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Double RP/Crests staying 4ever

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Everdin
Posts: 742

Re: Double RP/Crests staying 4ever

Post#11 » Thu Jun 20, 2024 8:11 am

Farrul wrote: Thu Jun 20, 2024 7:22 am
Xiander wrote: Wed Jun 19, 2024 5:38 pmMore crests from zone locks (Maybe minimum crest gain?), bags,RvR week and from weekend scenario and i would make the tasks easier to finish also be it by only making it join 10 or 20 times scenarios and change in weekly RvR influence that you gain influence even if the zone was locked when you were offline.
Well without a significant grind, these games become dull quick imho, once there is nothing to grind for or progress(i.e bis characters) the character imho becomes less interesting and fun to engage with. The sense of accomplishment is also greater if one has to work more for their success. Each character should feel like a project on their own.

I could see crests increase a bit in bags though, 40 feels like a poor number in a gold bag. 55 crests would be a better number for Gold bags.

Another thing could be to add invader gear for RR 70+ characters in the gold bags, hence not everyone and their mother would feel more or less compelled to do Bastion stairs to unlock the final ward. Invader gear is not bought anyways and these sets would see a use.

Finally i would personally like to see Sov gear go back to their own currency(Royal Crests) tied to an endgame activity, it is kinda lame one can start farming the best gear in the game, SoV gear from lvl 1, especially since everyone unlocks the wards through pve and funnels everything into their Sov, people are almost afraid to invest into low tier armor and sets since SoV carrot on a stick dominates their war crest investments plans. This takes all the joy out from leveling a character and try stuff out.
If this dont bring you joy, invest crests in current level sets and let people who stock them for souv gear do whatevers brings them fun. You are completly free to ignore the carrot!

A own souv currency would cause gear gaps much worse, cause it would take forever to get to the point where a character is far enough to get something done. Also there would be a big difference in classes, an invader slayer will do fine, some dps with triumphant will be much faster to get to a point where they can do something usefull.
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“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

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Everdin
Posts: 742

Re: Double RP/Crests staying 4ever

Post#12 » Thu Jun 20, 2024 8:19 am

Rapzel wrote: Wed Jun 19, 2024 5:05 pm The original post sounds like an awful idea. It would mainly help the "try-hard" premades gear faster. The "casuals" get the occasional crest from kills sure, but they are rare compared to what a premade rakes in, so who's progression are you going to promote with this change? If a solo player gets 5 crests in 10 mins and a premade gets 50 in the same time and we distribute the crests evenly the premade player will get roughly 8, you double that and we have a wider gap.

You have individuals who have stated in the thread that this 2x event was bad for them as they only ran into "BiS premades", what would stop these premades if it was 2x all the time?

It would change nothing. Then again I only stand to gain from this change so what do I know.
We are now using every thread to rant about premades?

Not saying doulbe crests or renow will be good, but it's absurd that it would help premades more then solos.

Solos would benefit for every kill they make, same as premades, lets keep it simple.

If you are not getting enough kills to earn crests, well, bad news for you, you should get better or get some friends.
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

Farrul
Posts: 606

Re: Double RP/Crests staying 4ever

Post#13 » Thu Jun 20, 2024 8:59 am

Everdin wrote: Thu Jun 20, 2024 8:11 am
Farrul wrote: Thu Jun 20, 2024 7:22 am
Xiander wrote: Wed Jun 19, 2024 5:38 pmMore crests from zone locks (Maybe minimum crest gain?), bags,RvR week and from weekend scenario and i would make the tasks easier to finish also be it by only making it join 10 or 20 times scenarios and change in weekly RvR influence that you gain influence even if the zone was locked when you were offline.
Well without a significant grind, these games become dull quick imho, once there is nothing to grind for or progress(i.e bis characters) the character imho becomes less interesting and fun to engage with. The sense of accomplishment is also greater if one has to work more for their success. Each character should feel like a project on their own.

I could see crests increase a bit in bags though, 40 feels like a poor number in a gold bag. 55 crests would be a better number for Gold bags.

Another thing could be to add invader gear for RR 70+ characters in the gold bags, hence not everyone and their mother would feel more or less compelled to do Bastion stairs to unlock the final ward. Invader gear is not bought anyways and these sets would see a use.

Finally i would personally like to see Sov gear go back to their own currency(Royal Crests) tied to an endgame activity, it is kinda lame one can start farming the best gear in the game, SoV gear from lvl 1, especially since everyone unlocks the wards through pve and funnels everything into their Sov, people are almost afraid to invest into low tier armor and sets since SoV carrot on a stick dominates their war crest investments plans. This takes all the joy out from leveling a character and try stuff out.
If this dont bring you joy, invest crests in current level sets and let people who stock them for souv gear do whatevers brings them fun. You are completly free to ignore the carrot!

