give suggestions then...trh382 wrote: Thu Mar 21, 2024 6:14 pmHey, I think you misunderstood my post a bit. 1-4 are cases where there is a problem - not my proposed solution.mekal wrote: Thu Mar 21, 2024 4:33 pm
4. was tried led to ridiculous que times due to low population
3. chain surrender should be punished play discordant if you dont like premades
2. player issue can not be solved with such low population
1. again low population issue
it all boils down to do you want 5 hour que times trying to balance scenarios with optimal teams or would you like to actually play the game with suboptimal and whatever the game gives you
with 100-1k people playing this server you dont really have much room to work with
I think its helpful to distinguish between degrees of fixes. For the reason you suggested - low pop - there are limits to how fluid and balanced the sc queue will be.
However, in a low pop situation there are still better and worse situations we could be in. The point is - can you have fast queue times and slightly better match ups? More pops later into the night - maybe an extra 2 hours of active SCs? Faster queue times while maintaining current level of match up quality.
These are the questions you should be asking - not "can things be perfect on low pop server? No - okay we can do nothing. Its best to think in terms of incremental gains or marginal improvements.
you are just typing for the sake of typing i have given mine and honestly i cant see a better solution make discordant cross faction so people can get a pop since as it stands people dont que for it but forum warriors think its still somehow biased against them
everything you want is already in game...Astropunk wrote: Thu Mar 21, 2024 6:19 pm I know the server really tried to make this a 6v6 game. But at this point, it is clear that the 6 mans don't want that. During NA there's a guild 6 man that will swap to the winning side to 6 man against PUGs who are in an underpopulated realm that's losing. They make scenarios during NA toxic every single night.
So whatever is done here needs to be able to stop them from doing that. The vast majority of the people in scenarios are against 6 mans. We don't need to have an incredibly long discussion of 100 different solutions to try and make it so PUGs can fight 6 mans or PUGs will form 6 mans. The data is there that it won't work. Just like the data is there that 6 mans don't want a sweaty fight.
Allow only for a 2 person queue at max. Make it so guild duos won't be paired in the same scenario. Show class archetype in the queue so people know what is needed. 6 Mans can queue ranked, there's already a setting for them.
That's it. Then test it. Actually put that change out on the server and I assure you that scenarios will be far more popular.