exactly my thoughts / words lolDackjanielz wrote: ↑Fri Jun 21, 2024 2:14 pm Slayers and DPS WPs needed nerfs?
lol wtf
Not angry just straight up confused lol.

exactly my thoughts / words lolDackjanielz wrote: ↑Fri Jun 21, 2024 2:14 pm Slayers and DPS WPs needed nerfs?
lol wtf
Not angry just straight up confused lol.
so this game looks more and more like a projectiles shooting type of game.
Its true. Revert pet behavior to previous state.
Yet again you have missed off the "Buff DPS Zealots" stage.
I am now off to test this...
Balance Changes
- Waves of Chaos - Radius reduced from 30 to 25 ft.
- Winds of Insanity - Reworked to channel ability costing 20 AP/s. Knockback effect remains intact. When under effect of Harbinger of Doom deal (187 + 1.2 x DB) Corporeal Damage every second for 6 seconds. When not under the effect of Harbinger of Doom, you heal all group members within 50 ft for (125 + 1.0 x HB) health every second for 6 seconds.
Currently, Wind of Insanity has practically no counter play as it cannot be interrupted. By making it a normal channel, this problem no longer exists. To still allow the use of Wind of Insanity for healing specced Zealots, the ability was split into two parts. With Harbinger of Doom toggled off, the ability will now heal group members close to you.