A own souv currency would cause gear gaps much worse, cause it would take forever to get to the point where a character is far enough to get something done. Also there would be a big difference in classes, an invader slayer will do fine, some dps with triumphant will be much faster to get to a point where they can do something usefull.
I was just analyzing the general player behavior seen within the game, most have adopted this mentaility and as i explained, their is logical reason for that.

As for myself , i have +7 BIS characters at this point and do not have the rush to get BIS on any character, whenever i may feel like starting a new project i take my time and explore new avenues, but can't blame anyone for wanting to play optimally and funnel everthying into the best set.

This point was just a side-effect btw of the unified currency, there have been several very good posts in the past analyzing why return of reckoning is less fun and enganging today than it used to be, the dumbing down of content and challenge is related for sure. I do hope at some point the ror - team has plans to introduce cities again in a much more ambitious endgame implementaon that gives sense to the campaign and the gear earned through it, tbh the RvR campaign is extremely stale at this point.

P.S.
To answer your second point on gear gaps, gear gaps are necessary in a mmo with a grinding component, the only issue is if the gear gap is causing the game to be unplayable for those without the best gear.

This is not the case in RoR and i would say with some basic knowledge about the game players can do a lot with lower level sets to stay competitive. Increased challenge to aqquire the best gear is only healthy for the game in the long run, as long as the content isn't bad of course and interesting to engange in ( one could argue old cities had several issues, that could be improved upon).

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Repulsion
Posts: 78

Re: Double RP/Crests staying 4ever

Post#14 » Thu Jun 20, 2024 2:47 pm

Everdin wrote: Thu Jun 20, 2024 8:19 am
Rapzel wrote: Wed Jun 19, 2024 5:05 pm The original post sounds like an awful idea. It would mainly help the "try-hard" premades gear faster. The "casuals" get the occasional crest from kills sure, but they are rare compared to what a premade rakes in, so who's progression are you going to promote with this change? If a solo player gets 5 crests in 10 mins and a premade gets 50 in the same time and we distribute the crests evenly the premade player will get roughly 8, you double that and we have a wider gap.

You have individuals who have stated in the thread that this 2x event was bad for them as they only ran into "BiS premades", what would stop these premades if it was 2x all the time?

It would change nothing. Then again I only stand to gain from this change so what do I know.
We are now using every thread to rant about premades?

Not saying doulbe crests or renow will be good, but it's absurd that it would help premades more then solos.

Solos would benefit for every kill they make, same as premades, lets keep it simple.

If you are not getting enough kills to earn crests, well, bad news for you, you should get better or get some friends.
The player you're replying to is a known good player and plays in groups; so cut the holier than thou crap. Not everyone sharing his opinion is bad at the game.

I'm all for more rr/crests on kills but his point is valid, even if it sounds illogical to you.
For every 10 extra warcrests the pug noob gets the good premade player will get 100. Why? Because they don't get kills.
For every 100 - the premade gets 1000.
Tri ring costs 10.000. See where I'm going with this?

The good player will have better damage and a lot more health much, much faster due to how gearing is atm and the triumphant set is the reason.

That means larger gear discrepancies in general, more gear versatility etc to experiment with for the good player and more pain and frustration for the servers' cannon fodder.

Is it unfair? No, not really. They should git gud and GEt BeTtEr fRiEnDs, that is objectively true, but they will end up leaving the server if a balance is not in place and you will end up having to find a new game to play.
Gear should be easily obtainable for everyone for a PvP server to be able to exist in 2024. (Which it is atm, but our point is that this will surely upset the balance)

I do want more crests in general though, that's for sure, just across the board I guess.

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wonshot
Posts: 1192

Re: Double RP/Crests staying 4ever

Post#15 » Thu Jun 20, 2024 3:20 pm

Probably not many will agree with my take,

But the more you speed up the progression the better the game & replayability needs to be to keep you entertained when progression is overwith.
Because the moment a player reaches max RR and Best in Slot gear, the RoR trend seems to be that most players will reroll and chase the dopamin hits again instead of using the minmaxed gear advantage. Yes some stay, but most will reroll eventually and reenter the hamsterwheel of progression step by step.

IF progression was rapidly sped up, that would feel nice! but it would also just speed up the pase of how fast majority would just reroll and go again.

I do think that Renown was overly nerfed in the summer '21. And there is room for newer players getting into better equipment and standing a more evenfighting chance in for example Vanq gear. Gear pieces dropping in rvr goldbags again is a big step towards that, same as getting wards from Midtier PQs, zonebags, and dungeons.

