stacked either (from the same player), like how there was a period of time where BHA could be 3x stacked.

A chopper/slayer is going to do more efficient aoe than the builds above more often than not from experience.

So can these builds exist or are they just bait?

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bw10
Posts: 345

Re: AOE dot builds?

Post#2 » Wed Apr 03, 2024 1:10 pm

In rvr most clashes are decided within 10 seconds (morale drops + channels). In small scale dots dont generate enough pressure to kill anything. It is what it is.

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vanbuinen77
Posts: 256

Re: AOE dot builds?

Post#3 » Wed Apr 03, 2024 2:05 pm

Small scale 900 crit dot ticks sure dont kill anything
Malificatium-Magus
Malificatiiium-Chosen

bw10
Posts: 345

Re: AOE dot builds?

Post#4 » Wed Apr 03, 2024 2:07 pm

Guy is asking about aoe. Better luck next time with your gotcha

Rotgut
Posts: 198

Re: AOE dot builds?

Post#5 » Wed Apr 03, 2024 2:43 pm

Magus and Engi.

Yeah the turret nerf got us good but honestly, it was deserved, as a good Magus/Engi would do more damage than Slayers/mSH (when they were the ungaest of the bungas) with less risk in the right conditions.

The main issue is still TTK and the fact you need stationary targets to do a shitload of damage. But when the stars align and you have your 20% dmg buff, your puddle DoT is already ticking its highest, you have two regular DoTs out, your turret is shooting, and you can channel on top of that - then you'll do a shiton of dmg. It is kinda rare to have all that perfectly going off tho, ngl. Much easier to do dmg as a Choppa or WL that only has to press two buttons.

Also your numbers won't look as good because fights are over before your DoTs had time to run their course, but your DPS gets really high every time you channel - which tilts the DPS vs HPS battle in your favor. With BiS gear you'll be running around with ~60% crit and doing 375-450 on each regular DoT crit, 800-1.3k channel crit, 700-900 puddle DoT crit, plus the turret (that i forgot how much dmg it does) all going off at the same time. Choppas will do more dmg with half as many spells and no build-up but hey, at least you're ranged and look cooler right? Right? Yeah.

Is it viable? Yeah. Is it better than playing the pepega classes out there? No. But if you're in a guild and can make a 1 tank, 1 mdps, 2 rdps party for your WB, then you can add up the dmg of both rdps and pretend it all came from you, that will beat a Choppa/WL.

Zimzammer
Posts: 14

Re: AOE dot builds?

Post#6 » Wed Apr 03, 2024 4:08 pm

I can't tell if your post is sarcasm or not

bw10
Posts: 345

Re: AOE dot builds?

Post#7 » Wed Apr 03, 2024 4:29 pm

Choppa also isnt as simple as people say. You have to time/position your cone dot, time furious stomping which has 20s cd with 30s cd channel and know where to drop gtdc for maximum coverage. All that while trying to be behind your targets so you negate their parry. Theres huge damage gap between choppas who think and the ones who just press their buttons inside the blob. Theres also managing your rage and knowing when to drop it (-50% damage). You also should throw before engaging (if possible) to build rage before you engage in melee.

The only "true" two button dps are wl/mara

Rotgut
Posts: 198

Re: AOE dot builds?

Post#8 » Wed Apr 03, 2024 8:54 pm

No sarcasm my dude, its one thing Engis/Magus can do nowadays. Its not the best but it as a DoT class like u asked. AoE DoT at that.

And yeah, positioning matters for both defensive and offensive reasons as a mDPS, there is skill involved. But i'd argue that what makes a good oRvR player applies to all classes of the same range.

That Engi/Magus AoE DoT spec is limited on how much your skill contribute to dmg. You can try avoiding getting Challenged/Bellowed and learn how to run away before the scary melee ball hits you, thats about it. The rest is beyond your control. You'll do more dmg depending on where fights take place, but if you're not the MA in a WB thats not on you. You can fluff ur dmg alright, just randomly throwing DoTs and you'll have an enormous Damage at the end of the day (don't think about your Dmg/Kill Dmg ratio tho).

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tazdingo
Posts: 1253

Re: AOE dot builds?

Post#9 » Wed Apr 03, 2024 11:08 pm

magus has an extra aoe dot with surge of insanity tactic, engi has tactic for larger area on their main aoe dots. i'd just pick based on looks honestly

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