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RvR & Evolving Battlefield Objectives

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Dobzse
Posts: 76

RvR & Evolving Battlefield Objectives

Post#1 » Fri May 24, 2024 9:24 am

I don't see alot of suggestion or feedback for the current RvR system.
So here it goes...
The current Battlefield Objectives promote park and cash in. There is nothing to do there if there is no enemy to fight.
I also find it very dull that the objectives do not progress if a faction is holding them. For example I am pretty sure any faction would start to build barricades or bring siege engines to a strategic location if it is being stabilized for long enough.
1 star BO: couple of npcs to kill, some kind of minor buff to give a reason to fight near the BO, minor change to cover and line of sight.
2 star BO: "more reason to fight there", a couple champion lvl guards, more cover to hide, could be some kind of traps/trenches even.
3 star BO: 1 random siege weapon (it could be even a ram ocasionally), fully fortified location something less easy to camp and take.
After the BO is fallen to the enemy hands they are rewarded properly and the cycle repeats.
I am not sure about the BO leveling mechanics maybe somekind of interaction with the current box system.
This system is really to give a reason to fight near the BO's to attack and defend them and also to make them more interesting.
Holding BO's long enough should have an impact on sieging the keep.

I also think running the rvr boxes should be also something that should have an effect the people around it.
Right now majority of the people including warbands rather dodge running boxes, which is quite the oposite what fantasy warbands normally do when they are looting and killing.

I'd also like to challange the philosophy that currently the way to earn renown is to either kill players or take battlefield objectives/lock zones/run boxes.
So I'd like to suggest that npc's around the BO's and the Keeps in the RVR lakes in general should also give you renown.
(Do I suggest to turn the RvR zones into PvE farmfest, no not at all. However I do suggest that anything kill able/loot able/objective to take control should worth renown.)

Any kind of defense put up against the enemy around BO's and Keeps should reward the defenders aswell even if they loose.
Currently people dodge fights because there is nothing to gain to try to do something desperate.
Dreadnari - Chosen
Chuckz - BlackOrc
Xalzius - Magus
Dreadclaw - White Lion
Boombastic - Engineer
Dobzse - Knight of the Blazing Sun

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Phantasm
Posts: 739

Re: RvR & Evolving Battlefield Objectives

Post#2 » Fri May 24, 2024 10:39 am

I dont think we need to reinvent a wheel.
Carrying boxes and controlling BOs as meaningless activity leads to build up blobs fighting over one piece of map for hours - as u noticed renown and crest come from kills and locks.
Effect:
  • people slaughter each other in same spots without need to roam and log to a more populated faction to secure a better chance for a bag.
Fix that issues and u get a better RvR experience then we ever had.
  • Controlling BOs to build up zone points same as LOTD? yes!
  • Adding Public Quest timer on each BOs with renown tick and a chance for a bag after some time? Yes (add buildup time after each BO tick to prevent people farm same BO for hours)

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Dobzse
Posts: 76

Re: RvR & Evolving Battlefield Objectives

Post#3 » Fri May 24, 2024 12:44 pm

Phantasm wrote: Fri May 24, 2024 10:39 am I dont think we need to reinvent a wheel.
Carrying boxes and controlling BOs as meaningless activity leads to build up blobs fighting over one piece of map for hours - as u noticed renown and crest come from kills and locks.
Effect:
  • people slaughter each other in same spots without need to roam and log to a more populated faction to secure a better chance for a bag.
Fix that issues and u get a better RvR experience then we ever had.
  • Controlling BOs to build up zone points same as LOTD? yes!
  • Adding Public Quest timer on each BOs with renown tick and a chance for a bag after some time? Yes (add buildup time after each BO tick to prevent people farm same BO for hours)
I my opinion turning all the RVR lakes into LOTD version will not solve some of the core issues. Especially with some of the Dynamics of the RVR part of the maps.
Dreadnari - Chosen
Chuckz - BlackOrc
Xalzius - Magus
Dreadclaw - White Lion
Boombastic - Engineer
Dobzse - Knight of the Blazing Sun

User avatar
waerter
Posts: 52

Re: RvR & Evolving Battlefield Objectives

Post#4 » Fri May 24, 2024 2:10 pm

Before we work out concrete proposals for changes to the topic of RvR, I think it would be good to first talk about what type of RVR the goal is in the end.
  • * The current meta (at least in prime time) is the bundling of several warbands in order to overwhelm the opponent either through sheer mass superiority or through targeted flanking.
    * BOs and supplies currently only play a role for smaller groups or individuals and are therefore only of interest to warbands as farm spots.
    * The whole event is dynamic up to the point where the Keep is besieged. Then the RvR becomes static.
  • My wish would be to increase the dynamic in RvR so that blobbing is no longer the most effective strategy, but also group and single player gameplay should have its place even in primetime.
    Furthermore, I think it would be good to give more weight to the campaign mechanics again.
    But best without introducing too many PvE elements in RvR.
If this is the defined goal, there would be several adjustment screws that could be turned.
One tactically change would be the change the BO mechanics. There have been several suggestions recently.
From expanding the RVR zones and higher weighting of the BOs to implementing the LotD mechanics to PvE upgrades of the BOs.
Another adjustment would be changing the reward mechanics. If Renown and Warcrest become fewer as the number of people involved in the kill increases, blobbing would lose some of its appeal. As compensation you could also give a higher reward for kills from players who have recently been involved in a lot of kills recently. Something like an internal MMR mechanic for Warcrests and Renown in the OpenRVR.

Caduceus
Posts: 696

Re: RvR & Evolving Battlefield Objectives

Post#5 » Fri May 24, 2024 2:22 pm

Everything begins and ends with proper rewards for what you want people to engage in.

Unfortunately, for as long as I can remember these devs have had a negative reinforcement mindset. They seem more preoccupied by the pipedream of a system that cannot be abused than making the game fun and rewarding to play.

A common pitfall.
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz

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