Crest gain can be sped up by joining succesful guilds, groups, parties and you can progress it via the Weekly orvr no matter if you are in green or BiS for either mass murdering or running boxes. Weekend warfronts is dize roll unless you form a 6man yourself, and you can just queue for Discordant if you are solo and want to not face premades.
Bombling 93BW

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Martok
Posts: 2085
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Re: Double RP/Crests staying 4ever

Post#16 » Thu Jun 20, 2024 6:22 pm

I am going to feature this thread this Saturday on the Tothmonra Podcast. Anyone who wishes to participate in the open live on-air actual discussion of the topic, please just let me know.
Welcome to Warhammer, No Fun Allowed!!

Everdin
Posts: 742

Re: Double RP/Crests staying 4ever

Post#17 » Thu Jun 20, 2024 6:33 pm

Repulsion wrote: Thu Jun 20, 2024 2:47 pm
Everdin wrote: Thu Jun 20, 2024 8:19 am
Rapzel wrote: Wed Jun 19, 2024 5:05 pm The original post sounds like an awful idea. It would mainly help the "try-hard" premades gear faster. The "casuals" get the occasional crest from kills sure, but they are rare compared to what a premade rakes in, so who's progression are you going to promote with this change? If a solo player gets 5 crests in 10 mins and a premade gets 50 in the same time and we distribute the crests evenly the premade player will get roughly 8, you double that and we have a wider gap.

You have individuals who have stated in the thread that this 2x event was bad for them as they only ran into "BiS premades", what would stop these premades if it was 2x all the time?

It would change nothing. Then again I only stand to gain from this change so what do I know.
We are now using every thread to rant about premades?

Not saying doulbe crests or renow will be good, but it's absurd that it would help premades more then solos.

Solos would benefit for every kill they make, same as premades, lets keep it simple.

If you are not getting enough kills to earn crests, well, bad news for you, you should get better or get some friends.
The player you're replying to is a known good player and plays in groups; so cut the holier than thou crap. Not everyone sharing his opinion is bad at the game.

I'm all for more rr/crests on kills but his point is valid, even if it sounds illogical to you.
For every 10 extra warcrests the pug noob gets the good premade player will get 100. Why? Because they don't get kills.
For every 100 - the premade gets 1000.
Tri ring costs 10.000. See where I'm going with this?

The good player will have better damage and a lot more health much, much faster due to how gearing is atm and the triumphant set is the reason.

That means larger gear discrepancies in general, more gear versatility etc to experiment with for the good player and more pain and frustration for the servers' cannon fodder.

Is it unfair? No, not really. They should git gud and GEt BeTtEr fRiEnDs, that is objectively true, but they will end up leaving the server if a balance is not in place and you will end up having to find a new game to play.
Gear should be easily obtainable for everyone for a PvP server to be able to exist in 2024. (Which it is atm, but our point is that this will surely upset the balance)

I do want more crests in general though, that's for sure, just across the board I guess.
I'm not judging anybody here and dont give anything if well known or hundreds of BiS characters.

If you run around not getting the reward you expect for it the problem is not in the reward but in the expectation. You kill more, you get more rewards, No matter If solo, smallman or group.

Solowese I would place myself close to the bottomline cause I am really bad at it, but still i get enough kills to earn more then enough crests from running alone at least for what i expect for my performance.

Groupplay on the other hand I would say I win far more than I lose, but there ist not really a reward gap for me thats as big as you descripe. But maybe I just have bad luck with rolling.

There are permanent r80 notifications, there are hundreds of BiS players running around, saying x2 would cause any more trouble then before because a few people get some crests more is ridicioulus.

But of course, as soon as there ist x2, x3, x55 there are these evil "try hards" farming everyone.
Bad News, they are there, they will even be there If you half the rewards.
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

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HammerGuy
Posts: 97

Re: Double RP/Crests staying 4ever

Post#18 » Thu Jun 20, 2024 11:23 pm

Roids wrote: Mon Jun 17, 2024 6:24 pm What would help too is to have shared Currency for Account, just differ for destro and order side.
If the group needs a tank or healer, why can't I play my tank/healer to gear up another character? Why should my progress on the character I really want to play be stunted? It's not as if you could save up 20,000 crests and have a best-in-slot character instantly. The gear has a renown requirement already.

Make the crests bind on account like the golden scarabs and cartouches are.

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Akalukz
Posts: 1806

Re: Double RP/Crests staying 4ever

Post#19 » Fri Jun 21, 2024 12:14 am

Roids wrote: Mon Jun 17, 2024 6:24 pm What would help too is to have shared Currency for Account, just differ for destro and order side.
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IvanWarhammer
Posts: 9

Re: Double RP/Crests staying 4ever

Post#20 » Fri Jun 21, 2024 2:27 am

Roids wrote: Mon Jun 17, 2024 6:24 pm What would help too is to have shared Currency for Account, just differ for destro and order side.
This is an amazing idea, this gives a good reason to actually continue playing a main after achieving everything! Maybe being able to mail crests between characters?

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